Forgotten Hope Public Forum

Forgotten Hope 2 => Tactics & Tutorials => Topic started by: CHRISTIEFRONTDRIVE on 19-03-2012, 03:03:23

Title: M1 Carbine
Post by: CHRISTIEFRONTDRIVE on 19-03-2012, 03:03:23
Been using the Carbine a lot lately, it's the only US weapon (apart from the M1917) I'm not completely useless with. Anyone else a fan of this gun? Got any tips and tricks? So far I've found three-round bursts the most effective way to bring down enemies but someone might know better. I find it pretty lethal in tight quarters but it's hard to hit anyone from miles away.
Title: Re: M1 Carbine
Post by: Kelmola on 19-03-2012, 11:03:23
I've grown to like it.

It's reasonably accurate up to surprisingly long range and the ridiculously low recoil allows you to keep your aim on target. A couple of downsides, the bullet drop is noticeable, and the thick sight might make it tricky to aim (completely obscuring your target). But all in all, I hit better with this than with StG44 in semi-auto mode. Actually, I hit better with this than with G43!

Even in CQB, you can blast off and hit with (almost) every shot, unlike SMG's which are used to hose the room full of bullets, leaving you to face the next enemy (which will be inevitably there) with an empty magazine. It takes some time to practice its use in CQB though, so it's not "IWIN" like the Chicago typewriter with a dinner plate.

The other night on PdH, I had a firefight with two rifle-armed Germans at medium range. I wounded the other on the first shot, in subsequent pop-out-of-cover-and-try-to-fire-before-him exchanges they both missed, but I scored one more wound, and was able to eventually disengage safely.
Title: Re: M1 Carbine
Post by: Rabid_Rabbit_RI on 19-03-2012, 23:03:34
When i have that weapon i find unloading it in close quarters is the best way to kill bar none the sights for the American weapons make me feel a sense of tunnel vision. only at a decent range would i use the sights on a M1
 
Title: Re: M1 Carbine
Post by: Captain Pyjama Shark on 21-03-2012, 03:03:56
Occasionally a friend of mine comes over to play Forgotten Hope 2, and he has used the M1 Carbine once or twice.  He always ends up shooting entire clips at Germans at like 1 metre and never hitting anything, he fucking hates that gun haha.
Title: Re: M1 Carbine
Post by: Musti on 22-03-2012, 14:03:36
Occasionally a friend of mine comes over to play Forgotten Hope 2, and he has used the M1 Carbine once or twice.  He always ends up shooting entire clips at Germans at like 1 metre and never hitting anything, he fucking hates that gun haha.
I also hate that gun, i'd much rather use a pistol.
Title: Re: M1 Carbine
Post by: DLFReporter on 22-03-2012, 15:03:47
I enjoy it as SL as well.
It has almost no deviation and you can pop heads at great ranges.
Title: Re: M1 Carbine
Post by: titsmcgee852 on 23-03-2012, 04:03:52
Been using the Carbine a lot lately, it's the only US weapon (apart from the M1917) I'm not completely useless with. Anyone else a fan of this gun? Got any tips and tricks? So far I've found three-round bursts the most effective way to bring down enemies but someone might know better. I find it pretty lethal in tight quarters but it's hard to hit anyone from miles away.
Does the carbine have a burst mode?
Title: Re: M1 Carbine
Post by: Ts4EVER on 23-03-2012, 04:03:42
No but it shoots as quick as you can pull the trigger and has a weak round, so it has little recoil.
Title: Re: M1 Carbine
Post by: default_player on 23-03-2012, 05:03:50
carbine is quite lethal and extremely accurate at assault rifle range. Ideally two well placed hits (as in aimed, not hurried) will drop a bot no problem. It's all about aim and taking your time, I'm sure a lot of players forget that a bot does not have to collapse in front of you in order to generate a 'kill', a well aimed hit can bleed a bot (player too) -- to death 15 to 30 seconds later without a field dressing. And I'm single player minded as well, I delete all of the field dressings from the map server inits. 
Title: Re: M1 Carbine
Post by: Ts4EVER on 23-03-2012, 10:03:31
Bots don't use field dressings anyway....

