Forgotten Hope Public Forum

Forgotten Hope 2 => Modding => Topic started by: Torenico on 01-04-2009, 03:04:26

Title: [WIP] Battle of the Camps
Post by: Torenico on 01-04-2009, 03:04:26
Hello.

Ive started my second Fh2 map, the Battle of Marmarica or Battle of the Camps.

Features an Italian armoured faction against an british Attack force.


20% Done.

What im trying to do? Represent that battle.. as accurate as possible. I hope i can finish it.

Ive included a list of Vehicles for both sides.. take a look.


Italy

Light Vehicles:
Kubelwagen (Placeholder)

Light Tanks:
Carro Armato L6/40 (Placeholder?)

Medium Tanks:
Carro Armato M13/40

Heavy Tanks:
N/A

Artillery:
LefH 18 (German License and Placeholder)
Pak 35 (Placeholder and German License)
Mg34 (Placeholder untill i fix my Spawn List error)
Flak 2cm Flak 38 (Placeholder)
----------------------------------------------------------------------

British Army

Light Vehicles:
Jeep (US License) x4
Bedford OY x6
Universal Carrier (Normal and whit Bren) x4

Light Tanks:
Marmon Herrington MkIII. A (Placeholder) x2
Vickers Light Tank MkVI B x4

Medium Tanks:
Cruiser MkIVA (A13 MkII) x5

Heavy Tanks:
Matilda MkII x1

Artillery:
Ordnance QF 25-pdr MkI x3

Aircraft:
Hawker Hurricane MkII C (Placeholder.. maybe not since the MkI is not needed). x2



Well, thats all i did for today. I really need:

Testers
some Help
Anyone who can make a Minimap. (I think i can do it.. but if i can.. post "Ill make the minimap")


I will try to release it before 2.2.. ill try Of course. Also, i PMed Fenring.. maybe he can give me an Upgraded "Fh2 Spawnlist".



Screenshots:

(http://img19.imageshack.us/img19/7035/wip1t.png)
(http://img19.imageshack.us/img19/7445/wip2h.png)
(http://img18.imageshack.us/img18/7563/wip3n.png)
(http://img3.imageshack.us/img3/9708/wip4.png)
(http://img27.imageshack.us/img27/3104/wip5.png)

What is Done?

Objects: No
Teams: Yes
Terrain: Yes
Lightmap: No
UK Team: 40% Done.
Italian Team: 15% Done.


Feel free to make suggestions.
Title: Re: [WIP] Battle of the Camps
Post by: Sir Apple on 01-04-2009, 03:04:17
Sound like it should be good.

Hehe. Don't rush though.  :)

Show us some pictures soon, they don't even have to be in game!  ;D
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 01-04-2009, 03:04:10
Ofc they dont has to be Ingame.. since i get an error when im loading.. i gotta fix it.

I think i will mess up the game.. since i cant run FH2 in Window Mode (Afaik), ive decided to use "BF2 r.exe" launcher.. switch to FH2 and see what happens.

BF2 r.exe worked for my first map.. the map gets an error.. and apparently i could run it whit an Error inside the map! wtf

This is the error i get when i did my first map.

(http://img24.imageshack.us/img24/8815/errorzzk.png)

I never fixed it.. never runned on BF2.exe If i wanted to play it.. i had to use BF2 r.exe.


I will keep adding stuff in my Map, i can do it but i will need an answer
Title: Re: [WIP] Battle of the Camps
Post by: azreal on 01-04-2009, 03:04:33
hmmm seems like a problem w/ your GPO.con (GamePlayObjects)

Have you placed any commander options or deployable guns like the Laffete?
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 01-04-2009, 04:04:03

Hmm.. that Error its from my first map.. but i think.. i think that i have a Comm option.. yes i think.


