nevermind coming up with one of the best mods, I'll say the best mod for Battlefield 2.
Forum/online gameplay:activeObvious PR Fanboy here
Game/mod development:?
On another hand,PR 1.0 is now available to download although the password for the installer would be available on the 2nd of august.So to the devs out there maybe you can now contact the PR devs for a little help.
- Battle of Stoumont
- Elsenborn Ridge
- Advance on Foy
- Herrlisheim
- Battle of Manhay
- and many more
coming very very soon.... 8)
Interesting to see people talking about stuff, that they know sh*t about. First time you roll on an eastern front map you will sh*t bricks. ;DYes, I just might. ;)
Hmm, 1 more week for something new. Keep waiting. :P
FH2 is not dead. It's just in a coma... and we're thinking about switching off the life-support.mentioned, cold.
Did Forgotten Honor and FH devteam share some content? ;D
(Hope we get that R71 to be official)
Did Forgotten Honor and FH devteam share some content? ;D
(Hope we get that R71 to be official)
R71 is WaW....And it is actually the Russian bike from Battlefield Korea that I re-skinned (with permission of course) and dropped a MG42 on.
I know for sure that it would be too much of a shame for any dedicated developer, active or retired, to let all the amazing content that has not yet been released go to waste.It has been known to happen to countless other mods with great unreleased content. People just lose interest and fade away. If and when it happens I and many other fans of the mod just want to know about it. Don't leave us hanging. I've seen many mods do just that and it's annoying and disrespectful. There has to be closure.
It has been known to happen to countless other mods with great unreleased content.It has also been known that countless other mods have/had a much shorter life than FH.
I've seen many mods do just that and it's annoying and disrespectful.Posting a pic of al-Sahaf after the closest thing to a dev-reply this thread has seen until now is not really respectful either.
Is Pixel-Fighter still running?
Meh. It's been god knows how long since the last update which broke tank combat
ridiculous 'rubber band' turret movement, where the damn thing just keeps rotating for about 2 secs after you stop moving your mouse
Sounds like someone has too much mouse sensitivity in his tank options. Might want to check on that.
I agree with Defibkiller. I can't remove the swaying and sliding either (mouse on lowest sensitivity and ingame sensitivity as low as it can go). I haven't really tanked at all ever since the controls were changed.
It's either that or assholes turing up their mouse sensitivity for lightning fast tank turrets, so suck it up.
..you really think after 12mths i haven't tried altering mouse sensitivity
From that ridiculous 'rubber band' turret movement, where the damn thing just keeps rotating for about 2 secs after you stop moving your mouse ...Set the sensitivity to 0.2 for tanks, make sure your mouse sensitivity isn't above 1000 dpi, refrain yourself from abruptly dragging your mouse (i.e. stay calm and control your movements).
... to the absurd 'angle mod' or whatever the fuck its called ...So you were a turret hatch lobbing adept ? Or the kind of people killing tanks with a shot from the front, hitting parallel to the side armor ?
... to allied tanks being nerfed on most maps, in quantity and quality.Ahahah, that's amusing to read this when there are, on the other side, quite a number of people complaining the Shermans are invincible. ;D
From that ridiculous 'rubber band' turret movement, where the damn thing just keeps rotating for about 2 secs after you stop moving your mouse, to the absurd 'angle mod' or whatever the fuck its called, to allied tanks being nerfed on most maps, in quantity and quality.Posts like this are hugely demotivating. If you don't want another release, this is exactly the kind of shit you should be posting. A lot of effort went into trying to improve the tank combat in 2.45 and if all you can say is that it "sucks balls" without any sort of recognition of the hundreds of hours of work that went into it then the best you can hope for is not getting told to fuck off.
Tank combat just sucks donkey balls now...
to allied tanks being nerfed on most maps, in quantity and quality.
Posts like this are hugely demotivating. If you don't want another release, this is exactly the kind of shit you should be posting. A lot of effort went into trying to improve the tank combat in 2.45 and if all you can say is that it "sucks balls" without any sort of recognition of the hundreds of hours of work that went into it then the best you can hope for is not getting told to fuck off.
Get ready to be patronised and told it's all in your imagination.(http://www.freesmileys.org/smileys/smiley-basic/popcorn.gif)
How childish. And you want to be taken seriously?Get ready to be patronised and told it's all in your imagination.(http://www.freesmileys.org/smileys/smiley-basic/popcorn.gif)
A lot of effort went into trying to improve the tank combat in 2.45 and if all you can say is that it "sucks balls" without any sort of recognition of the hundreds of hours of work that went into it then the best you can hope for is not getting told to fuck off.What do you want us to say then? It was a lot of effort in vain (considering the tanking). Better tell them how things are, rather than always cheer. A lot of people don´t enjoy tank combat in 2.45. I don´t care about how much effort it was if it wrecked the gameplay, immersion, fun and whatnot.
Angle mod was good idea, it had its flaws in 2.4, but it worked in an acceptable way. Now in 2.45 it's totally fucked up... The easiest and quickest solution would be to realease hotfix with old files from 2.4, but nobody wants to do it, why? ???The main problem is people talking about things they don't have a clue about. This part of your post is an example (no offence).
The changes were all about other parameters, and you can't just replace files. Some changes were interesting, some others not. Everything has to be reviewed, checked, rebalanced. That's not the easy cake some players imagine.
I wish to. I don't want to. That would be childish.I quoted both posters of which I thought they were being childish, I just didn't quote your entire post.
Read the rest of my post, if you are interested in a serious conversation.I always am, but when you edit posts after I said something about them and then refer to them again later, it is not gonna be a clear conversation.
Or google "humor", maybe even "irony".Oh, ha ha, I didn't see the "humour", I'm sorry. I just saw you beating yor favourite dead horse again. And if you wish (not want) to post something sarcastic, you might know that the irony tends to get lost on internetforums. You might add some tags in the future, like this:
But you never fail to give your 2 pence to whatever I write, eh Slayer? :)[sarcasm]No, I never fail at that, because I watch these forums every second of the day and as soon as you post something, I'm gonna reply to it. It's my life's goal.[/sarcasm]
time to set up the 2.4 server againI seriously think this is a good idea.
Angle mod was good idea, it had its flaws in 2.4, but it worked in an acceptable way. Now in 2.45 it's totally fucked up... The easiest and quickest solution would be to realease hotfix with old files from 2.4, but nobody wants to do it, why? ???The main problem is people talking about things they don't have a clue about. This part of your post is an example (no offence).
As far as the angle mod is concerned there's no difference between 2.4 and 2.45 (except maybe planes AFAIK, but that's not the subject you're concerned about). How would you expect one to fix an issue that doesn't exist ?
The changes were all about other parameters, and you can't just replace files. Some changes were interesting, some others not. Everything has to be reviewed, checked, rebalanced. That's not the easy cake some players imagine.
Shut up you ungrateful piece of shit.
Cool. It's funny that when you criticize here something, you usually are attacked by dev's ass-licking fanboys (usually Betatesters and Moderators) with response like above... ^^
What a bullshit! Everything is coded in a fucking, simple notepad, no big problematic program...
Shut up you ungrateful piece of shit.
