Author Topic: nvidia surround center hud  (Read 465 times)

Offline prouha

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nvidia surround center hud
« on: 07-02-2018, 11:02:22 »
hello........you know bf1942 fix for center hud in surround...i compare original to modded and for only hud find one value changing in hexa :
orig : C0 75 0E 8B
mod: C0 EB 0E 8B (change only this value on original...hud center ! )
hud is 800x600 in bf1942 / bf2 no ? find values in bf2 but no success...this time ,  but i am sure is the same way ! tips ?
after only change hud center on original..the texture culling on left and right ( clipping..) is one other adress change..search for this  at this time...
the hud center no prevent culling and lod clipping for bf1942 but bf2 ?
in bf2 high fov crash the game or no texture on player ect...push 1.7 in ObjectTemplate.insideFOV is only fov 90-95 no more good for surround....other way is a RendDX9.dll , change value "398EE33F" high to 21:9 crash the game...but for 21:9 is perfect !
i know , the good way is find :
1:the center hud
2:culling texture other sides
3: mod the RendDX9.dll or ObjectTemplate.insideFOV  :P
« Last Edit: 07-02-2018, 11:02:02 by prouha »

Offline Slayer

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Re: nvidia surround center hud
« Reply #1 on: 07-02-2018, 20:02:42 »
I'm not sure what this is about. I read it a few times, but I can't make anything of it. Is this for BF1942 only? Or also for BF2/FH2?

Offline prouha

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Re: nvidia surround center hud
« Reply #2 on: 11-02-2018, 11:02:34 »
search codes for bf2....of course
the hud is similar to bf1942 (800x600 coded) for this game find hexa to center hud ,

but today nothing for bf2..........any tips ?