Pics.. See first post



*To Moderators*

We need spoilers   ;D
Title: Re: [WIP] Battle of the Camps
Post by: [130.Pz]S.Lainer on 01-04-2009, 04:04:11
  Be happy to help you playtest when you get to that point.
Title: Re: [WIP] Battle of the Camps
Post by: [130.Pz]S.Tiemann on 01-04-2009, 04:04:42
Same here. Good work BTW
Title: Re: [WIP] Battle of the Camps
Post by: azreal on 01-04-2009, 04:04:49
Screens are looking good so far, and those texture errors you pointed out will go away once ingame.
Title: Re: [WIP] Battle of the Camps
Post by: Lightning on 01-04-2009, 04:04:04
2 things:

1 - You should remove the Jeep. They weren't used before late 1941. Certainly not in 1940!
2 - How did the soldiers get the howitzer on top of the bunker? :P
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 01-04-2009, 04:04:48
Thanks  :)

I made a little upgrade.. Mareth Bukners (Best looking Bunkers in  Fh2) on the Mountain covering the Front. No MGS added yet untill i get the Latest Spawners.

On the Mountain Rearguard.. ive added the Mareth HQ. Took me 20 minutes to set it correctly.. adjusting ground and adjusting the terrain.

Now.. im asking you guys...

Its the Skybox OK? I see it ok.. but the Players goes first.

Im going to do an Experiment. Trapped M13/40. What is that?.

remember the Ha-go in Iwo Jima (vanilla) FH0.7? remember that it was inside the ground.. only part of the chassis showed up?

Well.. i dont think im going to be able to Sunk a M13/40 in the ground.. as static. But maybe.. i can trap it.. building a trench or even modifing the ground.. i can spawn it there and it could not move. I heard the Italians did this.. they used Damaged tanks as Static Defenses. Any idea?



Lighting:

Crushed my dreams again!

About the Jeep.. well.. i didnt write Placeholder.. maybe an Daimler Dingo would fit better but i dont know.

And about the Howitzer.. well it was Called Flakbunker so i said "Wow.. if the Germans can get a Flak88 over there... why not a Lefh!". Maybe i will replace it for a Pak35.. but the Italians lacks so much on Anti Armour capabilities.
Title: Re: [WIP] Battle of the Camps
Post by: [130.Pz]S.Tiemann on 01-04-2009, 04:04:17
That sounds like a cool idea.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 01-04-2009, 05:04:26
More progress:

(http://img8.imageshack.us/img8/294/wip6.png)

(http://img8.imageshack.us/img8/3045/wip7w.png)

(http://img7.imageshack.us/img7/2364/wip8.png)

(http://img22.imageshack.us/img22/7055/wip9.png)
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 01-04-2009, 09:04:21
hmmm seems like a problem w/ your GPO.con (GamePlayObjects)

Have you placed any commander options or deployable guns like the Laffete?

Btw.. im still unable to fix it. I keep adding stuff and maybe someday i can play it.

If i recall, i've added that vBF2 Comm Arty.. dindt wanted to do that but i accidentally clickd there. Ive deleted it.

About that GPO.con problem.. any way to fix it?

Dont worry.. im not giving up... yet
Title: Re: [WIP] Battle of the Camps
Post by: azreal on 01-04-2009, 12:04:29
Hmmm well its hard to tell  from just memory, if you send me the map I'll look at it for you.
Title: Re: [WIP] Battle of the Camps
Post by: Fuchs on 01-04-2009, 16:04:08
Looks really cool Tor  :)
And Lightning, don't be such a crusher! I though that LeFH on the bunker looked really cool. We all know Italians had big cranes everywhere.
Anyways you can atleast count on a test session with the 130th  :P

@Lainer, we had some plans about playing that map from Schism, anything on that? Maybe we need to give Snatz a push.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 01-04-2009, 20:04:07
Hmmm well its hard to tell  from just memory, if you send me the map I'll look at it for you.


Ok.. i will. I will make it a Rar file whit password and upload to Rapidshare or something.. or you can give me ur Xfire and i sent u the file.



Well.. i almost killed myself when today i turned my PC on.. nothing happens.. i was like WTF. CPU was running.. monitor and mouse / keyboard.. not working.

I was like "Shit! my stuff"!.. but im here..

