Author Topic: Range of View in Tanks  (Read 2543 times)

Offline 9.Pz-Div. Günther

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Range of View in Tanks
« on: 23-01-2010, 21:01:23 »
Hi guys, hope no one's started a similar thread and I did search for it but only found old or less relevant topics.

What I'd like to address is the view distance of tanks. Not so much how far they can see, but I mean the surrounding sighting. If anyone of you played Red Orchestra than you'd want to see it in FH2 as well!

I like to hunt tanks, but the tanks are just so damn flexible. For example that Cromwell functions more like an attack buggy with armour and big guns, the gun can be turned incredibly fast as well as its traction. Sometimes I wonder if this matches up with real life.

Anyway - when you watch those Wochenschau videos, e.g. http://www.youtube.com/watch?v=JNsIKnS9msM you'll notice the advancing infantry along tanks. Now how did they manage to take out tanks at close range? It's because you can flank them, and you can do this because tanks hardly know what's going on at the side. Probably the 3rd person view shouldn't be there, with a bit more limited manouvrability tanks won't become those Rambo objects anymore as they seem now. You can still ambush them, but you're really dependant on bushes and objects which are often very far away from the tank's position. Which means you'll have to run up to the tank, but too often the tanks seem to be able to accelerate too fast, and the turret has spun twice before you reach it.

Any thoughts here? Thanks.

Offline hankypanky

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Re: Range of View in Tanks
« Reply #1 on: 23-01-2010, 21:01:03 »
Hi guys, hope no one's started a similar thread and I did search for it but only found old or less relevant topics.

What I'd like to address is the view distance of tanks. Not so much how far they can see, but I mean the surrounding sighting. If anyone of you played Red Orchestra than you'd want to see it in FH2 as well!

I like to hunt tanks, but the tanks are just so damn flexible. For example that Cromwell functions more like an attack buggy with armour and big guns, the gun can be turned incredibly fast as well as its traction. Sometimes I wonder if this matches up with real life.

Anyway - when you watch those Wochenschau videos, e.g. http://www.youtube.com/watch?v=JNsIKnS9msM you'll notice the advancing infantry along tanks. Now how did they manage to take out tanks at close range? It's because you can flank them, and you can do this because tanks hardly know what's going on at the side. Probably the 3rd person view shouldn't be there, with a bit more limited manouvrability tanks won't become those Rambo objects anymore as they seem now. You can still ambush them, but you're really dependant on bushes and objects which are often very far away from the tank's position. Which means you'll have to run up to the tank, but too often the tanks seem to be able to accelerate too fast, and the turret has spun twice before you reach it.

Any thoughts here? Thanks.
Idk about making the tanks vision like it is in RO. Then the tanks would get raped if drive near any bushes. Maybe the heavy tanks need their turret to turn slower. Anyone know why the Panther reverses faster than a Sherman?
Anyway besides that I think tanks in FH2 are just fine.
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Offline Ahonen

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Re: Range of View in Tanks
« Reply #2 on: 23-01-2010, 23:01:39 »
Hi guys, hope no one's started a similar thread and I did search for it but only found old or less relevant topics.

What I'd like to address is the view distance of tanks. Not so much how far they can see, but I mean the surrounding sighting. If anyone of you played Red Orchestra than you'd want to see it in FH2 as well!

I like to hunt tanks, but the tanks are just so damn flexible. For example that Cromwell functions more like an attack buggy with armour and big guns, the gun can be turned incredibly fast as well as its traction. Sometimes I wonder if this matches up with real life.

Anyway - when you watch those Wochenschau videos, e.g. http://www.youtube.com/watch?v=JNsIKnS9msM you'll notice the advancing infantry along tanks. Now how did they manage to take out tanks at close range? It's because you can flank them, and you can do this because tanks hardly know what's going on at the side. Probably the 3rd person view shouldn't be there, with a bit more limited manouvrability tanks won't become those Rambo objects anymore as they seem now. You can still ambush them, but you're really dependant on bushes and objects which are often very far away from the tank's position. Which means you'll have to run up to the tank, but too often the tanks seem to be able to accelerate too fast, and the turret has spun twice before you reach it.

Any thoughts here? Thanks.
Idk about making the tanks vision like it is in RO. Then the tanks would get raped if drive near any bushes. Maybe the heavy tanks need their turret to turn slower. Anyone know why the Panther reverses faster than a Sherman?
Anyway besides that I think tanks in FH2 are just fine.