BTW in 1944 conversion kits existed that made it possible to convert M1 Carbines to full auto mode. There is some evidence that these kits were issued (alongside an increased amount of smgs) to the US "Indianhead" Division, which was refitted as an "assault" division prior to their attack on Brest. So there is some food for thought ;)
Title: Re: M1 Carbine
Post by: evhgear on 23-03-2012, 15:03:06
But I imagine that we will never see the auto version of the M1 in FH2..
Title: Re: M1 Carbine
Post by: Korsakov829 on 23-03-2012, 16:03:35
The M1 Carbine is a great weapon. Been playing with it a little recently and I find that it usually only takes two shots to center mass to take someone down. Its a bit difficult for me to use at further distances though, twice already I've had to look through binoculars to aim before shooting a stationary target at a est 175m. Since it usually takes two hits, the M1 Garand is better for long range shooting, but the M1 Carbine is great in close quarters.
Title: Re: M1 Carbine
Post by: Kwiot on 23-03-2012, 19:03:00
I will only say: M1 Carbine - the most useless weapon in game...
Title: Re: M1 Carbine
Post by: ajappat on 23-03-2012, 22:03:01
I will only say: M1 Carbine - the most useless weapon in game...
I would maybe say italian MG is most useless. Carbine is good on second place  ;D
Title: Re: M1 Carbine
Post by: default_player on 24-03-2012, 00:03:44
But I imagine that we will never see the auto version of the M1 in FH2..

adapting the m1 to fire full auto (any cyclic rof) can be achieved in seconds simply by editing the weapons init as with most weapons.
Title: Re: M1 Carbine
Post by: ajappat on 24-03-2012, 00:03:21
But I imagine that we will never see the auto version of the M1 in FH2..

adapting the m1 to fire full auto (any cyclic rof) can be achieved in seconds simply by editing the weapons init as with most weapons.
Duh.

It's just that it wasn't really that common.
Title: Re: M1 Carbine
Post by: default_player on 24-03-2012, 01:03:16
okay...

Personally I've ported a ton of weapons (including the carbine) into the EOD mod from FH2 and PR, but out of my bastardized version of EOD along with PR, I prefer FH2 actually. The weapon balances for this thing are ideal, no need for a fully auto carbine.

(http://i41.tinypic.com/2ilbztd.jpg)
Title: Re: M1 Carbine
Post by: titsmcgee852 on 24-03-2012, 05:03:45
Yeah, I'm not a fan of the carbine, or most semi-automatic guns either. Bolt action/automatic all the way.
Title: Re: M1 Carbine
Post by: General_Henry on 24-03-2012, 06:03:31
It is good for pinning enemies down by laying down some continuous fire and enemies would usually not dare to pop their head when you are volleying your gun above his head (you may pretend to have emptied your clip and stop shooting, and proceed to headshot that guy who didn't count your shots and popped up), if you just shoot for killing, this is certainly not a very good weapon because the Garand is certainly better. At short range, a pistol performs essentially the same.
Title: Re: M1 Carbine
Post by: default_player on 24-03-2012, 07:03:12
I will say, the carbine is one beautifully modeled and skinned weapon in fh2. Not that they all are not, but the m1 is done really well.
Title: Re: M1 Carbine
Post by: hitm4k3r on 24-03-2012, 10:03:54
I gave the carbine a go recently and this weapon is anything but not useless. You have to use the high rate of fire (ofcourse dependend on how fast you can pull the trigger) connected with the low deviation. This way you can master with it in CQC and on mid and long range you can make some very interesting kills. With this weapon you are more searching for headshots on long range what makes it a nice challenge.
Title: Re: M1 Carbine
Post by: evhgear on 24-03-2012, 15:03:12
But I imagine that we will never see the auto version of the M1 in FH2..

adapting the m1 to fire full auto (any cyclic rof) can be achieved in seconds simply by editing the weapons init as with most weapons.

I mostly wanted to say for historical accuracy aspect, not the coding aspect. The full auto M1 carbine were probably not enough common to be added in the game.
Title: Re: M1 Carbine
Post by: Musti on 24-03-2012, 15:03:56
I mostly wanted to say for historical accuracy aspect, not the coding aspect. The full auto M1 carbine were probably not enough common to be added in the game.
*cough* STG44 ZF *cough*
Title: Re: M1 Carbine
Post by: default_player on 24-03-2012, 17:03:12
But I imagine that we will never see the auto version of the M1 in FH2..

adapting the m1 to fire full auto (any cyclic rof) can be achieved in seconds simply by editing the weapons init as with most weapons.

I mostly wanted to say for historical accuracy aspect, not the coding aspect. The full auto M1 carbine were probably not enough common to be added in the game.

I guess unless you added it in as a pickup, but I wasn't really much aware of fully auto m1s to start with aside from the m2-carbine which happened around the Korean conflict or around there.
Title: Re: M1 Carbine
Post by: THeTA0123 on 24-03-2012, 18:03:55
But I imagine that we will never see the auto version of the M1 in FH2..

adapting the m1 to fire full auto (any cyclic rof) can be achieved in seconds simply by editing the weapons init as with most weapons.
Duh.

It's just that it wasn't really that common.
And unexisting STG44 with ZF 41 is?

And drilling?