I have to reinstall windows.. yesterday i couldnt save the map because i dindt had enough space o_O


Anyways.. i hope Azreal or someone can fix my error.. ill try to PM you ASAP whit a DL link. Its up to you :D
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 01-04-2009, 22:04:58
Update
[/color]


Added: Flag "Second Defense Line" (Italy), nothing done there Yet.
          A bunch of L6's
          Artillery and New toys for the UK
          Scrennies :D

Deleted:A building


Moved: LefH 18 from Flak Bunker to a Building. Suggested by the Volk.       

 (http://img511.imageshack.us/img511/6127/wip10.png)

 (http://img168.imageshack.us/img168/3172/wip11.png)

 (http://img12.imageshack.us/img12/7742/wip12.png)

 (http://img211.imageshack.us/img211/6898/wip14.png)

 (http://img9.imageshack.us/img9/1084/wip15.png)

Enjoy.
Title: Re: [WIP] Battle of the Camps
Post by: azreal on 01-04-2009, 22:04:00
Looking good so far. Only one thing I can say is that it looks like you've overdone the loadout at the British main. I'm certain there are no maps in FH2 with 3 howitzers.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 01-04-2009, 23:04:33
Im on that now.

Theres a big army in a micro zone.. im adding Tents and separate the tanks and stuff. Not i think its looking better.

Also.. may i send you the map? And how? Its up to you my friend.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 02-04-2009, 00:04:51
Hmm yes.. i was thinking about that. But.. think about it. The Italian hill is heavily fortified.. and they will need more than Tanks and that Hurri for that Hill.


Theres not much left now..  i still have that Error.. shit
Title: Re: [WIP] Battle of the Camps
Post by: azreal on 02-04-2009, 00:04:34
Im on that now.

Theres a big army in a micro zone.. im adding Tents and separate the tanks and stuff. Not i think its looking better.

Also.. may i send you the map? And how? Its up to you my friend.

hehe this is going to be really ironic but...http://www.filefront.com/ :D
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 02-04-2009, 00:04:46
Oh.. i have to upload it in FF.. ok np ;)

It will contain a pass.. only you will know it muahah.



Loong time till Upload is done.. 300 Mb or something.. Jesus!

Meh FF uploader seems to be down or something.





Title: Re: [WIP] Battle of the Camps
Post by: azreal on 02-04-2009, 01:04:50
try searching thru these then.
http://fhpubforum.warumdarum.de/index.php?topic=87.0
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 02-04-2009, 02:04:28
I already sent u a PM..

Anyways thanks.
Title: Re: [WIP] Battle of the Camps
Post by: azreal on 02-04-2009, 02:04:49
Ok I got the map, but I won't be able to get you an answer until this weekend for reasons I don't feel like explaining. Now off to work on my map!
Title: Re: [WIP] Battle of the Camps
Post by: Sir Apple on 02-04-2009, 03:04:42
Its looking nice, Tor tor.  :)

One thing I suggest is mixing up the German main base's vehicle line-up. Although, it is early in development so I guess you have them lined up just to get them in place for now? Other then that I don't really have any crits yet.


Anyway, keep up the goodness!  ;D
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 02-04-2009, 03:04:42
Alright no problem.

I wont be able to make Big Updates like i want. Probably i will post a pic or 2, maybe the luck is on my side and i could post 5 pics like i been doing.


Yes Apple.. i dindt gived attention to the Italy Main.. and the vehicles are in random poses just for having them organised.. i will work on the Main when im done whit the "UK main", "Checkpoint" and all the other Flags.



Btw.. where i can find that "Tobruk" Bunker.. im looking for that one. Also, theres some kind of Underground Bunker.. its on El Alamein. I need that one.. because i think im able to connect 2 Hills whit that Tunnel.. to avoid Rape from the Cruisers.


Title: Re: [WIP] Battle of the Camps
Post by: azreal on 02-04-2009, 03:04:48
The tunnel IIRC is somewhere in the "common" folder and the tobruk bunker if its the one I'm thinking it is, is under the "Generic Military" folder named either FH_bunker4 or FH_bunker10 I believe they are called.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 02-04-2009, 04:04:11
I found the Tobruk.. dindt found the Tunnel.


Btw azreal.. can you check if the teams are OK? I think i've done something bad there.. i just dindt know wich weapons are for each team...