Cool. It's funny that when you criticize here something, you usually are attacked by dev's ass-licking fanboys (usually Betatesters and Moderators) with response like above... ^^
Pity that theres no contact with developers on this forum. I haven't seen any explanations from dev side why the last release is so buggged and when it will be fixed... ::)
Dear Slayer,Yeah, yeah, I love you too :-*
the spelling of humo(u)r is subject to BE or AE.That wasn't my point at all, my point was that I simply couldn't laugh because of this what you call humour.
If you wish to be that exact. You will note that the core of my post went unaltered, I merely removed some of the sharpness and irony that you seem to find so hard to deal with.Any editing, however small, will make the conversation unclear. And you also added something, so don't try to be the saint of saints now.
It is your choice, how much of a personal feud you intend to make this. Do not try to insinuate that I would change the main content of my posts - for I did not.I'm not out for a personal feud, so please don't blame me for insinuating and then do it yourself.
Would it be not possible to incorporate player's ideas into the modding process some more?IMO that's possible, but since the mod is made by the devs, it is up to them. And about the silence: I like to hear something too, but the timing of this thread is rather poor in that aspect, as many people are away for holidays. Like Lightning said, I guess we'll hear something when summer is over.
they would have given up a long time ago.
TBH, I would have preferred it if they'd stopped at 2.40, sometimes you just need to know when to step back, leave things as they are and stop.
2.40 would have been a fitting end to FH2...as it is, they gummed up the works with unnecessary tinkering.
we made the concious decision that the mod is better with the limit.
Guys like Mudzin and Defibkiller don't deserve it! Let them rage about it around, then ban them and let them cry in the corner while the rest of us enjoy 2.45...
If I were a dev, I wouldn't release content which is simply not working! It wasn't like that the dev released his work relating to angle mod 1 day before 2.45 update, without any testing, right?
..did anybody delete my post from previous page?
..did anybody delete my post from previous page?
Agreed. People tend to forget that they are enjoying the hard work of people who put in effort and time to create something for free. Constructive criticism should be and i think always was welcome, but being a bitch about everything that shatters your little special world is just not helpful for anybody
Ehh.. the thread's name was also changed.
Yeah, because 88mm rounds bounced off Sherman's side... ::)
And Cromwell was uber heavy tank for Allies...
And Churchill could won 1 vs 1 against tiger frontally...
On 21 April 1943, a Tiger I of the 504th German heavy tank battalion, with turret number 131, was captured on a hill called Djebel Djaffa in Tunisia. A 6-pounder solid shot from a Churchill tank of the British 48th Royal Tank Regiment hit the Tiger's gun barrel and ricocheted into its turret ring, jamming its traverse and wounding the commander. The crew bailed out and the tank was captured.. After repairs, the tank was sent to England for a thorough inspection.
And many more...
Btw Bouras, is that you're account - click (http://www.762-ranking.de/fh2stats/?page=playerstats&pid=350262540&ln=en) Seems like you played this game in 2011 last time. Maybe it's high time to install it again and check how it is in reality... ::)
not the "broken" 762 ranking.
not the "broken" 762 ranking.
It is no more broken than the "official" one. But keep repeating that nonsense as long as you please.
The thread is about some other questions.
Yeah, because 88mm rounds bounced off Sherman's side... ::)
No but they did went straight through both sides sometimes, causing little damage.
And Cromwell was uber heavy tank for Allies...
The problem with the Cromwell is the collision mesh I think, especially those small rivets on the turret. Otherwise it works ok.
And Churchill could won 1 vs 1 against tiger frontally...
Of course, and as a matter of fact it did:QuoteOn 21 April 1943, a Tiger I of the 504th German heavy tank battalion, with turret number 131, was captured on a hill called Djebel Djaffa in Tunisia. A 6-pounder solid shot from a Churchill tank of the British 48th Royal Tank Regiment hit the Tiger's gun barrel and ricocheted into its turret ring, jamming its traverse and wounding the commander. The crew bailed out and the tank was captured.. After repairs, the tank was sent to England for a thorough inspection.
Tank rounds bounce off APCs, trucks, and generally angle mod is broken completetely now, a few days ago I fired to Panzer IV frontally with my M36 and there was no penetration at all? Seems like you must have more luck than skill in this game now...And many more...
Namely?
Btw Bouras, is that you're account - click (http://www.762-ranking.de/fh2stats/?page=playerstats&pid=350262540&ln=en) Seems like you played this game in 2011 last time. Maybe it's high time to install it again and check how it is in reality... ::)
I'm sure he has several accounts, and he prefers to play official, not the "broken" 762 ranking. I can confirm he played in 2012 AND 2013 as we played in the F|H campaigns together.
Yeah, because 88mm rounds bounced off Sherman's side... ::)
And Cromwell was uber heavy tank for Allies...
And Churchill could won 1 vs 1 against tiger frontally...
Btw Bouras, is that you're account - click (http://www.762-ranking.de/fh2stats/?page=playerstats&pid=350262540&ln=en) Seems like you played this game in 2011 last time. Maybe it's high time to install it again and check how it is in reality... ::)
Yes!
In public servers you don't find such great tankers to test your skills...
You want go back to 2.4? Seriously?
Go fuck yourselfs instead.
So Jan tell me what 2.45 update brought relevant comparing to 2.4
I'm sorry, but you guys really make the impression like you want to be seen as whiners. Everything which is posted by a dev/admin/betatester is not good enough for you guys. And when someone else posts something along the lines of a dev/admin/tester (and therefore disagreeing with you guys), he is an "ass licker". Really mature. ::)So Jan tell me what 2.45 update brought relevant comparing to 2.4
Broken tank combat...now be quiet and show your gratitude ;)
Also, this is turning into a Catch 22 thread quite fast, so it would be nice if it could be on topic again.
If someone doesn't know that you can't charge into a Tiger with a Sherman and live, it's not our fault.
(although they are very killable, just not always with 1 shot, which is an instant blasphemy in the eyes of any Axis fanboy).
[...] Carebear let's make it easy for everyone so no one hates our mod attitude, that it's created a broken tanking system that is just plain boring and equally frustrating.
If you want to know how tanks should behave, go play FH1.[...]
After a few rounds on the pub server I realized the game doesn't need fixing at all.
Are you drunk?No, he simply has a different opinion.
So people going godmode on bikes is the way to go and will be still available in the next version of FH2?
How can I check what was changed in the current beta? When testing is closed for the veteran gamers and community doesn't know what's the status.... ::)
So people going godmode on bikes is the way to go and will be still available in the next version of FH2?No, of course not, who says that?
Sometimes thinking before writing helps alot.Same goes for you: you really go overboard sometimes when someone hasn't got the same opinion as you have. And you said hoistilities would get us nowhere, but ou are also somewhat hostile to people with a different opinion. What you think is uber important, might be only a minor nuisance to someone else.
How can I check what was changed in the current beta? When testing is closed for the veteran gamers and community doesn't know what's the status.... ::)
Just apply as a tester and see what happens. But I guess you will have to change your tone a bit.
Do you want to tell me that encouraging people to go god mode on bikes is something that is not worth of being fixed?I like "god mode" on bikes, if its removed, i'll never use them again, they'll just become a death trap and may as well be removed at that point.
Yeah, I agree with that. It might even be difficult to fix as well, needing to redo the way bikes work.Do you want to tell me that encouraging people to go god mode on bikes is something that is not worth of being fixed?I like "god mode" on bikes, if its removed, i'll never use them again, they'll just become a death trap and may as well be removed at that point.
