Forgotten Hope Public Forum

Forgotten Hope 2 => Suggestions => Topic started by: Comrade Roe on 16-02-2011, 04:02:53

Title: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: Comrade Roe on 16-02-2011, 04:02:53
 1: I would like the China vs. Japan front. I'd like to expierience the coastal invasions of China and resist against the Japanese opposition as a CHINESE GUY for once, as I find that no game has offered infantry combat of it yet.
 2: I would like a Allied paratrooper landing map, supposedly Operation Market Garden or Operation Neptune, or even Operation Husky!
 3: I would like ship-to-ship combat. I wouldn't be surprised if you were already working on this, as i saw a test of it on YouTube. I guess this part of this would be another map suggestion, but a U-boat vs. Allied convoy situation would be fun.
 4: MGs can mount on all sorts of cover. A good example is Red Orchestra Ostfront. You can mount mobile MGs almost anywhere, whether prone or sitting behind a window or setting one up on sandbags.

 Thank you for reading, assuming you do, and I wish you good luck in getting the Eastern front shipped and keeping your players pleased.
Title: Re: 3 suggestions for a new front, a new map, and a new vehicle
Post by: blue on 16-02-2011, 04:02:06
It would be a different front that is almost never covered in games...

just do not hold your breath waiting for it.
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: VonMudra on 16-02-2011, 05:02:49
1)  That's nice, but the devs are far, far from ever doing Pacific.  They've just recently announced Ostfront, which means at the very least, some years before they even start thinking of Pacific.

2)  That may come eventually.  I believe there are a couple fanmaps of it, but no official maps.  Its possible that the devs might make one eventually, but currently, they are on Battle of the Bulge, and Ostfront.

3)  Ship v ship combat is quite difficult, and also goes against the ideas of FH2, which is giving mass combat.  Currently, there are a couple ships in the mod, but none on any maps, and probably will continue to not be.  There is simply no place for them right now.

4)  Impossible to do effectively on the BF2 engine.  The only way causes untold amounts of lag because it turns every window sill and position into a vehicle.  You simply aren't going to see this on the BF2 engine.
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: azreal on 16-02-2011, 05:02:42
AwesomeReaper, please use the search button before posting a topic. All of your suggestions have already been answered in other threads in this very sub-forum.
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: Devilman on 16-02-2011, 07:02:38
4: MGs can mount on all sorts of cover. A good example is Red Orchestra Ostfront. You can mount mobile MGs almost anywhere, whether prone or sitting behind a window or setting one up on sandbags.

Something like this
Note...It is a very,very quickly made deployable MG,and i am aware of the minor imperfections and how to fix them

http://www.youtube.com/watch?v=GfROXCJbAA8
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: McCloskey on 16-02-2011, 07:02:08
le fuck? I want. NOW.
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: VonMudra on 16-02-2011, 07:02:43
4: MGs can mount on all sorts of cover. A good example is Red Orchestra Ostfront. You can mount mobile MGs almost anywhere, whether prone or sitting behind a window or setting one up on sandbags.

Something like this
Note...It is a very,very quickly made deployable MG,and i am aware of the minor imperfections and how to fix them

http://www.youtube.com/watch?v=GfROXCJbAA8

That is how the lafettes, other tripod MGs, and mortars work now.  Problem is, notice how the bunker model is made to have this giant platform.  That is so that you can actually lay it down.  You would not be able to be that accurate on say, a window sill.  Also, by doing that, you lose all the point of a bipod MG, which is mobility, by having to constantly deploy it, then enter it as a vehicle.  So really, its not a good measure at all.
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: Beaufort on 16-02-2011, 11:02:05
What ? Look further he's deploying it on a window :

http://www.youtube.com/watch?v=GfROXCJbAA8#t=0m24s

Besides, it could be a different slot than the current mg to preserve mobility...
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: Devilman on 16-02-2011, 12:02:41
You would not be able to be that accurate on say, a window sill.
Why wouldnt it be accurate on a window sill ?



Also, by doing that, you lose all the point of a bipod MG, which is mobility, by having to constantly deploy it, then enter it as a vehicle.

