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Messages - Havoc2090

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46
Suggestions / Re: Speed back the trucks!
« on: 13-09-2009, 20:09:59 »
exactly, im just saying allied tanks even though you might not believe it or not, but allied tanks had much more better speed than their german counterparts, and im pretty sure a sherman is much more faster than a tiger, i mean the tigers turret rotated at a speed of like a tortoise or something, im pretty sure tiger tanks didn't rotate their turrets really really fast, because shermans had the ability to fre more rounds off than a tiger tank and could rotate their turret much more faster than a tiger tank!, just saying allied tanks need to have increased speed and turret rotation increased, because i was driving in a cromewell on operation totalize and i shot at a tiger, went to out flank him and he turned his turret towards me and fired even though my hull wasn't anywhere near his line of sight and it killed me!!.

And also their was a story of a guy in operation market garden that killed 6 tiger tanks with the British Piat Anti-tank weapon, so im pretty sure the PIAT isn't as sucky as you think it is...

47
Off-Topic / Re: Guess the film
« on: 13-09-2009, 20:09:40 »
Correct, Next person please to post a piccy of a film or something :P

48
Off-Topic / Re: Guess the film
« on: 13-09-2009, 19:09:41 »
Guess This One!!! :P


49
i just played a round today on a server on FH2 i was on the british team, and i finished capping a flag on goodwood and i see a friendly cromewell coming towards the flag so i show myself to him so he knows im not an enemy, and then he opens fire on me and kills me!, also i hate it when you shoot at someone and they don't die, even though you've hit him like 10-20 times!...theres so much i want to rant about, but it'd probably bore you all to death lol..

I reckon some players are cheating with spyware or something that shows all the enemies on the map or something!.

50
Suggestions / Re: Speed back the trucks!
« on: 13-09-2009, 18:09:51 »
In real life a sherman could outmanouver an enemy panzer if it had enough room to manouver in!, i remember a dangerous tactic used by the british in the desert, where there crusader tanks had to do a mass charge to close in on the enemy for their 2 pounder guns to be effective against enemy panzers, that is alot to be desired!.

Anyways i agree, allied tanks were far more faster than the german counter-parts since the king tiger and tiger tanks were such heavy tanks and moved slower than the allied tanks, allies should clearly have the advantage of outmanouvering enemy panzers.

As i recall, 1 out of 4 shermans ended up knocking out a single tiger, so basically it takes 4 shermans to destroy a tiger unless!, the shermans could out manouver it!...

51
Suggestions / Re: A few Artillery suggestions
« on: 11-09-2009, 16:09:00 »
hehe i love that bit in bridge too far with the shermans and creeping barrage...i also love the bit with that guy with the flamethrower "You knocked my arm you clumsy bastard!, we've hit a bloody ammunition dump! SHIT!" lol still makes me giggle :P

52
Suggestions / Re: Speed back the trucks!
« on: 11-09-2009, 16:09:37 »
my tactic for goodwood with the APC thing would be use spotters to get the artillery to destroy them that would be my tactic etc..then use apcs to assault cagny!, also why do people always go up into the church tower, its abit of a cliche and going up their is suicide in the end cos all a sherman or enemy has to do is throw a grenade up or use a high explosive shell and your basically dead!.

53
Suggestions / Re: The new front
« on: 11-09-2009, 16:09:51 »
actually in real life, every nation tried to capture monte cassino especially the british and canadians and americans, but the poles saw it through to the bloody end and managed to capture it..

54
Suggestions / Re: Squad Rally spawns like PR
« on: 11-09-2009, 16:09:06 »
i also think PR squad leader system works brilliantly, i don't think this would upset or inbalance gameplay, i mean i also do like being a squad leader and being in the thick of it, but im pretty sure in real life that officers and ncos did alot of the fighting to aswell as giving commands to their men while fighting the enemy, all you gotta do is look at saving private ryan etc and other films where you see the Officer/NCO give commands to his men while fighting alongside them and not sitting at some radio and doing it that way...

55
Suggestions / Re: Hobarts Funnies?
« on: 11-09-2009, 15:09:44 »
so you think hobarts funnies (specialised tanks) would be useless in normandy even in RL that they were used alot!!, and whats the point in having a mine kit on PHL when the allies don't get any air or armour support? i don't see the reason with that kit, especially if the mines are anti-tank aswell!.

im sure the flail tank could be implemented into this game, you just need someone to make a map for them to be in etc, what about bridge laying tanks, where another tank can go ontop of the bridge-layer while the bridge layer lays a bridge over a small/medium river?, all you gotta do is look at the history for these so called funnies, they were used quite alot by the british and canadians, the americans only used DD tanks which failed to even do anything on utah + Omaha beaches.

56
General Discussion / Re: Best 2.2 moments so far!
« on: 11-09-2009, 15:09:54 »
I was on PHL in a squad and we attacked the jerries from behind and kept the attacks up thus winning by 122 tickets :D the jerries never knew what hit them! *smirks*

57
Suggestions / Re: Hobarts Funnies?
« on: 10-09-2009, 22:09:51 »
hmm something just popped up in my mind, i was thinking how adding the M7 Priest or Sexton into the game as a mobile self-propelled gun carriage???.

58
Suggestions / Re: Stuka siren
« on: 10-09-2009, 22:09:18 »
arrrghhh dont tell me about stukas, i fecking hate them its a tankers worst nightmare!! "driving across a field or road and then you hear the stukas siren" neeeeeeooooowww "BOOM!!" one dead allied tank :( its the last thing you hear before you die!!

59
Suggestions / Re: A few Artillery suggestions
« on: 10-09-2009, 22:09:57 »
i too wish to know how to use the artillery in FH2 how does it work exactly, i kept thinking a lil thing on your adjustments thing comes up telling you where to aim, it seems to me you have to keep guessing where your shots land..

60
the only way for the allies to win that map, is if all the allies "ACTUALLY" work together and be organized instead of doing their own little objectives!, it just turns into a blood bath for the allies and a spawn raping fest for the axis mowing hundreds of allied players down with mortars/rifles/MG42s and other stuff!.

my suggestion would be allies get more organised and use the smoke grenades, thats what they are designed for!!!, they are used to stop the enemy seeing you coming towards them not just using them as a divisionary tactic!!.

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