How can I check what was changed in the current beta? When testing is closed for the veteran gamers and community doesn't know what's the status.... ::)
Just apply as a tester and see what happens. But I guess you will have to change your tone a bit.
No, I don't want to become a beta-tester. I just want to get more information (I bet community too), on what devs are working currently, what bugs were fixed, what changes relating to gameplay are planned, etc. If devs want to hold the information about maps, just to surprise us in the end, fine, I can accept this, but other things should be open for the community. If you gave such information, people would see that this mod isn't dead and such threads like this would never appear... ::)
Yeah, I agree with that. It might even be difficult to fix as well, needing to redo the way bikes work.Do you want to tell me that encouraging people to go god mode on bikes is something that is not worth of being fixed?I like "god mode" on bikes, if its removed, i'll never use them again, they'll just become a death trap and may as well be removed at that point.
No, I don't want to become a beta-tester. I just want to get more information (I bet community too), on what devs are working currently, what bugs were fixed, what changes relating to gameplay are planned, etc. If devs want to hold the information about maps, just to surprise us in the end, fine, I can accept this, but other things should be open for the community. If you gave such information, people would see that this mod isn't dead and such threads like this would never appear... ::)Development progress of FH2 was always an internal thing and few guys crying that they don't know current beta status won't change the rules. Become a beta tester if you want to help and see how the newest beta version looks like, that's how it works. If don't want to be helpful in any way, you won't get any information as long as some developer will decide to leak any info for such ungreatful punk like you.
Development progress of FH2 was always an internal thing and few guys crying that they don't know current beta status won't change the rules. Become a beta tester if you want to help and see how the newest beta version looks like, that's how it works. If don't want to be helpful in any way, you won't get any information as long as some developer will decide to leak any info for such ungreatful punk like you.
Slayer, where am I overreacting?When Lucky says he has played some rounds and had a good time, he says the game doesn't need fixing in his opinion. Then you assume that he endorses cheating. That is overreacting, imo.
Yeah, maybe that "Are you drunk?" was too hard to handle, but my point still stands and shouldn't be that difficult to understand, especialy when you as a beta tester take a look at the current state of the game and what got fixed.Like I said, I agree with a lot of what you say about the mod, but sometimes it seems like you want everyone to think exactly like you, and all others are "not understanding".
This has nothing to do with different opinions, but logic and consequences and it was not my intention to be offensive. Sorry if it sounded like that. ;)I still think that how stuff should be handled in FH2 is everyone's personal opinion, but I appreciate it that it isn't your intention to be offensive. :)
No, I don't want to become a beta-tester. I just want to get more information (I bet community too), on what devs are working currently, what bugs were fixed, what changes relating to gameplay are planned, etc. If devs want to hold the information about maps, just to surprise us in the end, fine, I can accept this, but other things should be open for the community. If you gave such information, people would see that this mod isn't dead and such threads like this would never appear... ::)Development progress of FH2 was always an internal thing and few guys crying that they don't know current beta status won't change the rules. Become a beta tester if you want to help and see how the newest beta version looks like, that's how it works. If don't want to be helpful in any way, you won't get any information as long as some developer will decide to leak any info for such ungreatful punk like you.
If you call whole community by "few guys"... No comment...It's not the whole community ::) It is more than a few guys, I agree, but it is not the whole community.
I've never had a 88mm or seen a 88mm AP shell bounce off a Sherman or a truck. Forgive me but I just need to check, are you sure you play this game? This one, Forgotten Hope 2 version 2.45?
There were times when i needed 3 hits with a Tiger in the back of a Sherman. More than 1 time. Yes, he is playing 2.45.I'm willing to bet that this is on 762's end since the people who notice it the most here seem to frequent that place. It just adds to the many reasons that I stay away from there.
There is no problem, a rifle grenade or lots of mg fire will quickly destroy it. Your not invincible and there are hundreds of "cheats"....its a game.
I understand that you guys like going godmode, because it is a cheat ::)
Both of you simply don't get the point at all. We had bikes as a nice gimmick before 2.45 aswell - working good and people used it for shits and gigles. So did they got removed? - I don't think so. Is it impossible to fix? - No. So what's next? Tankers going godmode? Pilots going godmode? You both simply miss the whole problem.
Shit's all been fixed in next patch. Motherfucking tiger come play out of the woods Shermans going to break down in nuts and bolts without one shot fired.
Yáll happy now.
[...]
I'm willing to bet that this is on 762's end since the people who notice it the most here seem to frequent that place. It just adds to the many reasons that I stay away from there.
I guess asking for tank combat to be close to reality makes me an axis fanboy. That's where this mod went wrong, tweaking tank combat so CoD kids could charge into combat and not cry when they got smoked with one shot.
I've never had a 88mm or seen a 88mm AP shell bounce off a Sherman or a truck. Forgive me but I just need to check, are you sure you play this game? This one, Forgotten Hope 2 version 2.45?yes i am, but with 60h on the clock u cant know that
There is no problem, a rifle grenade or lots of mg fire will quickly destroy it. Your not invincible and there are hundreds of "cheats"....its a game.
I understand that you guys like going godmode, because it is a cheat ::)
Both of you simply don't get the point at all. We had bikes as a nice gimmick before 2.45 aswell - working good and people used it for shits and gigles. So did they got removed? - I don't think so. Is it impossible to fix? - No. So what's next? Tankers going godmode? Pilots going godmode? You both simply miss the whole problem.
@Korsakov: yes, we modified the tank system on our server, just to be able to point out problems about the tank system over and over again right here in this forum and to be able to annoy the players on our server and ourself and make them move on to other servers or games. How can you expect people to take you serious when you assume such stuff. Some people can't just follow simple logic ...
So put it back the way it was then, if anything it's been made worse. Why the hell would you keep it like that just to deliberately annoy people?
@Korsakov: yes, we modified the tank system on our server, just to be able to point out problems about the tank system over and over again right here in this forum and to be able to annoy the players on our server and ourself and make them move on to other servers or games. How can you expect people to take you serious when you assume such stuff. Some people can't just follow simple logic ...
So put it back the way it was then, if anything it's been made worse. Why the hell would you keep it like that just to deliberately annoy people?
The question that stands is whether Korsakov can tell of the frequency that bugs occur with when he does not play public that much.Understandable, I already thought it would be something along the line of "player A has 4 times the hours of FH2 than player B, therefore player B has never seen 88mm bounce off", which is quite logical.
http://www.762-ranking.de/fh2stats/?page=playerstats&pid=239960543&ln=en
That makes his opinion in the matter less significant, because with more time spent in a game the probability of errors being seen rises.
There Slayer, one post completely free of sarcasm, just for you.Thank you, it cleared up a lot :)
Now i know, why we shouldn´t use irony and sarcasm.Point on sarcasm proven, I guess.
This is also a question for Slayer btw.Again, it seems like you want everyone to think exactly like you, and all others are "not understanding", but OK, I'll bite: what exactly is the question? You pose several, so which one is also for me?