As i said before, when it is a special allied weapon! OOH no the community goes "It just aint common enough"  ;D ;D ;D
Title: Re: M1 Carbine
Post by: Kelmola on 24-03-2012, 18:03:52
And drilling?
Drilling also representing other combination guns which were common hunting weapons (apparently more common in WW2 days than in the present).
Title: Re: M1 Carbine
Post by: Ts4EVER on 24-03-2012, 18:03:22
Drilling represents nothing it is purely for the lulz.
Title: Re: M1 Carbine
Post by: Musti on 25-03-2012, 00:03:08
And its awesome so its all right, STG is also nice, but until its in the mod i will defend the right of every rare(or non existant) handheld weapon to be in this game.
soooo. Tommy gun with 100rd drum, Full auto M1s, MkB 42, Gew 41, AVT 40 and so on.
I want those, and I don't care.
Title: Re: M1 Carbine
Post by: Ts4EVER on 25-03-2012, 00:03:24
I'm pretty sure the G41 was common enough to be included at some point.
Title: Re: M1 Carbine
Post by: ajappat on 25-03-2012, 00:03:51
I'm pretty sure the G41 was common enough to be included at some point.
Does it actually have any other difference (visible ingame), than different way of loading it?
Title: Re: M1 Carbine
Post by: Ts4EVER on 25-03-2012, 00:03:56
It looks different?
Title: Re: M1 Carbine
Post by: titsmcgee852 on 25-03-2012, 00:03:51
Where does one find the drilling kit in this game?
Title: Re: M1 Carbine
Post by: Musti on 25-03-2012, 00:03:11
I meant the mauser version,with bolt action.
Where does one find the drilling kit in this game?
its on many maps, most of the time it looks like a pitchfork. Look near flags named "farm" "farm house" etc. There's one on Pointe du Hoc or Cobra for example.
Title: Re: M1 Carbine
Post by: Ts4EVER on 25-03-2012, 18:03:46
http://www.youtube.com/watch?v=QhFOcusuZPY

This guy uses the Carbine quite succesfully at the end of the vid.
Title: Re: M1 Carbine
Post by: Korsakov829 on 27-03-2012, 06:03:09
Played with this gun a bit more today on Ramelle 64. Managed to get quite a few kills (10-15) from the church tower with it, and two head shots. But as I said earlier, its a semi-automatic rifle that requires two shots to center of mass to take someone down. In all cases when I took more then 3 seconds to kill someone, they ran for their lives. Thats not exactly a good thing, but, on the other hand they can't exactly fight back effectively when wounded. I would much prefer the M1 Garand as it only really takes one shot and I don't want to risk a kill escaping me, or even killing me later. While the caliber is the same, the carbine has a shorter range but a larger mag and less recoil. Its good for some 300m, but beyond that, you would want the M1 Garand.
Title: Re: M1 Carbine
Post by: CHRISTIEFRONTDRIVE on 31-03-2012, 21:03:40
The problem I have with the Carbine is that it's still slightly surprising to get a fast kill from it. I'll go into a firefight expecting and preparing for 3-6 shots and if it's two shots (or occasionally just one) that kill the enemy it throws me off balance.
Title: Re: M1 Carbine
Post by: ksl94 on 31-03-2012, 21:03:38
Played with this gun a bit more today on Ramelle 64. Managed to get quite a few kills (10-15) from the church tower with it, and two head shots. But as I said earlier, its a semi-automatic rifle that requires two shots to center of mass to take someone down. In all cases when I took more then 3 seconds to kill someone, they ran for their lives. Thats not exactly a good thing, but, on the other hand they can't exactly fight back effectively when wounded. I would much prefer the M1 Garand as it only really takes one shot and I don't want to risk a kill escaping me, or even killing me later. While the caliber is the same, the carbine has a shorter range but a larger mag and less recoil. Its good for some 300m, but beyond that, you would want the M1 Garand.

Careful, mate! The caliber is mighty different! The M1 carbine uses the .30 Carbine (7.62×33mm) round, whereas the M1 Garand uses the powerful .30-06 Springfield round.  ;) If you're interested, hre's some information about each round: http://en.wikipedia.org/wiki/.30-06_Springfield http://en.wikipedia.org/wiki/.30_Carbine
Title: Re: M1 Carbine
Post by: Ts4EVER on 31-03-2012, 22:03:30
The problem I have with the Carbine is that it's still slightly surprising to get a fast kill from it. I'll go into a firefight expecting and preparing for 3-6 shots and if it's two shots (or occasionally just one) that kill the enemy it throws me off balance.

It kills with 1 shot to upper body and two to lower body.
Title: Re: M1 Carbine
Post by: CHRISTIEFRONTDRIVE on 15-06-2012, 08:06:08
I think it's fair to say this has become my favorite gun in the mod. Extremely useful at short ranges and underrated at longer ones (I have 1-shot killed a reasonable amount of Germans from miles away lately), decent sights and with the added bonus of never being kit limited.

