Author Topic: Range of View in Tanks  (Read 2542 times)

Offline Smiles

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Re: Range of View in Tanks
« Reply #15 on: 27-01-2010, 00:01:29 »

I like to hunt tanks, but the tanks are just so damn flexible. For example that Cromwell functions more like an attack buggy with armour and big guns, the gun can be turned incredibly fast as well as its traction. Sometimes I wonder if this matches up with real life.



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Offline 9.Pz-Div. Günther

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Re: Range of View in Tanks
« Reply #16 on: 27-01-2010, 01:01:59 »
What are you talking about?  No tank in FH2 has a "3rd person view..."

Yes there is, just switch the camera views.

And Cadyshack is right, a Cupola view, like in RO would have my vote instead of the 3rd person view.

Offline Kubador

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Re: Range of View in Tanks
« Reply #17 on: 27-01-2010, 01:01:45 »
3rd person view is disabled for tanks 'fo sho'. It is only allowed for trucks, APCs and jeeps - vehicles which armaments are not under drivers control. By 3rd person view I mean a camera view hoovering above vehicle in a way it is shown with it's surroundings.
« Last Edit: 27-01-2010, 01:01:07 by Kubador »

Offline Thorondor123

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Re: Range of View in Tanks
« Reply #18 on: 27-01-2010, 14:01:02 »
What are you talking about?  No tank in FH2 has a "3rd person view..."

Yes there is, just switch the camera views.

There are 3rd person views for soft vehicles and APC's. Not for tanks.
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Offline 9.Pz-Div. Günther

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Re: Range of View in Tanks
« Reply #19 on: 28-01-2010, 00:01:13 »
3rd person view is disabled for tanks 'fo sho'. It is only allowed for trucks, APCs and jeeps - vehicles which armaments are not under drivers control. By 3rd person view I mean a camera view hoovering above vehicle in a way it is shown with it's surroundings.

Yes that's what I mean as well. When not aimed mode in a tank, you still get a reasonable top view of the tank and the environment. I assume it's the view from the cupola. But rather, the commander should either have his head stuck out when in this view or view from the inside like in RO, I'd still like to see some alternative or extra vulnerability as a trade-off for this 'over view' as I'll call it for now to prevent fuzz about what's considered a 3rd person view.

Offline Ionizer

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Re: Range of View in Tanks
« Reply #20 on: 28-01-2010, 04:01:17 »
3rd person view is disabled for tanks 'fo sho'. It is only allowed for trucks, APCs and jeeps - vehicles which armaments are not under drivers control. By 3rd person view I mean a camera view hoovering above vehicle in a way it is shown with it's surroundings.

Yes that's what I mean as well. When not aimed mode in a tank, you still get a reasonable top view of the tank and the environment. I assume it's the view from the cupola. But rather, the commander should either have his head stuck out when in this view or view from the inside like in RO, I'd still like to see some alternative or extra vulnerability as a trade-off for this 'over view' as I'll call it for now to prevent fuzz about what's considered a 3rd person view.

That's the Periscope View.  It's supposed to represent the periscope that Tank commanders have so they can see while buttoned up.  I remember the Devs said something about possibly tweaking that view to make it more obvious that it's a periscope, such framing it to looks like a periscope or something, but I don't think it's a high priority...
 

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Re: Range of View in Tanks
« Reply #21 on: 28-01-2010, 05:01:26 »
I wouldnt want 3rd person view for tanks because if they went into that view, it would be so much harder to sneak up and attack tanks  :(

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