The question that stands is whether Korsakov can tell of the frequency that bugs occur with when he does not play public that much.Understandable, I already thought it would be something along the line of "player A has 4 times the hours of FH2 than player B, therefore player B has never seen 88mm bounce off", which is quite logical.
http://www.762-ranking.de/fh2stats/?page=playerstats&pid=239960543&ln=en
That makes his opinion in the matter less significant, because with more time spent in a game the probability of errors being seen rises.
Like I said, 90 % of the time it doesn't happen, and when it does in 50 % of the cases it can be attributed to other factors (lag, connection, crappy bf2 hit detection). Now if that 5 % of the cases bother you so much, you have much more serious problems than this.
I played hundreds and thousands of hours with patch 2.25-2.4 on the same server without any of the mentioned problems.
How do you explain this? Server stays the same and no problems including all the patches before. And now with 2.45 the server inflicts the problems? Seriously?
We do have 1 test server runnning. You can ofc stop by on our TS and then we can have some tryouts, if you like.
Range | Angle | Shots | 1-hit-kills | critical(red) | damage | no penetration | ||||||
200 m | 90 | 5 | 4 | 1 | - | - | ||||||
350 m | 90 | 5 | 1 | 3 | 1 | - |
Again, it seems like you want everyone to think exactly like you, and all others are "not understanding", but OK, I'll bite: what exactly is the question? You pose several, so which one is also for me?
It may surprise you, but deviations of K98 and SMLE are identical in 2.45 (I chose only that part because it really takes mere seconds to check this).Get ready to be patronised and told it's all in your imagination.
My personal 2.45 best-of:
...
"K98 has no added deviation. The SMLE is not better."
But for how long do you guys know now, that these issues exist? Not a tiny hotfix in so long a time.A tiny hotfix is not possible ATM. There are so many changes, that it's either a full blown patch or nothing.
Fact check: We [762] do not mod the game server sided. Oh sorry, yes we did. We fixed the objective mode on our servers. Sorry.No, you didn't. At least that's not what I saw a month ago on your Anctoville. The map is broken, probably more than in vFH2.45.
There are about 70 others that are permanently banned for reasons such as Cheating
There is another thread where we have discussed and answered that in all length, Defib.
I will not answer to that anymore, it has all been said.
I don't want to to make everyone think like me. If I see strong arguments, I can change my mind aswellOK, but you make people look as dumbasses when they disagree with you. You post stuff like "Is that so hard to understand?", implying that the people who disagree with you simply don't have the brains to comprehend what you are saying. A bit insulting, if you ask me.
Both want to have the invincible biker ingame, wich is a cheat so my question to them and you was:Same here. I'm not stupid, of course I don't want cheats. I also never said that the biker thing is good. And where did you read that they actually prefer the biker to be invincible? You are making the biker way bigger than he actually is. You wrote yourself a while ago that the bike was put in by the devs for the lulz, so why are you making such a fuss about it?
Should we encourage people to use cheats?
A cheat could be the ability for tankers to simply sit and snipe with there zoomed in sights, or planes to reload on the fly, some guns to have unlimited ammo, or an engineer sitting on a tankers ass constantly repairing him, these are all things that are not true to real war therefore, based on your opinion of the bike issue, these must be "cheats". I really don't understand what the issue is with the bike? I know you can't kill the guy by shooting him, but its not like theres hundreds of bikes on the maps, theres maybe one or two and they hardly get used. Too me it just seems to be a minor issue.
Next to this I would like to state, that the biggest part of the active community is not posting here in this forum: people from Team Cont@ct for example and a big part of the 762 admin team, aswell as many other players and longtimers who share the same opinion. We are trying to communicate the problems that we see in our daily contact with the players and bring this to the devs. I don't know whether this is something that we should be ashamed of or not. The mainreason, why we are so stubborn and try to push and motivate the devs, is to keep the mod alive, nothing else.
I understand that we can get a "bit" annoying from time to time, but it would be sad to see this mod dying sooner than later just because of failed communication.
Thanks Gavrant for the post I was waiting for. Tell me also what is the status with fixing the angle mod/meshes or whataver which is responsible for this bugs relating to tanking?I have some relation, direct or collateral, to the bugs listed in my post, while the armor affair lies completely out of my "department", so sorry, but I can't say anything useful here.
Please check your facts Gavrant. As of yesterday, we could play Anctoville. Before we made the alterations, that was not possible. Because objects did NOT appear. Now the stars sometimes stay on the map, yes. But the necessary next objects appear ingame and can be destroyed. That is what matters.OK, here's what I saw during my Anctoville round as a Brit on the #4 server (IIRC) on the 22nd of June:
On the K98 I might be wrong. So it is just me having a hard time hitting with it. Agreed.It's probably the same thing as with SMGs. I prefer the Beretta 38 or Thompson M1A1 over the MP40 even if I know that they are exactly the same in the config part.
Gavrant, there is a line between fighting and discussing. As long as we don't call each other names I have no problem with it and I don't think that the other beta testers or participants have a problem with it either, because people keep discussing and are interrested in the subject as you see, otherwise it would be damn quiet. Atleast that's how we do it, where I come from. I don't know whether you call a discussion with different opinions fighting? We even learn this in school. As a long as it stays clean - and I think it is atm - I see no problem.But even your opponent doesn't consider that as a clean and calm discussion, see reply #210 (http://fhpubforum.warumdarum.de/index.php?topic=19210.msg308070#msg308070).
You can give clear names, I have no problem with being contradicted, Gavrant.
Furthermore: why don't you have the strenght to say the names of people, who you don't want to cooperate with?If the name is so important, the piece I quoted belongs to Watchy (http://www.762-ranking.de/forum/showthread.php?850-Fix-For-Objective-Mode-Help-us-test-762-3&p=7737&viewfull=1#post7737). Well, maybe, the post is not particularly criminal, but that shell landed near my foxhole, figuratively speaking.
I have not put the said "attitude" out here. It is when I get people claiming things that are not true, where I do contradict.
- such as "broken ranking" (not true)
- such as "angle mod is a [762] problem" (not true)
- we ban so many players that it kills the mod (not true)
Odium has a good point: as long as people come up with their wild speculations, we can defend 762. We get alot of hard words from people like Korsakov, but nothing based on FACTS, and that is the point where we start to take part in the discussion. Because we will not accept, that people spread their lies about us.For me, as an outside viewer, the defense often follows this scenario:
Remember the days when we used to talk about, well, the game. Like "whoa this would be a cool historically accurate inclusion to the mod" or "I recently found a cool tactic doing this!" Cause I don't...
It would be nice if we could have discussions that don't turn into:
1. The tank system, or
2. 762 (honestly nothing against the server, but good God I'm sick of seemingly every thread turn into a 762 battle).
Absolutely fantastic mod. Forgotten Hope has honestly been a big part of my life for years, ever since 0.7. Devs, you've made an incredible game and I look forward to all the great things to come.
God these forums are depressing though...
Gavrant, Slayer told me that I make my opponents look like "dumbasses" - his words, not mine. Did I call them "dumbasses"? No.Apparently youy don't see why I say that. You ridicule the other participants in a discussion with you by saying stuff like "Is it that hard to udnerstand?" implying that they are too dumb to see what you mean, by your standards. Instead of trying to improve this, you simply continue (with stuff like "when you are not so often on a server, you won't notice this hiding in your corner, but when you play quite often and walk with open eyes over the maps, that gets something different" - again implying that all people with a different opinion play on your server hiding in a corner with their eyes closed...), making the impression that you a) don't understand it (that would be a surprise to me) b) you don't want to change it (which means you're stubborn).
as I don't know what I am allowed to tell or not.You can easily find out by reading the internal forums: Testing Discussions/Information Regarding Leaking.
