Forgotten Hope Public Forum
Forgotten Hope 2 => Normandy maps => Feedback => Operation Lüttich => Topic started by: Toddel on 07-09-2009, 21:09:53
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"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
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This is a really fun 16 map, unless one side gives up both flags. then it can turn into a camp fest. Especially against the US. It may be nice to either give extra reinforcments (stug?) if your team doesnt have a flag for however long. Or better may be just to expand the OOB 100 ft. That would allow a little more flanking through the hedges on the north and south. The US can get camped pretty bad it seems with only a few hedge exits.
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My thoughts on the OOB. They way you would be less likely to run into it when just trying to stay in the bushes hidden. If a few of the bocage areas were given infantry holes then you could flank around the map that way, which would give it a bit more fun. imho
(http://i157.photobucket.com/albums/t64/phillipwilson/screen006.jpg)
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The lower Axis spawn location has atleast one spawnpoint that spawns you in OOB. fwiw.
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Good idea on the OOB phillip.
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The lower Axis spawn location has atleast one spawnpoint that spawns you in OOB. fwiw.
Still there based on a game the other night.
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If an US tank/sherman camps in F4 with a few players on, axis cant get out. Not the tank, not the jeep. Even with smoke grenades its impossible.
Reducing the redzone in G4 eg can create an other exit....
Axis only have the ladung (need to be close) no fausts to shoot from a distance to kill the tank.
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A Faust or Schreck pickup at main perhaps? Kits on the 16 layer should really be more ‘mirror’ balanced anyway, since the asymmetry is more noticeable with smaller player numbers. They should also get less access to nades and smines as that type of spam is amplified with smaller player numbers as well.
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2.56 Changelog for Operation Lüttich 16:
- M1A1 Flamethrower pickup kit removed