Hi FH2 community. I have been dealing with making navmeshes for Ihantala and Tali maps for a long time. Apart from that, i’m also dealing with making navmeshes for CMP pacific maps.
Unfortunately, the navmesh i've done for the Tali 64p layer did not work properly. It took 6 days to make a navmesh for Tali 64p. But despite many efforts, it didn't work properly. It was giving me an error that I didn't know exactly and couldn't figure out the reason.
The name of this error was "circular heritage" error. I do not know exactly how to fix this error. It would take me a week to make this navmesh again. Also, even if i make that navmesh again, there was no guarantee that it would work. I stopped making navmesh for the Tali 64p layer for a while. These troubles in Tali 64p prevented me from making navmesh for 64p layers. . It is difficult to navmesh for maps that are very complicated, large and filled with numerous static objects such as Tali and Ihantala maps. Notice that desert maps are the best maps to make navmesh.
Then, instead of making navmesh for 64 layers, I made navmeshes for both Tali and Ihantala 16p and 32p layers. It only took me a day or two to make these navmeshes. Of course i’m very happy to see that the navmeshes which i’ve made works very well. In a short time, I created the necessary AI files for these layers. After testing these navmeshes for a week, I wanted to share them with you.
I will not do navmeshes for tali 64p and ihantala 64p layers. My next goal will be to make navmeshes for CMP pacific maps.
***I would be happy if you give me feedback on these sp maps which i made.
Have fun…
Edit: Some new features and fixes added.
***
Updated Download Link for Tali: 32p and 16p and Ihantala: 32p and 16p :
https://www.mediafire.com/file/gkdgl7pqdt45yi2/Tali_Ihantala_SP-COOP_mappack.7z/file