I understand people's defensive take here but I'll honestly say with my short time with FH2 so far - I rarely ever hear any on VOIP. That to me is a deal breaker of sorts, because while yes - there can be randoms directing randoms through commo-rose it doesn't always yield fruitful results.
One example of many might I add is a recent match I had in Vossenack. The Allies where filtering out into Crossroads and no body was there to defend it at all. I told my squad members on VOIP that it needs to be defended or they're going to flank us. I also used the commo-rose to convey this message, I also wrote it down in Team chat as well - several times.
Nothing. Very few people heeded the call for defense even though I'm sure they can see Team chat, here me shouting "Follow Me", and in the case of my squad telling them multiple times via VOIP. It ended up with maybe me and another guy who weren't even in my squad mind you to defend it on our own against a Sherman and crap load of Aliied Infantry. It turned out half my squad had VOIP but they just didn't care, it seems that mentality is popular from most of the gamers I've played with on FH2 which is quite unfortunate. So VOIP or not its more of a question about team play, which I scarcely seen on FH2 from my short experience so far.
Point is - Is FH2 successful? Yes. It's great.
Can FH2 benefit from a more team orientated community? Yes.
Well screw you Kaizer does the question above there means there is no team work from us, the community? No. Your taking something on the Internet a little too personal and misunderstood the point.
The reason why some are turned away from FH2 is because your not always going to get what the game can ultimately deliver if you are used to a heavy VOIP presence in your games. I am one of those folks who favor VOIP, especially in games like this where like it or not coordination is needed to attain victory. This is why I immediately signed up for WAW, because I want to play this wonderful mod to it's fullest potential - I can't do that in pubs unfortunately because there isn't many players communicating at all in FH2 (on a number of servers).
I had one match the other day with a team using full VOIP (Ironically full of PR players) and it was the best game I've had so far in FH2. Because the coordination and communication was there. Team work was prevalent and because of that we did the best and won.
Is VOIP necessary for team play? No.
Does it make a team better? No.
But it makes players who feel that presence a little better knowing its there. If VOIP was used more often in FH2 it would attract more players, most of those newly attracted players would most likely be team orientated players.