Forgotten Hope Public Forum

Forgotten Hope 2 => Suggestions => Topic started by: Martinlegend on 24-05-2014, 22:05:50

Title: AA gun concentrations
Post by: Martinlegend on 24-05-2014, 22:05:50
I noticed that the aa guns are allway lone wolfs - and that's why thei are not a big danger for planes who are targeting them

maybe you could bring up 2 or 3 aa gun for covering a area  - just an area and not the whole map...

I attached a picture of an aa battery in Germany in 1945 (and in this small area are up to 8  aa guns)
this would be to difficult for the fh2 ok but like I said 2 or 3 in one area or around one town would be good

or maybe a map were the allies only have planes and the germans have to man all their aa guns to cover their own movements?
 to make it moe difficult for the allied planes...


Title: Re: AA gun concentrations
Post by: VonMudra on 24-05-2014, 23:05:19
And if they put that in, do you really think anyone would be able to get a plane up ever again?

Maps are balancing acts, slapping a full battery of 20mms on a map would make it impossible for any air units on the map to do a thing.
Title: Re: AA gun concentrations
Post by: Musti on 24-05-2014, 23:05:23
And if they put that in, do you really think anyone would be able to get a plane up ever again?

Maps are balancing acts, slapping a full battery of 20mms on a map would make it impossible for any air units on the map to do a thing.
Yeah, what allows Fh2 to be realistic and historically accurate (although we did lose some realism lately, unfortunately) is that maps tend to balance out the differences in equipment etc.

BUT I would like to see some proper AA "emplacements" with 2 guns or something (maybe on bigger maps)
because single AA guns tend to be raped by skilled pilots who remember where all of them are.
Maybe not on any current maps but on some newer ones, yeah.
Title: Re: AA gun concentrations
Post by: LuckyOne on 25-05-2014, 00:05:25
^ To be honest I'd rather have them spawn on randomized locations (I'm pretty sure some of the static MGs are already set up this way!) than having the number of the guns increased, the bigger maps tend to lag already with the amount of objects on them... Although I must admit that those AA batteries with simultaneous control of 4 guns that could be pulled off in FH1 were fun...
Title: Re: AA gun concentrations
Post by: Martinlegend on 25-05-2014, 00:05:34
And if they put that in, do you really think anyone would be able to get a plane up ever again?

Maps are balancing acts, slapping a full battery of 20mms on a map would make it impossible for any air units on the map to do a thing.

you have to thing longer about that
the ground troops would be more important to take the aa guns out
(maybe as a flag point to make the way free for the planes)

and after that the planes can move free - until the defenders take the "aa flag" back so the defence would be also important

and I didn't said that the whole map was covered by aa fire only parts of it

Title: Re: AA gun concentrations
Post by: djinn on 25-05-2014, 13:05:48
For main bases, i agree. There needs to be deterrence. A map like Gazala for instance. german base already has 2 88s and a flak gun but allied base needs more.

For center of maps, I would suggest this done with caution and only when AA played such a pivotal role.

Dont forget the stone paper scissors of it all.

Infantry cant just march to the enemy base and disable its AA. Planes kill static guns, which kill tanks, which kill infantry which kill AA, which kill planes.

You need to account for the other elements in that relationship.

And 2 or 3 airplanes coordinated should still be able to take out enemy AA, even at the main base, especially since arty wont get that far
Title: Re: AA gun concentrations
Post by: Ts4EVER on 25-05-2014, 13:05:13
Note that the picture you posted is of a static aa battery for use against strategic bombing, not a battery for tactical combat like we have in FH2. The FH2 guns pretty much are the divisional aa assets being hastily dug in.
Title: Re: AA gun concentrations
Post by: Martinlegend on 25-05-2014, 14:05:07
yes i know but its just an example

this Stone scissor paper Thing is not the right way i think

in the case of the aa guns like the 88 it could be also use against aa or ground troops - which would  be impossible if the Emplacement doesnt give them the chance to fight against air Targets
- like a Camouflage net - would make it impossible to fire on air Targets because you cant aim correctly trough it - or more simply by giving them no AT/HE or AA grenades
Title: Re: AA gun concentrations
Post by: PanzerKnacker on 25-05-2014, 15:05:15
Note that the picture you posted is of a static aa battery for use against strategic bombing, not a battery for tactical combat like we have in FH2. The FH2 guns pretty much are the divisional aa assets being hastily dug in.