Can you explain the above a bit more
Also how is a bipod MG mobile ?
It takes less than 2 seconds to deploy and enter a deployable MG
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: Lightning on 16-02-2011, 12:02:00
This looks very cool.

Is it not something that is easily exploitable though? Also, how does this work in relation to the collisions of the statics? Are FH2's statics compatible with this or will they all have to be redone?
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: LuckyOne on 16-02-2011, 13:02:38
Mountable MGs? Hell yes, we need those! The current MGs have a very limited use as they can be fired effectively only from a few places....
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: mopskind on 16-02-2011, 13:02:22
Like your work Devilman keep it up :P
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: phillip on 16-02-2011, 14:02:28
4: MGs can mount on all sorts of cover. A good example is Red Orchestra Ostfront. You can mount mobile MGs almost anywhere, whether prone or sitting behind a window or setting one up on sandbags.

Something like this
Note...It is a very,very quickly made deployable MG,and i am aware of the minor imperfections and how to fix them

http://www.youtube.com/watch?v=GfROXCJbAA8

hah, cool.

"some fans post videos that promote interesting discussion"

if that got refined a bit, it could make mg kits much more useful.
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: Devilman on 16-02-2011, 14:02:42
Is it not something that is easily exploitable though?

You code it accordinaly so it isnt exploitable
This can be done through several factors
mag size
deviation
overheat/cool down and associated coding
damage/minimum damage
fire rate
recoil
projectile time to live
delay to use
projectile material
projectile On Time Effect
projectile gravity Modifier
projectile dist To Start Lose Damage
projectile dist To Min Damage
destroy on exit

and a few other coding factors
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: SiCaRiO on 16-02-2011, 14:02:20
can that be coded to only be deloyed when you have something to deply it on to? and if you have 4 mags,then fire 2 mags, and then you redeploy the mg somewhere else, would you have 4 mags again?
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: phillip on 16-02-2011, 14:02:44
This would be really sweet.  Currently the static MG's arent very useful because as soon as you fire it, the enemy knows where it is and shoots at the window that has it.  Imagine this on brest
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: Thorondor123 on 16-02-2011, 14:02:19
"some fans post videos that promote interesting discussion"

interesting discussion and fucked comments by assholes like Natty and his attitude problem
Call someone, let alone a dev, an asshole once again and you won't participate in any interesting discussions on these forums.
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: NTH on 16-02-2011, 15:02:13
Only deployable on windows and bags or also deployable on "empty air". The latter would break up immersion.
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: Eat Uranium on 16-02-2011, 15:02:16
Some thoughts:
-how do you deal with it being placed on objects of different heights?  What if you place it on the floor - will the playermodel look like he's been buried up to his neck?  Will it trap people on it if placed in a too confined space?
-since it's still a pretty cumbersome system you will also want to be carrying around a normal (as in current) version of said gun.  How do you stop someone from using this while they have their deployable one in the world?
-How do you handle picking it up?  Do you leave it there and not get a new one - or does it work like the current deployables - which are essentially ammokits?  How will this free ammo affect balance?

Sure it looks nice, and it even works - but I personally don't really think that it would be worth it.
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG mech.
Post by: Natty on 16-02-2011, 18:02:11
If there was something interesting in the thread I would have commented, but so far nothing has interested me... except 2) on AwesomeReapers list, sounds like fun maps to add to the mod, if we ever get time to create them.

**mod edited for the sake of peace**
Title: Re: 4 suggestions for a new front, a new map, and a new vehicle, and a new MG me
Post by: djinn on 16-02-2011, 22:02:07
If the issue of deploying it at different heights is solved, I for one think this would be the the thing that finally makes deployables a real game aspect.

Btw, as your last thread got deleted, and I'm in no small part to blame, I want to just use part of this post to say sorry to you, devilman. Archi made me realize that my point of view was unfounded.

Please, no one comment on this post except in pm. I wouldnt want this thread to go that way.

OT, you can use right-click when standing to deploy since it isnt used for lmgs and german mgs anyway - prone would be as is, since if prone you would be using it as now - its using it standing that needs deploy.