I heard theres a problem of you dont configure the Object Correctly..
Title: Re: [WIP] Battle of the Camps
Post by: azreal on 02-04-2009, 04:04:36
Well they are a bit messed up. But its almost bedtime for me, so I'll post what you should have tomorrow. Although a quick reminder, it common practice to make axis powers (Italy) team 1 and allied powers (British) team 2, unless you have a special reason not too.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 02-04-2009, 05:04:07
Oh ok.

Thanks
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 02-04-2009, 22:04:26
Ok.. i need Suggestions.

Here is the Early vehicle list for each flag.. i may change it latter.

UK HQ:

Universal Carriers x4

Universal Carrier Bren z2

Bedford OY x5

Matilda MkII x1

Cruiser x4

25Pdr x3

Vickers MkVI x3

Munitions Bedford x2


Airfield (UK)

Hurricane MkII x1

Vicker MkVI x2

Jeep x1

Beford OY x2

UniversalCarrier Bren x1

First Defense Line

L6/40 x1 (Static)

Mortar x1

Flak 38 20mm x1

Pak 35 x2 (WIP)


Second Defense Line

N/A


CheckPoint

Mortar x1

Village

L6/40 x1 (Static)

LefH 18 x1

Pak35 x2

Flak 38 x1

M13/40 x1

Italian HQ

L6/40 x4

Opel Blitz x4

M13/40 x3 (1 Arrives for each flag the Allies get)

LefH 18 x3

Kubelwagen x4

Ammunitions Opel Blitz x2




Well folks.. thats all for now. Suggestions are welcome!
Title: Re: [WIP] Battle of the Camps
Post by: [130.Pz]S.Tiemann on 02-04-2009, 23:04:17
Sounds good to me, the Italians might have some trouble with the valentine though, are there lots of choke points?
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 02-04-2009, 23:04:08
Valentine? Theres no Valentine.

The best thing the British got its a single Matilda MkII.. its slow and not good for this map.. also no gun (Not sure about LefH18) can destroy it.. mines ofc.
Title: Re: [WIP] Battle of the Camps
Post by: [130.Pz]S.Tiemann on 02-04-2009, 23:04:10
lol ya i meant matilda ::). But it doesnt have to be fast. Against the italians it will rip their armour to shreds and easily camp flags, the reason it works on bardia is due to the 88s and choke points hence me asking. :)
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 03-04-2009, 00:04:24
There must be something to counter that.. italians did IRL.. so we can do it too!
Title: Re: [WIP] Battle of the Camps
Post by: Ts4EVER on 03-04-2009, 00:04:49
There must be something to counter that.. italians did IRL.. so we can do it too!

no they didn't they got kicked through the desert and ended up looking like nubs.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 03-04-2009, 00:04:07
I herad the Italians took down several Matildas.. but How?


Look it by this way.. they only have 1 and its spawn time will be 12 Minutes or more. So if you manage to destroy that big piece of metal.. you dont have to worry about it.. untill it comes up again 12 mins later.
Title: Re: [WIP] Battle of the Camps
Post by: [130.Pz]S.Tiemann on 03-04-2009, 00:04:00
I herad the Italians took down several Matildas.. but How?


Look it by this way.. they only have 1 and its spawn time will be 12 Minutes or more. So if you manage to destroy that big piece of metal.. you dont have to worry about it.. untill it comes up again 12 mins later.

The problem is if you can destroy it at all, i recommend replacing it with a crusader or two but i guess you could play test it first and see how it works out.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 03-04-2009, 00:04:41
I herad the Italians took down several Matildas.. but How?


Look it by this way.. they only have 1 and its spawn time will be 12 Minutes or more. So if you manage to destroy that big piece of metal.. you dont have to worry about it.. untill it comes up again 12 mins later.

The problem is if you can destroy it at all, i recommend replacing it with a crusader or two but i guess you could play test it first and see how it works out.

Yes im waiting for Azreal.. and im trying to get this Meshes error Fixed ASAP.
Title: Re: [WIP] Battle of the Camps
Post by: azreal on 03-04-2009, 02:04:08
12 minute spawn for a single tank. Please for the love of god don't use spawn times similar to PR.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 03-04-2009, 02:04:50
Matilda will have a 15 Min spawn time + delay spawn when game starts.. like Bardia.