Could you provide pics/examples of tactical AA battery emplacements and the strategical AA?
Title: Re: AA gun concentrations
Post by: Martinlegend on 25-05-2014, 15:05:06
here is an example of an aa battery with 3 88s on the italian front
Title: Re: AA gun concentrations
Post by: djinn on 25-05-2014, 22:05:10
Stone paper scissors is just incidental to real life. 88 is indeed a equal opportunity killer, but it is weak, or rather handicapped against infantry. So there's your paper to the ultimate stone.

Title: Re: AA gun concentrations
Post by: PanzerKnacker on 25-05-2014, 22:05:35
Planes are also handicapped against infantry. Those scissors can only cut big pieces of paper, infantry are already shreds.
Title: Re: AA gun concentrations
Post by: Martinlegend on 26-05-2014, 03:05:47
but infantry cant kill planes without aa guns
and a plane can also upload his bombs into a trench

the efectivity of infantry is allway bound by the battlefield - a infantrymen on openfield is a easy target
but in urban Areas they can take out every tanks that pass through it or stand nearby
and they are also covered against air attacks
Title: Re: AA gun concentrations
Post by: Ts4EVER on 26-05-2014, 03:05:58
... So what?

Also, note that almost every gun or tank was rarely used alone irl, but in FH2 we don't have howitzer batteries or platoons of 5 tanks of the same type. The whole game is scaled, so posting pictures of real life aa installations is basically a waste of time.
Title: Re: AA gun concentrations
Post by: djinn on 26-05-2014, 09:05:19
To put it simpler,

Forgotten Hope operates at a tactical level. What you describe with artillery batteries is strategic.

We are looking at single battles, not a larger battle space. Or you'd likely see Regiment artillery guns before you see AA batteries.

Regiment artillery is currently commander arty, so you can get the scope of our world from that.
Title: Re: AA gun concentrations
Post by: Martinlegend on 26-05-2014, 16:05:19
now im confused...
you talking about tactical battles buton maps like copra you battle for whole citties or Airfields were its more strategic

maps like Omaha,Gold,Brest are more tactical and not strategic

and on such huge maps should be Emplacements that are more Fitting to the size of the battle
a lone at gun like on goodwood at the railroad is also wrong in my eyes but... waht ever...

Edit: Omaha is also a good example for showing that tanks can be more important than on Copra were one tank is not a big loss

on Omaha they are important to Support the last push to the last flags and not just for camping
Title: Re: AA gun concentrations
Post by: Ts4EVER on 26-05-2014, 16:05:00
These maps are still tactical, they are just scaled. The "city" on Goodwood has the size of a village and the map is only 1x1km (in fact, Omaha is bigger with its 2x2km).
Title: Re: AA gun concentrations
Post by: Officer_Dufus on 28-05-2014, 17:05:30
I don't really care for commander artillery.  It is too concentrated and too devastating.  It seems to take away from the game play somewhat, since the commander artillery is not player controlled.

Player controlled artillery and mortars are fine because they aren't always direct.  The commander artillery is always exact where they click.
Title: Re: AA gun concentrations
Post by: Martinlegend on 29-05-2014, 19:05:49
Player controlled artillery got a much more higher precision than the Barrage of the commander
because the Player on the mortar for example can see the enemy and can directly aim for it and the commander can only see if there is an enemy but he cant direct the fire so there is a much higher Chance to survive it than a artilelry Piece that can follow you if teh spotter keeps spooting a tank or infantry men

a Barrage is only available afrter some minutes again and on some maps there is a much smaller Barrage vailable that cant even hit one soldiers
Title: Re: AA gun concentrations
Post by: Martinlegend on 07-06-2014, 11:06:24
and a aa concntration of light aa guns? like browing mgs or 2cm flaks?

because in These case the Chance to get enough kills on it to kill it ist pretty difficult
Title: Re: AA gun concentrations
Post by: ajappat on 07-06-2014, 16:06:49
and a aa concntration of light aa guns? like browing mgs or 2cm flaks?

because in These case the Chance to get enough kills on it to kill it ist pretty difficult
Did you just reply to your own post and started arguing with yourself?
Title: Re: AA gun concentrations
Post by: Martinlegend on 07-06-2014, 17:06:47
no the post before was just to argue about the commander artillery
maybe you should read it first ...
Title: Re: AA gun concentrations
Post by: Slayer on 07-06-2014, 18:06:29
If you want to add something after posting, you can also edit the post, which keeps the forums tidier. You can use the "Modify" button in the upper right corner of your post for that.