That's why you're supposed to have supporting infantry, to avoid ambushes.
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Offline ajappat

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Re: Range of View in Tanks
« Reply #3 on: 24-01-2010, 01:01:46 »
Tank turrets can never be too real. People juse exploit it with mouse sens and zing, you have a tiger that turns turret faster than you can turn as a foot man normally  :-\

Offline Sgt.Radman

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Re: Range of View in Tanks
« Reply #4 on: 24-01-2010, 17:01:24 »
About racing..... I tried with a friend, he was in Panther,I was in Pz4. He was at least 10km/h faster than me.
About the 3rd person view, yeah, it' 2 much, I usually switch 2 3rd person when driving cars, APCs etc..
About the Cromwell being that fast, i think it's real. He's a Medium/light tank with a Sherm V (75mm) gun on it. Has long tracks and not many armor, nor is it bulcky - so yes, he's fast.

Offline McCloskey

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Re: Range of View in Tanks
« Reply #5 on: 24-01-2010, 17:01:35 »
Tank turrets can never be too real. People juse exploit it with mouse sens and zing, you have a tiger that turns turret faster than you can turn as a foot man normally  :-\

But there's a maximum value of said sensitivity. So it is possible.

Offline KingKerosin

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Re: Range of View in Tanks
« Reply #6 on: 24-01-2010, 17:01:17 »
I like the speed of the M10 Tank destroyer main gun.

Offline VonMudra

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Re: Range of View in Tanks
« Reply #7 on: 24-01-2010, 20:01:04 »
About racing..... I tried with a friend, he was in Panther,I was in Pz4. He was at least 10km/h faster than me.
About the 3rd person view, yeah, it' 2 much, I usually switch 2 3rd person when driving cars, APCs etc..
About the Cromwell being that fast, i think it's real. He's a Medium/light tank with a Sherm V (75mm) gun on it. Has long tracks and not many armor, nor is it bulcky - so yes, he's fast.

Yes, the Cromwell was that fast, and yes, the Panther was that fast, it was the same speed roughly as the T-34 :P

Offline THeTA0123

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Re: Range of View in Tanks
« Reply #8 on: 24-01-2010, 20:01:23 »
so once we have eastfront

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Offline Yustax

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Re: Range of View in Tanks
« Reply #9 on: 24-01-2010, 21:01:44 »
I would to have main gun sights magnification.

Offline Sgt.Radman

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Re: Range of View in Tanks
« Reply #10 on: 25-01-2010, 23:01:12 »
I would to have main gun sights magnification.

Well if I'm not mistaken, they didn't have those, they only had tank commanders that directed fire from up top with binos. That's what I like 2 do on Pz4s.

Offline Thorondor123

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Re: Range of View in Tanks
« Reply #11 on: 26-01-2010, 00:01:53 »
And if I'm not mistaken, the tank sights are already magnified. EG. Panther's sights are magnified 2,5X and so on.
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Offline 9.Pz-Div. Günther

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Re: Range of View in Tanks
« Reply #12 on: 26-01-2010, 00:01:25 »
I would just like to say that, despite the fact that many tanks are as fast as they should be, they still seem to be overly aware of the environment, probably due to the 3rd person view. I love going AT, but often it's really tough to get that Gebalte Ladung on the back of the tank, getting there is tough already, as turrets spin really fast, and I find that many tanks accelerate incredibly fast to their top speed. All this makes them a bit arcadish and puts a Rambo-tank tag on to them. Some tanks, mostly heavier tanks like the Tiger and Stug, seem perfect in my opinion and serve as a great example. Ofcourse lighter tanks are much more versatile, but I just feel they could be toned down a little to improve gameplay and perhaps add to realism.

Offline Ionizer

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Re: Range of View in Tanks
« Reply #13 on: 26-01-2010, 05:01:05 »
What are you talking about?  No tank in FH2 has a "3rd person view..."
 

Offline Cadyshack

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Re: Range of View in Tanks
« Reply #14 on: 26-01-2010, 05:01:19 »
I think what he wants to say is to implement a cupola/periscope view instead of the roof view.

I'll tank whether it's there or not, but they might just become too vulnerable if implemented. Infantry support away from flags is rare due to infantry concentrating around the flags (for obvious reasons), and going into and near flag zones as tanks is already a very risky tactic if the infantry have their heads on right about AT.