The rest will have 60 seconds..


Also.. i need to know:

If pak 40 can destroy a matilda.
Push Mode
A system like the Tiger in Mareth, when UK caps a flag, 1 M13/40 will be added to the Main.
Title: Re: [WIP] Battle of the Camps
Post by: Ts4EVER on 03-04-2009, 02:04:41
The Pak 40 will rip through the matilda like.... like a knife through butter or something.
Title: Re: [WIP] Battle of the Camps
Post by: azreal on 03-04-2009, 02:04:40
Quote
Push Mode
A system like the Tiger in Mareth, when UK caps a flag, 1 M13/40 will be added to the Main.

Both these are pretty advanced things to setup for your first/second map. Although if your going to do one of them I'd try out push mode, because dummy flags are REALLY hard to setup correctly.
Title: Re: [WIP] Battle of the Camps
Post by: Mspfc Doc DuFresne on 03-04-2009, 05:04:04
No machine guns at the checkpoint, just a mortar? What sort of a checkpoint is that, anyway? All you have to do to pass it is drive faster than the mortar-gunner can predict.

And aren't those an awful lot of UCs over in the british mainbase? 6 UCs and...no jeeps? Seems a bit excessive.
Title: Re: [WIP] Battle of the Camps
Post by: Fuchs on 03-04-2009, 16:04:23
This is looking really great Tor! And from what I hear it's not that hard at all?
Anyone got a scenario I should try to map? I feel like it now. Coming weeks it's quiet before the storm so I got some spare time to do this, really curious about mapping.
Anyone got some tips and hints? I already got a Mapping tut from Fenring but I remember something about it being more for experienced mappers? Natty any suggestions?
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 04-04-2009, 03:04:13
The Pak 40 will rip through the matilda like.... like a knife through butter or something.

But its far better than the 88 imo.. 88 can take out everything.. even the lonely Hurri. I may consider that.. or a Pak40 or a 88.

Quote
Both these are pretty advanced things to setup for your first/second map. Although if your going to do one of them I'd try out push mode, because dummy flags are REALLY hard to setup correctly.

Hmm ok.. or ill wait till everything is done and i setup both systems.. or i give the Italians 2 More M13/40's.. gotta think on that.


Quote
No machine guns at the checkpoint, just a mortar? What sort of a checkpoint is that, anyway? All you have to do to pass it is drive faster than the mortar-gunner can predict.

And aren't those an awful lot of UCs over in the british mainbase? 6 UCs and...no jeeps? Seems a bit excessive.

Hell! my bad i forgot about the Mg's. Dindt wanted to put Bredas x4 or whatever.. because i decided how much wepons will (Checkpoint) have.

Quote
This is looking really great Tor! And from what I hear it's not that hard at all?
Anyone got a scenario I should try to map? I feel like it now. Coming weeks it's quiet before the storm so I got some spare time to do this, really curious about mapping.
Anyone got some tips and hints? I already got a Mapping tut from Fenring but I remember something about it being more for experienced mappers? Natty any suggestions?

I used a mix of Tutos.. Fenring Tutos.. EA Tutos.. and some help from PR too. Answer me if you want them.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 04-04-2009, 07:04:37
I think the LefH 18 will be able to destroy the Matilda.. today i saw an LefH 18 blowing up a Crusader MkIII.

Basically.. im trying to fix the Hills.. so the Matilda will have serius troubles there.. maybe he can go trough one Hill.. but the point is.. im trying to guide the Matilda into the Trap.. the Checkpoint. Since its small and good for mining.. whit some Defense, M13's, L60's, Pak35's, Mortar for Pinned Inf and the Semovente (Dont know if im going to add it now) they could manage to slow the UK team, hill requires some work... Intelligent use of the Arty and Air superiority.

Tweaking the Hill.. so inf and tanks can go trough it its kinda hard.. i gotta work on that.