It would be nice if we could have discussions that don't turn into:Yes, indeed that would be nice. I have linked to the tank thread many times already, but it doesn't work. The people who have a problem with the damage over range modifier* somehow get satisfaction out of posting their stuff here over and over and over again.
1. The tank system, or
2. 762 (honestly nothing against the server, but good God I'm sick of seemingly every thread turn into a 762 battle).
The SdKfz 7 doesn't even have anglemod enabled...
You could let 5hitm4k3r off the hook here Slayer, starting to pick on him over and over does not do much to pacify the situation either. Or you guys can talk that through in all length via PM.I'm not "picking on him", but OK, I'll be the wiser guy and ignore his "arguing" until he improves it.
Why we keep bringing up that stuff - you know the saying "Constant dripping wears the stone."And that's where you guys go wrong. The devteam isn't a stone. Once more: the complaints are heard, it is understood, it has been brought up internally. Now it's up to them to see if they want to change it, and how.
We just want to make it heard that it is a problem that disturbes and scares away many players.There are many reasons why players move on. I myself had a long break from FH2 just because I didn't want to play games for a while. Now I picked it up again and so have some others. Sure, there will be some players who quit FH2 because of the range modifier, but there are 1000 other reasons why the community is not as big as before. So pls don't assume that it is all because of this, unless you can come up with hard facts, for example in an independent survey among ex-FH2 players.
If someone has to be the annoying forum dude that keeps talking about it until it is improved,Yet you push so hard that you are overdoing it, eventually even risking the opposite. I'm really sorry you guys can't see that.
I'll happily play the part, and so will 5hitm4k3r. We're not going for popularity here,
we want to see the mod improve.
2.4 tanking was quite good. 2.45 tanking is not. What exactly did happen between those patches? I don´t know what you did exactly to the angle-mod. But I know you added a range modifier. I don´t get why that´s even in game at those short distances.
You combat vehicles which are about 400 meters away ("fog of war"). The penetration is set at 500 meters. I´m fine with that - it was like that in 2.4. But why was a modifier for the range needed? I could understand such a thing if we didn´t have "fog of war" and could actually look a kilometer far - but we can´t. Thus I think the range modifier wasn´t needed at all. Now you can´t kill tanks that are 300 meters away. The situation is silly as the tank that´s hit shrugs of the shot as if it was rather 3km away (aka taking less and insignificant damage).
The SdKfz 7 doesn't even have anglemod enabled...
But I know you added a range modifier. I don´t get why that´s even in game at those short distances.if beta testers' opinions would really matter it probably would be removed in the next internal update after the one it was introduced in.
Ah, that's something new to me... So you implemented anglemod to specific vehicles. If yes, can sb enlighten me what was the reason of implementing this anglemod to APCs, trucks when they should be destroyed by everything from every angle with 1 shot? ???I think it's because the angle mod prevents vehicles from taking damage from the terrain. However, most APCs and trucks only have anglemod 0.1 enabled, so you will only really notice a difference if you hit at an angle very close to 0. Then again, I'm not a coder, I don't know how the anglemod works, I can only repeat what little I think I remember from what I've read on the forum.
Ah, that's something new to me... So you implemented anglemod to specific vehicles. If yes, can sb enlighten me what was the reason of implementing this anglemod to APCs, trucks when they should be destroyed by everything from every angle with 1 shot? ???I think it's because the angle mod prevents vehicles from taking damage from the terrain. However, most APCs and trucks only have anglemod 0.1 enabled, so you will only really notice a difference if you hit at an angle very close to 0. Then again, I'm not a coder, I don't know how the anglemod works, I can only repeat what little I think I remember from what I've read on the forum.
Gavrant made alot of changes to current maps, that will make them a bit more balanced and enjoyable for both teams for the next version. These changes are a result of communication and discussions between betatesters and devs to find the best solutions. Maybe Gavrant can give some further information, as I don't know what I am allowed to tell or not.Most of the map balancing belongs to Natty, not me. As for my contribution, it's usually cosmetics and fixes for known bugs. And I doubt that news such as the buggy PHL road being finally fixed will spark major celebrations across the globe :)
if beta testers' opinions would really matter it probably would be removed in the next internal update after the one it was introduced in.Jan, Jan, Jan...
Ah, that's something new to me... So you implemented anglemod to specific vehicles. If yes, can sb enlighten me what was the reason of implementing this anglemod to APCs, trucks when they should be destroyed by everything from every angle with 1 shot? ???I think it's because the angle mod prevents vehicles from taking damage from the terrain. However, most APCs and trucks only have anglemod 0.1 enabled, so you will only really notice a difference if you hit at an angle very close to 0. Then again, I'm not a coder, I don't know how the anglemod works, I can only repeat what little I think I remember from what I've read on the forum.
So there must be other issue causing APCs, trucks surviving tank shots...
I personally don't see the problem with hanomag surviving because of its angled armor. It's nice that you can survive by luck sometimes.
luck or somthing like weaponspray is one of the things i hate most in games
i dont care if it is realistic or not it cuts the fun.
...and the weapon spray is unrealistic huge in fh2 for some weapons and ranges
luck or somthing like weaponspray is one of the things i hate most in games
i dont care if it is realistic or not it cuts the fun.
...and the weapon spray is unrealistic huge in fh2 for some weapons and ranges
You know what's also unrealistic? People running around like headless chickens, people showing absolutely no care for their "virtual" lives, people riding a bicycle in the middle of a warzone.
You can't say "I don't care if it's realistic or not" and then complain that the weapon spray is "unrealistic".
Weapon spray is something you have to learn how to deal with. Can't hit something? Well, then get closer or ask a friend with a sniper rifle to shoot it!
Ofcourse people are too careless in many cases, but on the other hand can I drive my Sherman totaly careless around, get a shot of a PIV in the ass from 50 metre and still survive and bail, that's something that I do not want to deserve. That's not a joke that's a first hand story from the server today. It just happens too often. :(
How am i supposed to deal with a RANDOM weapon spray? I can´t rely on anything if cant predict what consequences my actions have.Then play another fucking game, BF2 engine can't offer weapon sway so it's either spray or laser beam.
You can also say learn to play Roulette. It´s the natural character of randomness that you can´t predict results.
I´m not willed to base my play on luck. That´s why i avoid gambling.
Because it weighs focken 11kg.
Because it weighs focken 11kg.
So?
http://www.youtube.com/watch?v=c-CfuvCHq4I
Yeah, 2-3 bullets hits the target others spray over bushes in the back. ;D
This discussion will not end until FH moves to a new engine.
Yeah, 2-3 bullets hits the target others spray over bushes in the back. ;D
He's also an old guy in his 60's firing a Bren for the first time, not a very fit 20yr old who's been trained on the Bren for 6mths before going into combat.but he's not a regular guy in his 60's.
Which it won't be, because EA is still making money off of it, and will continue to for years to come because it's on both Steam and Origin and has two fairly prominent mods reeling people in.This discussion will not end until FH moves to a new engine.