I had a big long post about my tips for the Carbine but on second thought it would likely just be covering what everyone already knows, but I think my favorite thing about it is that the US engineer kit is the perfect one for me. Some of you love specialized kits (sniper, lafette, whatever), but personally, I like to be prepared for whatever any given battle throws at me and the Carbine kit does that the best. With it, I get a knife (obviously), an excellent close-quarters and reasonable long-range gun almost embarrassingly easy to shoot, (to deal with soldiers), Composition B (to deal with tanks), and a wrench, to contribute to my team by repairing shit. Comp B is not great anti-tank weaponry, but it is enough for me that it simply is anti-tank weaponry. I can chase a tank down and do the equivalent of satcheling it, rather than placing mines on the ground and hoping the enemy drives over them. The Composition B also has the additional value of acting like a poor man's grenade, as you can toss into bunkers and houses and whatnot.

So I'd encourage anyone who otherwise dismisses the Carbine to give it another shot.

I have one question though - there's a thread in suggestions about M1 pick up kits and I am wondering if I've found all the (spawnable and pick-up) Carbine kits in the game:

knife/Colt/M1 Carbine/smoke nades/binocs (US SL kit)
knife/M1 Carbine/Comp B/wrench (US engineer kit)
knife/M1A1 Carbine/smoke nades/AP mines/binocs (US scout kit)
shovel/M1 Carbine/Comp B/wrench (US engineer pick-up kit).

Plus the Point du Hoc kit, which I forget exactly what it has.

Are there any others in the game at the time? Pick-up kits with the M1?
Title: Re: M1 Carbine
Post by: CHRISTIEFRONTDRIVE on 15-06-2012, 09:06:16
P.S. Here are some photos of the M1 Carbine I found a while back if anyone else is a fan of this gun and is interested:

http://www.mediafire.com/?bm6h08bqca5qjd2 (http://www.mediafire.com/?bm6h08bqca5qjd2)

(http://smith-wessonforum.com/members/ar_black-albums-aom150-m1-carbine-paratrooper-picture4937-three-thumbs.jpg)

One of the sexiest things I've ever seen <3
Title: Re: M1 Carbine
Post by: TimeMachineAssassin on 27-06-2012, 11:06:03
I was on 762 (180+ ping) and was trying the different kits. I found the carbine to work pretty good. Higher volume of fire and still be able to move. LMG, cant move so good.
Title: Re: M1 Carbine
Post by: CHRISTIEFRONTDRIVE on 27-06-2012, 19:06:45
I was on 762 (180+ ping) and was trying the different kits. I found the carbine to work pretty good. Higher volume of fire and still be able to move. LMG, cant move so good.

I find the Carbine is sort of like playing with high ping itself - it forces you to think more about the battle than just running in, gun's a-blazin', and relying on the fact you've got half a second's advantage on other players to get you out alive. The Carbine, with a comparatively weak round, forces you to either..

- Take your time and aim for vulnerable spots, which in turn means you need to prepare good cover, outsmart the other player, have good sneaking skills, learn patience, etc.

- Get in several shots before the other play has time to react, which even if everyone had the same ping would be dangerous, but when you're attacking someone with your ping of 182 and they're playing with a ping of 26, you need to develop good ambush techniques, learn to compensate for recoil, learn to attack from unlikely positions, etc.

I really think using a gun like this makes you a better player, and it's sure as fuck made me a better one. The skills you need to use the Carbine effectively are to my eyes skills that make you more effective in nearly everything else you can do in FH2.
Title: Re: M1 Carbine
Post by: TimeMachineAssassin on 29-06-2012, 01:06:39
Yes, being at the ping disadvantage forces me to try to gain advantage somwhere else. I did a round with bots and fired 3 rounds fast at group of bots and three bots went down, startled me.
Title: Re: M1 Carbine
Post by: FHMax3 on 02-12-2016, 14:12:11
Occasionally a friend of mine comes over to play Forgotten Hope 2, and he has used the M1 Carbine once or twice.  He always ends up shooting entire clips at Germans at like 1 metre and never hitting anything, he fucking hates that gun haha.
I also hate that gun, i'd much rather use a pistol.
Yes, I also despise the M1 Carbine and prefer the old-fashoined bolt-action rifles.
Title: Re: M1 Carbine
Post by: FHMax3 on 08-01-2017, 11:01:53
Bots don't use field dressings anyway....

BTW in 1944 conversion kits existed that made it possible to convert M1 Carbines to full auto mode. There is some evidence that these kits were issued (alongside an increased amount of smgs) to the US "Indianhead" Division, which was refitted as an "assault" division prior to their attack on Brest. So there is some food for thought ;)
The converted versions were known as "M2 Carbine"