Btw Azreal.. can you tell what are you going to do? its my error Fixable? i dindt had the oportunity to test it. Thanks bro.
Title: Re: [WIP] Battle of the Camps
Post by: Fuchs on 04-04-2009, 09:04:38
Feel free to PM them, Tor. I would be very thankfull.
Title: Re: [WIP] Battle of the Camps
Post by: azreal on 04-04-2009, 15:04:56
Alright you got a few problems with your map. I fixed two of the four which made the map run for me.

1. Your Init.con was completely FUBAR. Change it to this:
Code: [Select]
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\Battle_of_the_Camps\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\Battle_of_the_Camps\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con

endIf

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "IT"
gameLogic.setTeamName 2 "GB"

gameLogic.setTeamLanguage 1 "FH2Italian"
gameLogic.setTeamLanguage 2 "FH2British"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_it"
gameLogic.setTeamFlag 2 "flag_gb"

gameLogic.setKit 1 0 "IA_ScoutK98Short" "ia_light_soldier"
gameLogic.setKit 2 0 "BA_ScoutEarly" "ba_light_soldier"

gameLogic.setKit 1 1 "IA_Limited_Assault_Beretta38_K98" "ia_heavy_soldier"
gameLogic.setKit 2 1 "BA_Limited_Assault_TommygunD_No4" "ba_heavy_soldier"

gameLogic.setKit 1 2 "IA_RiflemanK98" "ia_light_soldier"
gameLogic.setKit 2 2 "BA_RiflemanEarly" "ba_light_soldier"

gameLogic.setKit 1 3 "IA_Limited_Support_MG34_K98" "ia_heavy_soldier"
gameLogic.setKit 2 3 "BA_Limited_Support_Bren_No4" "ba_heavy_soldier"

gameLogic.setKit 1 4 "ia_EngineerK98Short" "ia_light_soldier"
gameLogic.setKit 2 4 "BA_EngineerEarly" "ba_light_soldier"

gameLogic.setKit 1 5 "ia_ATPzB39_Limited" "ia_heavy_soldier"
gameLogic.setKit 2 5 "BA_ATBoys_Limited" "ba_heavy_soldier"

gameLogic.setKit 1 6 "IA_NCOBeretta38" "ia_light_soldier"
gameLogic.setKit 2 6 "BA_NCOTommygunS" "ba_nco_soldier"

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 850

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1

2. You didn't apply a LowDetailTexture yet, but there are a ton of tutorials on how to do that, so I won't explain it.

3. Never ever name a map with uppercase letters.

4. Do yourself the favor now (especially while your in the desert) and put your flags at least a good grid away from the edge of the map. Perhaps more depending on your fog.

Problems 1 & 2 will should allow you to test ingame, but 3 & 4 you will have to do if you plan to make more maps.
Title: Re: [WIP] Battle of the Camps
Post by: corsair89 on 04-04-2009, 16:04:42
Maybe it's too early to ask but how will the static L6 work ? Once it's destroyed, can you repair it with a wrench like a static gun or will a new tank appear at this emplacement ? Or you can't re-use it at all once destroyed ?

Btw, your map looks nice ;)
Title: Re: [WIP] Battle of the Camps
Post by: Meadow on 04-04-2009, 16:04:59
No machine guns at the checkpoint, just a mortar? What sort of a checkpoint is that, anyway? All you have to do to pass it is drive faster than the mortar-gunner can predict.

And aren't those an awful lot of UCs over in the british mainbase? 6 UCs and...no jeeps? Seems a bit excessive.

The Jeep was not used by the British until 1942/late 1941 IIRC - it was not on Crete and therefore AIUI would not have been available in the Battle of the Camps.

Keep this up Tore, keep the original Forgotten Hope spirit alive!
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 04-04-2009, 19:04:57
Alright you got a few problems with your map. I fixed two of the four which made the map run for me.

