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General Discussion / Re: FH2 Teamwork theory
« on: 29-07-2011, 10:07:15 »
FH2 has tons of teamwork and it's forced to players in a way that is FUN. It is designed and players these days do have the idea of working together. 6 years of BF2 and other games empathizing teamplay more and more have changed a lot of people from "me,me,me" to "we,we,we." Sure, we're all individuals and we all still go full out lonewolf with a kit, tank or even a jeep, but the basics of working together are, IMO, well inserted in everyone's playstyle.
I don't need VOIP, teamchat nor other comms to know exactly whats going on with the team. Maybe that's just me, but it's pretty clear on the map how things are going, where people are going to attack next and what troubles may lay ahead. Maybe it's formed in my head clearly like this because I've played the role of pilot for so long and reading players intentions from the map is a second nature to me.
In tactical situations, clearing a town with house-to-house fighting, VOIP can be a valuable asset. Other than that, I usually just find it annoying, hindering the experience of WW2 battlefield. A Mumble support with voice alternating technique could make it much more interesting for me. Sorry, but your voices are not sexy
//Lyd
I don't need VOIP, teamchat nor other comms to know exactly whats going on with the team. Maybe that's just me, but it's pretty clear on the map how things are going, where people are going to attack next and what troubles may lay ahead. Maybe it's formed in my head clearly like this because I've played the role of pilot for so long and reading players intentions from the map is a second nature to me.
In tactical situations, clearing a town with house-to-house fighting, VOIP can be a valuable asset. Other than that, I usually just find it annoying, hindering the experience of WW2 battlefield. A Mumble support with voice alternating technique could make it much more interesting for me. Sorry, but your voices are not sexy
//Lyd