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Messages - otolikos

Pages: [1] 2
1
General Discussion / Re: RiP ArminAce
« on: 20-08-2021, 01:08:30 »
What a really sad news  :(

By looking his work on FH1 maps, he made me want to become a mapper.

RIP ArminAce. Thx to all you gave to us.

2
Thx a lot for the stand alone  ;D

Simpliest way to replay FH2 after years away  :)

The 762 doesn't appear in server list, is it normal?

Thx again.

3
Yeah, Pacific is pretty nice!

^ By the way, fun fact: Otolikos' last post was in 2010. :)

Like my wife says i'm not very talkative  ;D


@ Otolikos: thanks for letting us know, we are happy about every FH2 dev that takes the
time to play the CMP maps and give us constructive feedback. Even if we can't realize it
 instantly and not always one-to-one (TS4ever knows :P ). But we are happy to have you
guys watching over our shoulders and to have your advice.

I really like the mappack but some maps need optimizations,

You should try some things like this:

For Urban maps like Metz (init.con) :

renderer.globalStaticMeshLodDistanceScale 0.5
renderer.globalBundleMeshLodDistanceScale 0.5
renderer.globalSkinnedMeshLodDistanceScale 0.5


For destroyed or Bombed terrain, cliff (tmp.con):

terrainCuller.baseCellSize 256 or 128 or 64 if it takes too much ressources

But it avoids terrain lod morphing .... very frustrating when you try to shoot a guys hidden into bomb crater. Plus the terrain texture will look better ;)





4
Congrats for your work guys :)

Some maps are amazing. Even if some needs optimization;), Undergrowth, overgrowth, push system, they are refreshing and fun to play. Thx to this addition. :)

Pacific yay !  ;D

5
Anctoville / Re: Anctoville 64
« on: 12-10-2010, 07:10:19 »
4 panzers? ???  really strange, it's supposed to be only 2 tanks at the meantime.  :-\

6
Ramelle / Re: Ramelle 64
« on: 07-10-2010, 16:10:02 »
I've placed "7" Ammo boxes not ammo kits....... Mortar has only 39 rockets, after that there is no more rockets.   unlimited ammo for mortar will be hell for axis team.....every time i play this map, axis team can't reach the bridge.....:/

7
Tunis / Re: Tunis 64
« on: 07-10-2010, 16:10:59 »
Map has changed since 2.3, New flag and some italian spawn classes .Feel free to comment or make suggestions. :)

8
Anctoville / Re: Anctoville 64
« on: 07-10-2010, 16:10:06 »
Map has changed since 2.3, feel free to comment or make suggestions. :)

9
Ramelle / Re: Ramelle 64
« on: 06-10-2010, 13:10:06 »
And what is "the FH2 meme"?Limiting AT kits?That was the most sad and stupid decision the team could have.
3 guys with AT on server,1 work and the other 2 waste the AT.And that´s not about that tanks BS,aka,"the tanks should combat the other tanks".
To get thing less interesting,in Ramelle even the suicide class is limited.


You have maybe only 3 at kits as spawn classes but you have some (at each flag) AT drop kits.Maybe you haven't find them yet. The advantage of drop kits is every player can try to destroy tanks.If AT dropkits has been removed and replaced by 6 AT spawn classes, you could have 5 waste of AT.....And for who complains about only 2 rockets by AT, you can find ammobox in the map (Total of 7....)

AT class is the most challenging class in the map IMO.  Hide/fire/run away cause you have been spotted/hide again/reload/hide in another place and Fire again!

10
Ramelle / Re: Ramelle 64
« on: 05-10-2010, 13:10:16 »
Ramelle was made for the germans win easily.
Two Tigers,one Marder,ultra limited bazookas and even suicide kits,and no tanks for allied till the germans are on the last flag.And bazooka don´t even tickle the Tiger.
This map is ultra lame,even a group of 4 chimps with cerebral palsy can hold 32 allied soldiers.


Hmmm, you're lucky, since 3 days, everytime i played ramelle, axis team didn't reach fountain or rightflank flags.SOme players on servers asking me to remove nades and some bazooka kits for allies to let tanks to go into city......


1 day i read, hey the map is allied bias:  it's an ally campfest map

and the next day: hey this map is axis biased! 2 Tigers are too powerful.... remove one please!

I repeat again, the team who plays as a Real team has a great chance to win...But i should admit that lazy players will always play as Allies  ;)

11
Ramelle / Re: Ramelle 64
« on: 04-10-2010, 21:10:36 »
Quote
Actually in the film shermans roll up just after the bridge is blown...

I haven't the same movie, cause the bridge is never blown in my version ;)

12
Ramelle / Re: Ramelle 64
« on: 04-10-2010, 09:10:13 »
Yesterday i played  3 times on ramelle and Axis team didn't reach the fountain or right flank flag.
Even with 2 tigers and 2 marders.

Some of tiger drivers just care about their frag and not for flag.What can i don against that?   Nothing imo.
Maybe teamplay and public server are not friendly........

Seriously, it really depends on the quality of team.
If axis team has a great teamplay, they can kick Allies ass out of bridge quickly.
If Allies team has a great teamplay, they can stop Axis at town entrance.
IF both team have a great teamplay, i only see that on the first day release (strange, in first day seems the teamplay was at his top:/) Germans can take bridge and alamo, tanks are available for Allies and kick axis back to fountain, and Axis try to retake all the previous positions.


The key on this map, (it should be on all maps but not really seen) is TEAMPLAY. ;)

13
Ramelle / Re: Ramelle 64
« on: 03-10-2010, 23:10:02 »
An ammo kit at "US reinforcements" for the mortar.



Omg
Let to Germans a chance to cross the bridge  ;)  planes + unlimited mortars   :o

14
Ramelle / Re: Ramelle 64
« on: 02-10-2010, 21:10:52 »
thx guys for your comments and feedback  :)

First, if the planes spawn instantly after the bridge is taken, there will be no more surprise 2 weeks after 2.3 release.You will see germans taking the flag and run around to take cover.

Maybe some of you will have low fps on the map. I've tried to do my best to prevent that when mapping but by nature, urban maps are laggiest than open maps.

About the spawnpoint, maybe the better solution is to remove this one. Never noticed on betatest sessions:/  Maybe due to Clearing flag was often lost before crossroad flag.

15
Suggestions / Re: Ramelle Suggestions
« on: 17-04-2010, 17:04:41 »
I don't understand that, I'm a history nut as well, but sometimes you just have to do some serious fragging on a beautiful film location.
I'm NOT a history nut. I don't care about what maps a fictional really, but I hate Ramelle (in FH1 at least), after pegasus it was my most hated map.

Gameplay > historical accuracy, and the gameplay of ramelle sucks.
:D

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