Or until BF2 engine is open-sourced ;D
Yeah, 2-3 bullets hits the target others spray over bushes in the back. ;D
But the difference is, IRL the rounds go where the barrel is pointed, in FH2 they go all over the place. Also the first few rounds should be on target if aimed right, while in FH 2 they have a ton of random deviation. Sometimes it's hard to hit someone 1.5 m in front of you, which is total bullshit.
He's also an old guy in his 60's firing a Bren for the first time, not a very fit 20yr old who's been trained on the Bren for 6mths before going into combat.
Yes, that's because the barrel aims at the center of the screen. But yeah sure, why not add laser beam Bren auto-mode hipfiring. Then we can do the same laser beam hipfire buff for the MG42. http://www.youtube.com/watch?v=B57dW3A-DT0
He's also an old guy in his 60's firing a Bren for the first time, not a very fit 20yr old who's been trained on the Bren for 6mths before going into combat.
DUDE THAT IS fucking R. Lee Ermey. He has fired more machine guns than Rambo. Watch some good movies. Start by looking up Stanley Kubrick in Google. R. L. Ermey an old guy who has never fired...ffs what has the world come to... :(
I made a test with the DP28 yesterday and it sprays like hell too and explains the whole problem. Even if I fire in prone position, take my time to aim and fire in singleshot mode (no bursts), the bullets spray totaly random and hit around a center point in the distance (around 150 metre-200 metre) with a deviation of several metres. I wait around three or four seconds between every single shot. And this explains the problem of randomness we have in the game with alot of different weapons. Even if I aim perfectly fine with a very accurate weapon like a rifle, I can't predict whether I will hit or not. I think that it is possible to find a good balance as 2.3 and 2.4 worked better in terms of the accuracy of weapons. Ofcourse it needs to be balanced and will never be perfect, but there certainly is room for improvements.Since when have rifles or SMGs had any deviation (aside from after jumping and going prone)? The last time I played the bullets went where I aimed, even when firing full auto.
But a 75mm solid armor piercing round should at least penetrate that 10mm no matter how sloped it is.
I made a test with the DP28 yesterday and it sprays like hell too and explains the whole problem. Even if I fire in prone position, take my time to aim and fire in singleshot mode (no bursts), the bullets spray totaly random and hit around a center point in the distance (around 150 metre-200 metre) with a deviation of several metres. I wait around three or four seconds between every single shot. And this explains the problem of randomness we have in the game with alot of different weapons. Even if I aim perfectly fine with a very accurate weapon like a rifle, I can't predict whether I will hit or not. I think that it is possible to find a good balance as 2.3 and 2.4 worked better in terms of the accuracy of weapons. Ofcourse it needs to be balanced and will never be perfect, but there certainly is room for improvements.Since when have rifles or SMGs had any deviation (aside from after jumping and going prone)? The last time I played the bullets went where I aimed, even when firing full auto.
Strat84, I do understand your point and have been to Munster and other places that exhibit tank shells.
The question is, what will a tank shell, with that energy (50m) at that angle do)
a) at the spot of impact (deform the metal, maybe get stuck and deflected downwards by any protruding objects)?
b) where will it bounce to? (I suppose directly into the driver's compartment, killing the people inside if they are not very lucky)
That's elementary mechanics, the shell will bounce with very low angles, even if it's only a 10mm thick plate.Remined me of an old joke: If a paper is sloped to 0.000000000001 degree, it can withstand any AP shell in any calibre...
Remined me of an old joke: If a paper is sloped to 0.000000000001 degree, it can withstand any AP shell in any calibre...If we assume the paper is a sheet of 0.1mm thick, an AP shell that hits it at a 0.000000000001 degrees or (89.9999999999999 degrees from the norm) will travel through 5.7295*10^12 mm or 5.7 million kilometres. That's about 15 times the distance to the Moon.
Plz google: Shell normalization.I only get pages referring to World of Tanks. One site, this one (http://ftr-wot.blogspot.nl/2013/04/digging-deeper-1-shell-normalization.html), quite clearly states that real world normalisation values would be positive, adding to the armour. So the projectile gets deflected off the armour, not into it. Which makes sense to me...
I only get pages referring to World of Tanks. One site, this one (http://ftr-wot.blogspot.nl/2013/04/digging-deeper-1-shell-normalization.html)
One site, this one (http://ftr-wot.blogspot.nl/2013/04/digging-deeper-1-shell-normalization.html), quite clearly states that real world normalisation values would be positive
“normalization” gets higher values with a greater shell diameter (that means more mass per mm²). In other words: Small calibers are worse against sloped armor.
(http://s007.radikal.ru/i301/1104/33/fb64e6acd3fe.jpg)
As it shows the shell is turning into the armor.
Quote“normalization” gets higher values with a greater shell diameter (that means more mass per mm²). In other words: Small calibers are worse against sloped armor.
That means angle has less effect on the penetration of large calibre shells(large compare to the thickness of plate it penetrates). That's why a 75mm or 88mm AP should penetrate an APC even it's hit on 10 degree.
We fixed the Panzerschreck in our minimod. What we did was simply making it's damage Equal to M1 Bazooka. It works like a charm now. 8)This change was made in the internal beta too, 9 months ago.
Dafuq? Panzerschreck having Bazooka damage... so why should I take the thing over the Kar98k + Panzeraust again? I hope that´s no final "fix" and only a beta thing.Atm it's worse than zook, right? And why pick it: bec faust is 1 shot, schreck is 5.
On which map? Last time i used it they had 3 rockets.Ah, 3 it is, then. Still 300% of what you get with the Faust.
You didn't understand the article I think. Yes, he says that larger calibers are more effective than smaller ones, but NOT that the deflection effect doesn't exist with bigger shells.
In other words, there's an actual effect INCREASING the armor effectiveness with sharp slopes whatever the caliber (a positive one, the OPPOSITE of your normalization theory), BUT this effect decreases with shell size.
“normalization” gets higher values with a greater shell diameter (that means more mass per mm²). In other words: Small calibers are worse against sloped armor.
Dafuq? Panzerschreck having Bazooka damage... so why should I take the thing over the Kar98k + Panzeraust again? I hope that´s no final "fix" and only a beta thing."Damage" in terms of the BF2 tweak files means base damage and does not take the material damage modifiers into account, so on the whole it's only vaguely related to the actual damage you do. Needless to say the Panzerschreck and Bazooka rockets have different materials, so are under the effect of different damage multipliers.
First I don't agree with that article, normalization is not an effect imagined by WoT devs, it's broadly accepted and proved by actual test(like the 120mm penetration pic I posted).
Second, the article itself had been contradicting in using the term normalization:And he uses quote marks ... He's not meaning "your" normalization, he's meaning an effect that would make penetration easier with negative values, and harder with positive value. Did you read the bloody chart ? :-XQuote“normalization” gets higher values with a greater shell diameter (that means more mass per mm²). In other words: Small calibers are worse against sloped armor.
If "nomalization higher" here means increasing the target armor, then the first sentence means larger calibre and more mass per mm² helps increasing armor? Even if so, why the second sentence says small calibres are worse?
