No, my point is that a map is a complex thing with many cooks working on it. For Ogledow for instance several custom statics were made by roughbeak and nissi. The 120mm mortar was made by Fred (I think?) and coded in by Stubbfan. Harmonikater fixed that bizarre KT bug, the testers gave feedback and ideas etc. Probably forgetting people, but my point is that this is the case for every map. And since all these people work for free and on different schedules, actually finishing a patch with several different maps is extremely complex and hard to predict.