So what were you kicked for exactly? It sounds like you were kicked for attacking an uncapturable flag (not that you were, but that would have been the rule based on what you say). 762 rules prevent attacking any flag with a red X over it and this to my way of thinking is not a great rule, but the lesser of two evils.
Theoretically there is nothing wrong with you doing this once, and admins are supposed to grant a grace period for you to retreat. The rule is there to stop squads from assaulting flags that they can't capture, laying mines in flags 3 miles behind the front line, and generally just put a stop to at least one aspect of the many things that make FH2 public play fucking excruciating.
The problem with the rule is just human nature: when you (not you personally ajappat) attack an uncap flag you can rationalize a reason why it's okay and when someone else does it they're camping and breaking rules. Admins have no way to tell the difference. This leads to the grace period for defending forces to fall back being applied unevenly, where sometimes a player who is supposed to retreat doesn't but isn't kicked, and a player who does fall back respecting the rules gets booted for returning fire (which theoretically is allowed).
What we are left with is an occurrence of which there are ten variables and no one knows them all, but admins must make a decision either way. It's not an easy rule to enforce but absolutely necessary: even as recently as yesterday, a round of Purple Heart Lane was ruined by American squads sneaking first into FJR-6 position and then capping it instantly the second bridge was capped, and then doing the same thing at both of the last two flags. That is not fun or realistic or enjoyable, and the admins on the American team did a shit job enforcing the rules.
I don't agree with all the rules 762 has but most of them are within the spirit of the game and even then, FH2 feels like BF2 with real weapons more than like a war simulation. No fighting commander is a totally necessary rule: an immensely valuable asset like an experienced commander is needed on a lot of maps, so a rule was made to prevent noobs from applying for commander and then driving off in a tank.
As far as I'm concerned (as an admin of both 762 and WaW public servers) the less rules the better. I want this mod to succeed. I want 100 players on 10 servers around the clock, but let's be realistic here: losing a handful of players who don't like 762's rules is infinitely preferable to losing half the player base because there are no rules, everyone just gets spawnraped constantly and pissed right the fuck off. Neither of those are good scenarios and the ultimate goal should be to make sure neither situation happens, but if it
has to be one or the other, whichever loses the least amount of players is the better idea.
Nowadays, people demand than player numbers would be up to 100-80 (how ironic) and 762 is the only server in FH2: some "corrupt" admins as well as player drops/bans are making people leaving 762 - and eventualy, leaving the FH2 fanbase.
(unless people try to go for other servers like Geopad refered - WAV for example)
Corrupt admins didn't ban you. Players got sick of you routinely destroying games with your bullshit "teamwork" like lining up all 8 tanks for Brits on Goodwood and then getting them knocked out one by one by the KT, flying 10 planes with 1 player in them on Crete and ruining the map for your squad, kicking people from your squad for not spawning with smoke when there's a tank 2 feet away from you that everyone else has noticed so they spawn with a zook, and all the other ridiculous shit you've done to make pubby play even more unbearable than it already is. Go read the 762 forums: there are plenty of people that initially defended you, including myself, and you took no one's advice and just did dumber and dumber shit. You treated every battle like it was set up for you personally, wasting assets and wrecking gameplay. Then you come on here and cry about admins conspiring to ban you, even though most players (including myself) went on record both on this forum and on 762 forums defending you as someone who is relatively new, who had the right idea and was genuinely trying to work as a team. You ultimately proved all of your supporters wrong.