Author Topic: Tanker kits  (Read 5962 times)

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Tanker kits
« Reply #30 on: 18-11-2009, 18:11:44 »
PR system is the best IMO, i wonder when someone will make FH2PR   mod :]
never

FH2 and PR are 2 completly diffrent mods. Both are fantastic in their way, but cannot work combined. If they say implent the PR tanking system in FH2, then its an instant victory for the Pak guns and AT infantery
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline G.Drew

  • FH-Betatester
  • ***
  • Posts: 1.627
  • FH player since 0.65
    • View Profile
Re: Tanker kits
« Reply #31 on: 18-11-2009, 18:11:24 »
PR system is the best IMO, i wonder when someone will make FH2PR   mod :]
When the Lord comes down from the heavens and gives us all cookies.


In Short: what Theta said.
"Accept the challenges so that you may feel the exhilaration of victory" - Gen. George S. Patton
-you aren't allowed to have nice things.

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: Tanker kits
« Reply #32 on: 18-11-2009, 20:11:18 »
Well, I don't see why some fan-modders wont get up and try... would be an interesting contrast, but I don't consider it to ever be an improvement - just an alternative theory...

I'll DL that though :-)

Imagine:
Aim sights that are all the way up against the screen
Slower reload,
Real to life sound for eveything
Tanker kits that need to be requested and blind-driving for non-tankers

It will be nice to see - It might be easier to make as a PR mod with FH2 stuff though... since the underlying engine is customized to PR, not FH after all

Offline 9.Pz Kreuzer

  • Jr. Member
  • **
  • Posts: 74
    • View Profile
Re: Tanker kits
« Reply #33 on: 18-11-2009, 20:11:37 »
Black leather ftw :D

Offline Josh094

  • FH-Betatester
  • ***
  • Posts: 1.629
  • Oh dear.
    • View Profile
    • ProjectBarrett
Re: Tanker kits
« Reply #34 on: 18-11-2009, 20:11:54 »
DON'T GET ANGRY!

but, how about you made it so tanks could only be driven by people with tanker kits, like in PR? That would make it so that the driver has no choice in using a tanker kit or not.


Offline luftwaffe.be

  • FH-Betatester
  • ***
  • Posts: 1.360
    • View Profile
Re: Tanker kits
« Reply #35 on: 18-11-2009, 20:11:53 »
GRRRRRRRRRRRRRRRRR

NEVER



 >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(

Offline G.Drew

  • FH-Betatester
  • ***
  • Posts: 1.627
  • FH player since 0.65
    • View Profile
Re: Tanker kits
« Reply #36 on: 18-11-2009, 20:11:24 »
DON'T GET ANGRY!

but, how about you made it so tanks could only be driven by people with tanker kits, like in PR? That would make it so that the driver has no choice in using a tanker kit or not.
GRRRRRRRRRRRRRRRRR

NEVER



 >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(
And theres the problem....

I think simply giving the player the choice to use a tanker kit by way of pickup kits is a fine idea.

I mean, take for example, you spawn in as any other kit apart from engineer, but theres a tank there thats just spawned. You got up it and jump in, but you wish you had a wrench to keep this vehicle in good health while on the field, but of course you cant unless you suicide, by which point possibly a guy has gone up and taken the tank and you've just wasted a ticket for absolutly nothing.

It makes sense.
"Accept the challenges so that you may feel the exhilaration of victory" - Gen. George S. Patton
-you aren't allowed to have nice things.

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: Tanker kits
« Reply #37 on: 18-11-2009, 20:11:34 »
*After restraining himslef from a facepam @ Josh's comment*
Here are a couple of things to consider:

1/ FH2 plays in a 'free mode' where a player is given the tools to do the right thing, but can decide to do the funky chicken if he decides to
2/ FH2 plays streamline without stops for fuel, to take a leak.. OR change kit BEFORE you get to use a vehicle
3/ FH2 strives at low learning curve, and on-the-job training
4/ FH2 balances between the real deal and FUN... meaning, anything that has 'real' but no increase in the fun quotient may never get in.... AHEM.. WILL never get in... hence, the removal of canopy restrictions in planes and tanks

The game has this habit of just... rejecting em, it seems

Like BF1942 had at the back of its casing... "sleect your gear, and jump into a raging firefight" - That's it, really
« Last Edit: 18-11-2009, 20:11:43 by djinn »

Offline Admiral Donutz

  • Global Moderator
  • *****
  • Posts: 901
  • Betatester
    • View Profile
Re: Tanker kits
« Reply #38 on: 19-11-2009, 00:11:50 »
PR system is the best IMO, i wonder when someone will make FH2PR   mod :]
You may wish to atleast sumarize their system and why you like certain pro's more of it then certain con's. 