Third, we are talking about obivious case that shell should penetrate despite angle, like tank AP hitting an APC. The force per space a tank shell apply to 10mm of APC armor is way beyond its resistence, even it's shot from 10 degree.This smoky theory may seem obvious to you, but for any skilled physicist it is obviously plain bullshit. And it's a bit more complicated than just trigonometry.
Things are not just simple trigonometric, if it is, did you ever see a paper bounce off bullet?
By the way does the the Panzerfaust 30 has the same damage as the 60/100? I can hardly believe so, since I find myself unable to oneshot a Sherman to the front with a 30 wherelse with a 60/100 its no problem.You can check this yourself really easily with nothing but winrar and notepad. It takes less than a minute.
If they have different damage why? Didnt they have the same armor penetration capability?
That's the first time I've ever heard about this theory.A "skilled physicist" who first time heard (I'm not saying agree) this theory? Hmm...
This smoky theory may seem obvious to you, but for any skilled physicist it is obviously plain bullshit.
And he uses quote marks ... He's not meaning "your" normalization, he's meaning an effect that would make penetration easier with negative values, and harder with positive value. Did you read the bloody chart ? :-XOk, so a higher value of normalization means harder to penetrate, right?
“normalization” gets higher values with a greater shell diameter (that means more mass per mm²).Greater shell diameter makes it harder to penetrate.
In other words: Small calibers are worse against sloped armor.Small calibres are even harder.........
And again, as I told you previously if you read what I wrote, you don't need much observation sense to see that your picture doesn't prove anything.I don't prove it, what happens is happened and is clearly shown on the photo. I brought up shell normalization because that's a one theory to explain this phenomenon. You have your own explaination to it on the other thread, fine, but does it make a difference? Isn't the armor plate of the vehicles have the same shape of cross section as the plate in the photo I post? It would make a difference if it's a triangular cross section.
A "skilled physicist" who first time heard (I'm not saying agree) this theory? Hmm...What do you think, that people have to get informed about every single bizarre theory that anyone may produce in the world ?
Right, if you use the "normalization" term as in the article.And he uses quote marks ... He's not meaning "your" normalization, he's meaning an effect that would make penetration easier with negative values, and harder with positive value. Did you read the bloody chart ? :-XOk, so a higher value of normalization means harder to penetrate, right?
Right, but said a misleading way.Quote“normalization” gets higher values with a greater shell diameter (that means more mass per mm²).Greater shell diameter makes it harder to penetrate.QuoteIn other words: Small calibers are worse against sloped armor.Small calibres are even harder.........
It's not that I have my explanation, it's only that there is NOTHING on your bloody picture related to that normalisation theory. You're bringing a theory when there's NO phenomenon to explain !And again, as I told you previously if you read what I wrote, you don't need much observation sense to see that your picture doesn't prove anything.I don't prove it, what happens is happened and is clearly shown on the photo. I brought up shell normalization because that's a one theory to explain this phenomenon. You have your own explaination to it on the other thread, fine, but does it make a difference? Isn't the armor plate of the vehicles have the same shape of cross section as the plate in the photo I post? It would make a difference if it's a triangular cross section.
First thank you very much Lightning. Not only for the detailed information, but also für the explanation how to get it for myself next time!Sure, no problem.
First is this based on a historical difference?As far as I can tell there is no historical or physical reason. Though I can really only find one primary source, it indicates the panzerfaust projectiles are all the same and all can penetrate 200mm of armour. Physically, HEAT projectiles should generally be independent on range and speed.
Second is there any phsical reason?
Third is there a gameplay reason?
I seem to remember Kev saying that it was intentional so that you need to sneak around more with the Panzerfaust 30.
So if I understand this correctly the reason for the Faust30 not killing Shermans to the front is the angle of the armor.It's the angle of the impact.
Or I am just haluzinating/talking bullshit and the 30 is actually destroying Shermans to the front.
Why are Shermans coded like this, with different front armours and different hitpoints? No idea. Probably for the same reason the panzerfaust 30 has a different penetration from the 60 and 100.
The argument that coding a weapon intentionally weak so it forces you to sneak is a very weak one in my opinion, especially considering the range of it is 30 metres, so you are going to have to sneak no matter what. Also, I should note that according to the revision logs, Kev hasn't ever changed the damage the panzerfaust 30 does.
In my opinion, the panzerfaust 30 base damage should be increased to 90, so it is the same as the 60 and 100.
The argument that coding a weapon intentionally weak so it forces you to sneak is a very weak one in my opinion [...]
So what do you want to explain with this ? The slight curve at the exit point on left ? The basic balance of forces easily explains this, you don't need any other theory. And anyway it's the bloody EXIT point, who cares about the way the round exits, your point is all about it should penetrate with a turning round !My point is the shell travels less distance than what trigonometric calculation would give. And I don't think I need to write an article to explain that's what happened in the photo. And for the "positive normalization"? The curve should bend to the opposite side if that's the case.
The argument that coding a weapon intentionally weak so it forces you to sneak is a very weak one in my opinion, especially considering the range of it is 30 metres, so you are going to have to sneak no matter what. Also, I should note that according to the revision logs, Kev hasn't ever changed the damage the panzerfaust 30 does.
In my opinion, the panzerfaust 30 base damage should be increased to 90, so it is the same as the 60 and 100.
Wow this is exactly what I wished to hear. Maybe some Dev/Betatester could bring the arguments and conclusion of this discussion into the internal forum. Thank you.
The curve should bend to the opposite side if that's the case.So you absolutely want to be right but you don't have a clue about the way things work right ?
First you claim a shell would magically turn on impact to be more effective against slopped armor, now you tell me that if it doesn't it should turn toward the steel plate on exit ?
(http://1.bp.blogspot.com/-5t6OtMwROM4/UWMbO0k46pI/AAAAAAAAAAM/lZG2CfFVUOA/s320/pen+AP+easy.png)
Just choose from one of the two answers: Does their so called "actual way of AP", blue curve, bend up or down? Up or down?
And again this is not what I tell you, it's what you should have seen in the pic by yourself.
Yeah? Then make Zooka/Sherman 75 one-shot-kill Panthers from the side, sit back and watch the forums.No Problem, if the Panther 1s1k every Sherman to the front :3
See, I would be happy with that myself, by all means please do that, the problem is the whining and crying (especially from newbie derps),would be unbearable I bet. And that probably would break gameplay on quite a few maps.Yeah? Then make Zooka/Sherman 75 one-shot-kill Panthers from the side, sit back and watch the forums.No Problem, if the Panther 1s1k every Sherman to the front :3
As we speak a crack team of dev and testers are making your tanking even more enjoyable.
Expect interesting features as
- Ability to catch enemy tank shells and throw them back for exploding laughs and giggles
- Fire explosive sharks with whizzy sounds
- Last stand .. fire one more 105 MM before exploding in a great ball fire. Works even if you don't have 105 MM shells
- Laughs gas will cause bollocks and other frolocks, wreck heavy giggles on the enemy team
- .... and more !!
As we speak a crack team of dev and testers are making your tanking even more enjoyable.
Expect interesting features as
- Ability to catch enemy tank shells and throw them back for exploding laughs and giggles
- Fire explosive sharks with whizzy sounds
- Last stand .. fire one more 105 MM before exploding in a great ball fire. Works even if you don't have 105 MM shells
- Laughs gas will cause bollocks and other frolocks, wreck heavy giggles on the enemy team
- .... and more !!
