A few commander ideas i have:
1. Using the auto plane code from ramelle and depending on the map,
He could call in fighter-bomber, medium, even heavy bomber runs, or in major battles, he may have a mixture of choices. Heavy bombing is wide area, medium is closer range and fighter-bomber is commander-arty range. These are the most special of assets and range from just once, to at most 3 times, depending on which the map has.
He can also call in an auto-plane scout plane with the radar effect of live planes. This he can do more regularly.
Artillery of varying kinds. From varying naval artillery (in some maps that had them, rather than occupy-able ships or turrets, the visible ship fires on commander order only),
offmap core
artillery (but these should fire larger shells than on-map arty - im talking hu-uge explosions, tiger-tank flippers),
offmap arty (current offmap arty barrage including rocket barrage when available),
mortar barrage (but not the cartoony one we have now, it should look like ingame manned arty and sound like it)
Also, the commander shouldnt have a blocked tactical commo-rose. He should have the same as squad leaders without the 'attack-here' option. He should ae able to radio, not shout. Lets face it, he cant sit at a radio all game. Thats just boring
Also i think the commander, while sitting @ the radio, should see all spots from his team, including that from spotter planes. But these enemy spots should last longer than for others so he gets situational awareness and can make tactical decisions or counter enemy commander tactics.
Also, more commander radios in maps