hello........you know bf1942 fix for center hud in surround...i compare original to modded and for only hud find one value changing in hexa :
orig : C0 75 0E 8B
mod: C0 EB 0E 8B (change only this value on original...hud center ! )
hud is 800x600 in bf1942 / bf2 no ? find values in bf2 but no success...this time , but i am sure is the same way ! tips ?
after only change hud center on original..the texture culling on left and right ( clipping..) is one other adress change..search for this at this time...
the hud center no prevent culling and lod clipping for bf1942 but bf2 ?
in bf2 high fov crash the game or no texture on player ect...push 1.7 in ObjectTemplate.insideFOV is only fov 90-95 no more good for surround....other way is a RendDX9.dll , change value "398EE33F" high to 21:9 crash the game...but for 21:9 is perfect !
i know , the good way is find :
1:the center hud
2:culling texture other sides
3: mod the RendDX9.dll or ObjectTemplate.insideFOV