Author Topic: Villers-Bocage 64  (Read 13622 times)

Offline Toddel

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Villers-Bocage 64
« on: 11-01-2010, 16:01:45 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

Offline 1fubar++

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Re: Villers-Bocage 64
« Reply #1 on: 12-01-2010, 14:01:24 »
"Anti tank" roadside posts. It's not just this map but very annoying near Crossroad flag towards Allied base. When you have blown few tanks trying to maneuver between them you won't ever want to get in touch with those. Not very realistic and the IMO collision effect should be changed or removed.

Would be nice to introduce destructible small objects like these into the mod at some point.
« Last Edit: 12-01-2010, 14:01:02 by 1fubar++ »

Offline Toddel

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Re: Villers-Bocage 64
« Reply #2 on: 14-01-2010, 15:01:03 »
we know about this issue and working on it. and no you will not see any destroyable objects on the map because its to heavy for the engine ::)

Offline THeTA0123

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Re: Villers-Bocage 64
« Reply #3 on: 15-01-2010, 15:01:47 »
6PDR movable guns!

Their are photo"s enough of these guns during the battle
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Offline Ts4EVER

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Re: Villers-Bocage 64
« Reply #4 on: 15-01-2010, 18:01:08 »
well, the map isn't exactly close to the real battle. so far the gameplay seems quite nice, although the brits still have to beat tobruk effect.

Offline Slayer

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Re: Villers-Bocage 64
« Reply #5 on: 18-01-2010, 22:01:55 »
well, the map isn't exactly close to the real battle. so far the gameplay seems quite nice, although the brits still have to beat tobruk effect.

It's getting better: as allies I lost once big time, once by 2 tickets and won 1 time. Until now, that is.

Offline Desertfox

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Re: Villers-Bocage 64
« Reply #6 on: 18-01-2010, 22:01:11 »
 Very fun map with the piat  :) and I like it how it is really

Offline Hans Werner

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Re: Villers-Bocage 64
« Reply #7 on: 22-01-2010, 12:01:10 »
There are some graphics bug on this map :



Red circle, there are wrong cobblestone road textures in the middle of green fields !!!

Blue circle, the road texture just stop without reason, is it possible to end this texture to a none visible point, it would be more realist.

Yellow circle, strange crossing of the river, why not put a ford over there, it would be more realist without cutting the river ;)

Offline hslan.totaler_humbug

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Re: Villers-Bocage 64
« Reply #8 on: 22-01-2010, 20:01:20 »
All those graphical glichtes are only visible because the map was made larger, short before release. Before that the Out of Bounds Area began allready south of Villers directly to Crossroads. The connecting road was the border of the battlefield.
But you´re right. That´s only why the road ends all out of the sudden and the rivercrossing looks a bit odd.
We need to be able, to throw Thermos out of Spotterplanes.

Offline Guderian

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Re: Villers-Bocage 64
« Reply #9 on: 22-01-2010, 22:01:16 »
Werner, humbug is correct and those issues have been fixed so you can expect a new version in the next patch/release. Thank you  ;D.

Offline Hans Werner

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Re: Villers-Bocage 64
« Reply #10 on: 23-01-2010, 17:01:50 »
Great thx ;)

Offline jsalbano

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Re: Villers-Bocage 64
« Reply #11 on: 24-01-2010, 16:01:17 »
this map pits the 7th armoured division against the german panzer lehr and tiger forces, yet the armor available to the brits does not in any way (except for the fireflies) represent this division. there are regular shermans on the map, yet the only standard shermans in the 7th armoured at the time of the battle were observer tanks (lacking guns) for the artillery. instead of regular shermans, the armoured platoons of the 7th armoured were equipped with cromwells (3 per platoon) and fireflies (one per platoon). however, in the map, there is only one cromwell

also, on the map, there is a stuart jalopy (you call it the recce stuart), but the recce stuarts in the 7th armoured at the battle had their turrets (thus they were standard stuart mk5s).

then we come to the really big issue, the fact that in the map, the british are attacking. in the battle, the germans attacked soon after the british lead regiment, the 4th county of london yeomanry (tank regiment) had moved into the village with their B and C tank squadrons, while A squadron was having tea just outside the village on point 213. the armour was supported by the motor brigade, and the town was occupied largely by the men of the queens rifle brigade. wittman struck the tail end of the A squadron column (where most of the motor infantry were) while the rest of his tigers moved on the head of the column outside the town. after completely decimating A squadron, the tigers moved into town with the support from the panzer lehr division. the british managed to repel the attack, destroying several tigers and panzer IVs, but were ultimately forced to withdraw from the town, and they did not return (at least until a few days/ weeks had passed).

im sorry for being picky, its just that the 7th Armoured is one of my favorite units from the war and i would like to see them done justice (just give me cromwells instead of shermans, keep the fireflies and achilles as is, as these were present at the battle) especially given the epic nature of the battle. i realize that it would be foolish to add 3 more tigers to this map, as the two already there are sufficient to give the british a nasty time. other than for that, its a great map and an excellent mod (except the bloody crashes, it did it 3 times in 30 minutes for me this morning and i was not happy).

Offline Ts4EVER

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Re: Villers-Bocage 64
« Reply #12 on: 24-01-2010, 17:01:44 »
The map isn't really based on the battle, it is a pretty generic one like totalize or aberdeen that is only named after the battle because... well because there was a battle with that name.

Offline Guderian

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Re: Villers-Bocage 64
« Reply #13 on: 24-01-2010, 18:01:44 »
@Ts4Ever
The map is not a fictitious map like Totalize or Aberdeen.

I own and have read this book about Wittmann and his battle at Villers
http://www.amazon.com/WITTMANN-COMMANDERS-LEIBSTANDARTE-Stackpole-Military/dp/0811733351

I also read this one as well about the 12th SS that defend Tilly and the areas north and east of the town.
http://www.amazon.com/gp/product/0811731987/ref=pd_lpo_k2_dp_sr_1?pf_rd_p=486539851&pf_rd_s=lpo-top-stripe-1&pf_rd_t=201&pf_rd_i=0811731995&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=07HQWFZ9QECGM3KYDWDP

@jsalbano
I know the current tank loadout isn't historically correct. I know that, but other tanks were added I believe for gameplay and fun.

Yes, I know the battle very well. The Allies advanced through Villers-Bocage, then around 0900 Wittmann surprised and destroyed an entire Allied transport column. The battle raged all afternoon as the Germans forced the Allies to retreat back to a town called Amaye-sur-Seulles (aka Brigade Box) Note: That flag was in the original map for the WaW tournament. The following day Villers-Bocage was bombed to hell by Allied planes then re-assaulted by the British. The town has taken the following day.


The scale of Villers-Bocage encompasses two separate battles and because the game doesn't allow for realistic map sizes, the scale isn't 1:1. I needed to compromise and this was the best result considering the limitations.

More info on the battle
http://en.wikipedia.org/wiki/Battle_of_Villers-Bocage



« Last Edit: 27-01-2010, 22:01:37 by Guderian »

Offline THeTA0123

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Re: Villers-Bocage 64
« Reply #14 on: 27-01-2010, 19:01:12 »
things would be much more fun for the allies if we get cromwells instead of regular sherman"s
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