Hidden messages? :o
As we speak a crack team of dev and testers are making your tanking even more enjoyable.
Expect interesting features as
- Ability to catch enemy tank shells and throw them back for exploding laughs and giggles
- Fire explosive sharks with whizzy sounds
- Last stand .. fire one more 105 MM before exploding in a great ball fire. Works even if you don't have 105 MM shells
- Laughing gas will cause bollocks and other frolocks, wreck heavy giggles on the enemy team
- .... and more !!
Fixed
sorry for question but PR 1.0 its finall version? No more new releases?Hi what another mod(BF2) is yet popular like a FH and PR?No new releases but they will keep updating it as long as there are players.
sorry for question but PR 1.0 its finall version? No more new releases?Hi what another mod(BF2) is yet popular like a FH and PR?No new releases but they will keep updating it as long as there are players.
so, now FH and PR is only active?I played Alpha Project with some french guy, yesterday. It was 1 vs 1 but still fun.
"VBIOS #1 Real War" server - its a PRmod?
Bump. Mod's dead I assume. Last real update was on June 12th. What is going on?
It was not just a summer break, things been literally dead for several months, not only for the summer. But now people are getting that much needed injection of motivation (not to mention all that precious time needed for such projects) to get the work done for next release. Mind you, next release is still a long way ahead but now at least there seems to be a future, which you couldnt say the same few months back.
Yes, we are back on track and some of the stuff that is being worked on would blow your entire mind.
Development is progressing, but mostly depended on the amount of resources available.
Several testers amnd some devs have confirmed that development...
It's kinda hard to share what you're working on when it's about;Soviet player models then! :D
a) maps you don't want the public to know about yet
b) vehicles you don't want the public to know about yet
c) vehicle coding which isn't interesting
d) python coding which isn't very interesting
e) other stuff that basically comes down to a-d :p
But anyways, it's nice to know that things are moving again :).
c) vehicle coding which isn't interestingI have to disagree, vehicle and python coding is interesting. I mean, aside from the moments when it takes days to get something to work properly or when your PC crashes and you lose all your work. It can be a legitimate art form though!
d) python coding which isn't very interesting
Afterdune, once more: when you have any of the skills allready mentioned in this threat or skills regarding to the points in your post, you are free to apply for helping the devs. What difference does it make to know wich map needs to be worked on? Or which vehicle or what ever?Huh? Have you even read what I posted? I'm not asking for anything, I'm stating that in many cases it's not very interesting from a developer's perspective to post updates about what they're doing. Trust me, I know all about it.
Really, apply and then you will see wich task you can pick up.
Jan rubbing a hand full of bullshit in the face of the community is NOT what i'm talking about.
So anyone can apply? I'm not gonna, but you know, just asking to make all clear.
So stop feeling so fucking privileged, you're acting like children.This.
KwiotMudzin.
All you have to do is tell us what you are working on more often. There is no need for official news updates with fancy renders.Problem is, I can only tell you this: we (I'm not a dev, but only a BT) are currently working on
When people stumble upon this mod and see that it looks awesome, then they see the last time it was updated was 4 months ago, they think "oh it must be dead, move along."Well, the those people should dig into mods a little deeper, because then they would see what has been posted here already: many, many mods have no updates for years. This is still an active mod and you can see that (I'm sorry I have to repeat myself but apprently people simpl,y barge in here and don't bother to actually read the content of thsi thread) because:
All you have to do is tell us what you are working on more often. There is no need for official news updates with fancy renders.Problem is, I can only tell you this: we (I'm not a dev, but only a BT) are currently working on
- (severe) bugs present in current version of the mod
- new maps
- new vehicles
And that's it. When I would tell eberything, and then it won['t be in the next patch, everyone will be like "What?!? And ypu promised us this and that!!!" and shitsorms like that. It's because of that, that there is a little secrecy.
Im just curious how many FH2 devs are working on traction wars? Is that the next thing after this? Will they move on to a new engine?As far as I can tell from their staff page the only person who is a developer for both mods is Chad, but he does a lot of projects, including PR.
As far as I can tell from their staff page the only person who is a developer for both mods is Chad, but he does a lot of projects, including PR.
It really looks like they have much in common. Shared developers and a obviously shared fanbase are two strong indications.
I don't know who started the rumour that traction wars has anything to do with Forgotten Hope. As far as I am concerned, the two mods have absolutely nothing to do with each other.Yes they do! WW2. ;)
Im just curious how many FH2 devs are working on traction wars?
What did you model for Rising Storm? :D
Glad you could make your reapperance Dontuz. Now get back to your cellar and finish that Arnhem map.
Lobo went AWOL? :( JumJum might be a lost case aswell...To be honest you were AWOL longer than Lobo has been..! And Jumjum IIRC. ;D
I do, and I collected more material too ( archieven.nl uploaded a whole load of new pictures, maps etc. including a bunch of blueprints of the bridge -which I already had obtained from other sources such as the ministery/department of public works- ).Glad you could make your reapperance Dontuz. Now get back to your cellar and finish that Arnhem map.
I was just thinking about Donutz' Arnhem assets and map idea the other day while watching 'Theirs is the Glory."
;D
I hope you still have all your Arnhem stuff, Donutz! :)
And another blast from the past ;DOh god those ARE names from the past. So is mine, but hardly anywhere as legendary. I'm posting again for the first time in a loooong time. I noticed there hasn't been an update in some months and I have to say I'm a bit worried.
Curious when Lobo or jumjum will make their reappearances.
And another blast from the past ;D
Curious when Lobo or jumjum will make their reappearances.
Did somebody read aloud from the Necronomicon around here lately?oops!
Did somebody read aloud from the Necronomicon around here lately?Clatoo, verata, nicto!
I'll count you as a blast from the past aswell. :) Cheers!And another blast from the past ;D
Curious when Lobo or jumjum will make their reappearances.
I don't know if I'm a blast, but I'm from the past.
I've been following FHmod.org for months, well, in all the time I've been away. I'm looking forward to progress too.
Did somebody read aloud from the Necronomicon around here lately?Indiana Jones!
Ehrmahgherd it's Meadow! Definitely a blast from the past ... oh the Filefront forum days.And another blast from the past ;D
Curious when Lobo or jumjum will make their reappearances.
I don't know if I'm a blast, but I'm from the past.
I've been following FHmod.org for months, well, in all the time I've been away. I'm looking forward to progress too.
@Hockeywarrior:Thanks for the heads up! I'm definitely planning on logging some time this weekend if time permits. Lookout, teammates, for another rusty old FH player rejoining the ranks. Teamkills are going to happen.
WAW guys are playing at least once a week, you can check this topic:
http://fhpubforum.warumdarum.de/index.php?topic=16791.825 (http://fhpubforum.warumdarum.de/index.php?topic=16791.825)
;)
Honestly I'd play all the time if only there were well populated servers in the evening during Eastern Standard Time.Populated them then! With such attitude there won't be any players. You can always seed server to find out will someone join you. It looks like nobody joins because nobody joined before them, server is empty and everybody is waiting for nothing in the end. It's a vicious circle!
Maybe a shout box in the forum would be good, to initiate quick games.
Anybody know if vehicles will be made more powerful. By 'powerful' i mean will they be able to climb hills better?