I ahve little clue on how PR works, haven't played it, won't play it. Modern warfar ain't my cup of tea.. PS: PR and FH are totally different games and so is their gameplay (PR is knon t be more restrictive, FH allows for more liberties for a variety of reasons such as forced actions actually being unrealistic (1 man crew and such better represents a "tank" then split crew and such).

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: Tanker kits
« Reply #39 on: 19-11-2009, 06:11:28 »
He wants to see FHPR... big deal - Not harm in hoping for a minimod for FH, is there? And it will be a different gameplay - Just not sure it will be fun

PR works because, well, that's all you gonna get - FH already exsits.... would suck if the FHPR mod comes out and few play it because its too slow etc, etc and the people crying for PR gameplay end up being wusses who really can't play what they wanted...

otherwise, just imagining it... I think as a variant, it will nice to see

Offline Smiles

  • FH-Betatester
  • ***
  • Posts: 2.088
  • Boooo Auto-Spot! Booo
    • View Profile
Re: Tanker kits
« Reply #40 on: 19-11-2009, 11:11:04 »
But the requestable kits.. its just a question:
If you guys make such a system (if) would that mean there is more 'room' for more vehicles ?
I do understand that it doesnt fit the fh vision but i'd like that to be answered.
I'm taking my own freedom
puttin' it in my song
singing loud and strong
proving all day long
I'm takin' my freedom
puttin' it in my stroll
I'll be hop-steppin' y'all
lettin' the joy unfold

Offline SiCaRiO

  • Full Member
  • ***
  • Posts: 1.554
    • View Profile
Re: Tanker kits
« Reply #41 on: 19-11-2009, 12:11:40 »
PR system is the best IMO, i wonder when someone will make FH2PR   mod :]
You may wish to atleast sumarize their system and why you like certain pro's more of it then certain con's. 

I ahve little clue on how PR works, haven't played it, won't play it.

you request the tanker kit using the T-rose when you are near a tank , the kit spawn at your feet , you then pick it up and then jump in the tank .

Offline djinn

  • Masterspammer
  • ****
  • Posts: 5.723
    • View Profile
Re: Tanker kits
« Reply #42 on: 19-11-2009, 12:11:57 »
And it takes no more than a second... But then, it kinda is the same as having the kit right next to the tank, if you think about it - Except for the fact that the former design einsures that you are in a squad

But that's the rub isn't it - FH2 doesn't enforce team-play, it just supoprts it and encourages it

Offline Thamu

  • Jr. Member
  • **
  • Posts: 86
    • View Profile
Re: Tanker kits
« Reply #43 on: 12-09-2010, 16:09:45 »
Hello people,first of all,I want to congratz the devs from FH2,for all the good job they are doing.How I'm a good fan of arty,here is my first suggestion:

With the upcoming of Mobile Artillery,I think its a good idea to bring back this suggestion.

Tanker kits on each maps that have major battle tanks.Because today,I dont see any tanker kits on Normandy maps (correct me if I'm wrong).And I think that this kits can be really usefull on game,having a mix of Scout kit with binoculars,and a engineer with wrench.

So,a tanker kit with the Mobile Artillery,it will be more easy to give support to tanks and infantry without spamming in the radio: "Arty ready,arty ready,arty ready...".The arty can move together with the tanks,and for example if some tank will advance inside a city,like in Goodwood,the guy inside the arty,just need to bail the tank,or move to commander cupola (in case of Priest I think),pick up his binoculars and request the fire,and start firing to cover the tank or tanks.That can increase the teamplay a lot.And in the future,when devs have some time,they can work in the playermodels.

I was thinking on this kit (the kit we already have):

Knife
Pistol
Wrench
Binoculars
First-aid
Smoke (maybe)

So that's it.
I'm sorry if something is wrong here,and keep doing the good job devs! :)

Offline sn00x

  • Hero Member
  • ****
  • Posts: 2.404
    • View Profile
Re: Tanker kits
« Reply #44 on: 12-09-2010, 17:09:07 »
when the day comes.. and fh will see tank only maps.. i am quite sure tanker kits will be avaible