Author Topic: Villers-Bocage 64  (Read 13619 times)

Offline Mobilis_in_Mobili

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Re: Villers-Bocage 64
« Reply #15 on: 13-02-2010, 19:02:46 »
My Favorite Map (for Allies)!

1) Has Achilles and Firefly tanks (yeah)
2) Love to shoot HE rounds into the Church tower and watch the plumes of flame go out the windows
3) Good terrain, good places to hide, well suited Tactical positions.  Am always happy once I cross the Northbound bridge and break into the brush - it is like home when sitting in a Firefly/Achilles (and waiting for the German tanks to come).

If the allies take Tilly & Point 213; it is time to move all allied tanks just north of the ruined church at Point 213.  There, they can stop any northbound Tank column.

If Villers is taken, and you have someone to watch your back from Panzerfausts - you can tank snipe the German main base very effectively.
Breakfast of Champions: Tigers, Panthers, Pumas, Stugs, & Panzerfausts-on-Legs.

Offline Ts4EVER

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Re: Villers-Bocage 64
« Reply #16 on: 14-02-2010, 16:02:35 »
Are there any plans to remove the out of place kits? (BAR, FG42, Bazooka)

Offline THeTA0123

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Re: Villers-Bocage 64
« Reply #17 on: 15-02-2010, 15:02:27 »
After reading alot about this battle i came to this conclusion

Their should be 60% cromwells and 40% shermans
This map requires Armoured cars (Humbers of the 11th hussars)
6PDR's should spawn at villers and other places (Michael Wittman destroyed some of these, and in a later report he said he was the most worried about them instead of the cromwells)
The stuart Recce should have the ability to spot. Imo, the driver seat should allow you to use the .30CAL MG(Like the Marder III in 2.1), the second seat should allow you to call in arty from a 180degree angle   and the 050CAL spot should remain the same
The Lefh18 should be a bit more into the german base. Mainly for 2 reasons=The germans can fire without difficulties into villers bocage, aka   lots of easy raping   and 2 many allied players seem to attack this position

And please, tell me where the FG42 kit is :v 
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Offline Ts4EVER

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Re: Villers-Bocage 64
« Reply #18 on: 15-02-2010, 16:02:35 »
The 60 percent Cromwell thing is a bit weird. The Desert Rats had platoons with 3 Cromwells + 1 Sherman Firefly, no 75mm Shermans, except special "Spotter" models without maingun.

Offline THeTA0123

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Re: Villers-Bocage 64
« Reply #19 on: 16-02-2010, 11:02:01 »
Even better, trow out the shermans and replace them with cromwells!
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline THeTA0123

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Re: Villers-Bocage 64
« Reply #20 on: 06-03-2010, 11:03:37 »
http://www.youtube.com/watch?v=-BLZGjwFzmU&NR=1


Churchills on Villers bocage plx!
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Guderian

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Re: Villers-Bocage 64
« Reply #21 on: 16-03-2010, 02:03:21 »
things would be much more fun for the allies if we get cromwells instead of regular sherman"s

I replaced one Sherman with a Cromwell so now the British get two Cromwell's.

Offline Desertfox

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Re: Villers-Bocage 64
« Reply #22 on: 16-03-2010, 02:03:22 »
things would be much more fun for the allies if we get cromwells instead of regular sherman"s

I replaced one Sherman with a Cromwell so now the British get two Cromwell's.
Danke :)

Offline hankypanky

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Re: Villers-Bocage 64
« Reply #23 on: 27-03-2010, 01:03:48 »
Ya having all cromwells would be bad for gameplay in my opinion. Don't get me wrong, I love flanking Germans with my cromy :) But the tank load out for now is fine, but maybe a Churchill would also be nice :)
My ingame name is [PUG]mr.hanky1945

Offline Guderian

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Re: Villers-Bocage 64
« Reply #24 on: 27-03-2010, 14:03:36 »

Offline THeTA0123

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Re: Villers-Bocage 64
« Reply #25 on: 27-03-2010, 15:03:28 »
http://www.youtube.com/watch?v=-BLZGjwFzmU&NR=1


Churchills on Villers bocage plx!

Done. Churchill MKIV 76mm
OOOH



WAWAWEWA ITSA VERY NICE!
i love you!

-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Sgt. Powderhound

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Re: Villers-Bocage 64
« Reply #26 on: 17-04-2010, 17:04:36 »
OK, first post, but I've been lurking for some time, and I've been playing FH2 since summer last year. Just one little gripe with this map; if you go into the barn with the manure heap at the central farm, then you can end up getting trapped against the wall if you go prone. I only mention this because I was the last survivor from a German counter attack, so I retreated to the barn to take cover and hopefully ambush a few unsuspecting enemies... then I realised that I was completely stuck. It was embarrassing to say the least, and I had to wait for a German to come in, spot me and take me out. Any way this could be fixed?

Offline Kubador

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Re: Villers-Bocage 64
« Reply #27 on: 18-04-2010, 04:04:14 »
OK, first post, but I've been lurking for some time, and I've been playing FH2 since summer last year. Just one little gripe with this map; if you go into the barn with the manure heap at the central farm, then you can end up getting trapped against the wall if you go prone. I only mention this because I was the last survivor from a German counter attack, so I retreated to the barn to take cover and hopefully ambush a few unsuspecting enemies... then I realised that I was completely stuck. It was embarrassing to say the least, and I had to wait for a German to come in, spot me and take me out. Any way this could be fixed?

If you can provide any screenshots where it took place and if it really is a place many people may get stuck often then probably yes. But if you've found some corner with a static near it and forcefully entered rhe restricted space then that's a player's mistake to go there in the first place.

Offline flamedexter

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Re: Villers-Bocage 64
« Reply #28 on: 26-04-2010, 06:04:23 »
I am not sure about this but the British Mortars in the Base is bugged. I aim 0,0 when my a scout spotted the windmill area. I fired and the shell fell short by a large margin. I am sure it isn't out of range, I think the arty aiming system in this map is bugged.

Offline Flippy Warbear

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Re: Villers-Bocage 64
« Reply #29 on: 26-04-2010, 11:04:17 »
The system isnt bugged. Its the artillery which might be tilted. This could have been fixed already for next version.