Author Topic: What have you modded recently?  (Read 43740 times)

Offline jan_kurator

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Re: What have you modded recently?
« Reply #150 on: 05-11-2015, 23:11:27 »
Fortunately, we got permission from Tripwire to use their HQ building from Red Orchestra and I hope we will successfully port it into FH2... ;)
wait, what? that's awesome!

Offline Roughbeak

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Re: What have you modded recently?
« Reply #151 on: 06-11-2015, 05:11:27 »
That does sound cool!

Good luck with it :)

Offline Ivancic1941

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Re: What have you modded recently?
« Reply #152 on: 06-11-2015, 07:11:03 »
Hey,Muzdin you said when you finish that map wit Ausises that you will give us more screenshots.
Floppy Wardisc or Floppy Wierdbear

Offline Mudzin

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Re: What have you modded recently?
« Reply #153 on: 06-11-2015, 11:11:18 »
Hey,Muzdin you said when you finish that map wit Ausises that you will give us more screenshots.

The map is not finished yet... I have encountered problems with some custom statics and before these problems are fixed I can't start lightmapping... I don't like this situation- I simply don't like leaving unfinished things, but what I and you need is only patience in this situation. ;)

Offline Roughbeak

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Re: What have you modded recently?
« Reply #154 on: 06-11-2015, 15:11:18 »
What's the problem with those statics?

Offline Mudzin

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Re: What have you modded recently?
« Reply #155 on: 06-11-2015, 16:11:08 »
I have some overgrowth objects problems - I used palm trees from jungle_test folder, which look great (what you can see on my previous screenshot), but they have problem with disappearing trunks earlier than the palm's leaves at the edge of the view distance. So in the distance you have weird floating palm leaves in the air. Also there's similar problem with bamboo OG objects, which also become "sticks" at the edge of view distance...

Also I have some problems with ported statics from FH1 - houses have for example not "walkable" stairs or there's long wooden bridge under which you can't swim with a boat, because it has some weird invisible wall  under it...  ::)

Offline Roughbeak

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Re: What have you modded recently?
« Reply #156 on: 06-11-2015, 18:11:31 »
The stairs would be an easy fix, just assign a stair material to the collision2 (col2).

Also that "invisible wall", is a collision issue as well, raise the part up a bit. :)

Offline Mudzin

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Re: What have you modded recently?
« Reply #157 on: 06-11-2015, 18:11:33 »
Ok, thx for the suggestions - might be useful! ;)

Offline Ts4EVER

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Re: What have you modded recently?
« Reply #158 on: 06-11-2015, 18:11:56 »
Is that jungle_test folder from vanilla FH2?

Offline Roughbeak

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Re: What have you modded recently?
« Reply #159 on: 06-11-2015, 18:11:28 »
Wait, forgot to put this:

Col0= bullet impacts
Col1= Vehicle
Col2= Soldier movement
Col3= Bots

Offline Mudzin

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Re: What have you modded recently?
« Reply #160 on: 06-11-2015, 18:11:40 »
Is that jungle_test folder from vanilla FH2?

Yes

Offline Ts4EVER

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Re: What have you modded recently?
« Reply #161 on: 06-11-2015, 18:11:04 »
Well guess it remained a test then.

Offline Mudzin

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Re: What have you modded recently?
« Reply #162 on: 06-11-2015, 18:11:25 »
Well guess it remained a test then.

I know, but I think it will be easilly fixable for someone who knows sth about BF2 statics/models ;)

Offline Mudzin

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Re: What have you modded recently?
« Reply #163 on: 09-11-2015, 14:11:23 »
Don't know why I have such error recently in the editor output when I want to "toggle draw overgrowth":

Ignored Warning[RendDX9] : State 181 not in statemap

And after that I can see only generated overgowth in the close distance, further all overgrowth is simply white...

Any ideas?

Offline Airshark79

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Re: What have you modded recently?
« Reply #164 on: 09-11-2015, 15:11:47 »
I was getting the state 151 version of that for a whole six months time.. Really drains a lot of FPS. Just went away last week for any reason.