1. Your Init.con was completely FUBAR. Change it to this:
Code: [Select]
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\Battle_of_the_Camps\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\Battle_of_the_Camps\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con

endIf

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "IT"
gameLogic.setTeamName 2 "GB"

gameLogic.setTeamLanguage 1 "FH2Italian"
gameLogic.setTeamLanguage 2 "FH2British"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_it"
gameLogic.setTeamFlag 2 "flag_gb"

gameLogic.setKit 1 0 "IA_ScoutK98Short" "ia_light_soldier"
gameLogic.setKit 2 0 "BA_ScoutEarly" "ba_light_soldier"

gameLogic.setKit 1 1 "IA_Limited_Assault_Beretta38_K98" "ia_heavy_soldier"
gameLogic.setKit 2 1 "BA_Limited_Assault_TommygunD_No4" "ba_heavy_soldier"

gameLogic.setKit 1 2 "IA_RiflemanK98" "ia_light_soldier"
gameLogic.setKit 2 2 "BA_RiflemanEarly" "ba_light_soldier"

gameLogic.setKit 1 3 "IA_Limited_Support_MG34_K98" "ia_heavy_soldier"
gameLogic.setKit 2 3 "BA_Limited_Support_Bren_No4" "ba_heavy_soldier"

gameLogic.setKit 1 4 "ia_EngineerK98Short" "ia_light_soldier"
gameLogic.setKit 2 4 "BA_EngineerEarly" "ba_light_soldier"

gameLogic.setKit 1 5 "ia_ATPzB39_Limited" "ia_heavy_soldier"
gameLogic.setKit 2 5 "BA_ATBoys_Limited" "ba_heavy_soldier"

gameLogic.setKit 1 6 "IA_NCOBeretta38" "ia_light_soldier"
gameLogic.setKit 2 6 "BA_NCOTommygunS" "ba_nco_soldier"

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 850

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1

2. You didn't apply a LowDetailTexture yet, but there are a ton of tutorials on how to do that, so I won't explain it.

3. Never ever name a map with uppercase letters.

4. Do yourself the favor now (especially while your in the desert) and put your flags at least a good grid away from the edge of the map. Perhaps more depending on your fog.

Problems 1 & 2 will should allow you to test ingame, but 3 & 4 you will have to do if you plan to make more maps.


Thanks man.. thanks alot really :D

Quote
Maybe it's too early to ask but how will the static L6 work ? Once it's destroyed, can you repair it with a wrench like a static gun or will a new tank appear at this emplacement ? Or you can't re-use it at all once destroyed ?

Btw, your map looks nice

Yet.. i have no idea.. i really have to test the map and see how it works. I really dont know... Buti think it would spawn like a normal tank.. if you destroy it another will spawn. Of course i will try to change the Spawn time to... unlimited? since theres only one tank available for that spot. Maybe it explodes when the round begins.. because its "Dug In" in the ground.. and under the ground theres nothing but a "Black Hole".. ye hard to explain.


Quote
Maybe it's too early to ask but how will the static L6 work ? Once it's destroyed, can you repair it with a wrench like a static gun or will a new tank appear at this emplacement ? Or you can't re-use it at all once destroyed ?

Btw, your map looks nice


Maybe.. but Maybe.. a placeholder. I dont know what to do.. Daimler Dingo.. AFAIK, was not used in Op Compass. Basically.. a large part of the map is a Placeholder.


Still, Fenring dindt answered me.. theres nothing to worry about now.. im about to burn all the things into a DVD and reinstall Windows (8 Virus entered my PC this night) and the FH2 Shaders are messed up... again.
Title: Re: [WIP] Battle of the Camps
Post by: Fuchs on 04-04-2009, 19:04:22
Can you still send the tutorials you used to me? Don't want you to lose them  :(
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 04-04-2009, 19:04:00
Check your PM.


Sadly i dindt managed to get the Map working.. afaik the problem its in the Shaders. Its still alive ofc.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 04-04-2009, 21:04:58
(http://img520.imageshack.us/img520/6674/wip16.png)

(http://img441.imageshack.us/img441/4901/wip18.png)

(http://img102.imageshack.us/img102/3830/wip19.png)


Hope u like em!
Title: Re: [WIP] Battle of the Camps
Post by: Fuchs on 04-04-2009, 21:04:31
I like the screenshot with the building.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 05-04-2009, 00:04:15
I guess i gotta start this map again since theres no way i can run it. I even got a super song for it..































Damn!
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 05-04-2009, 04:04:46
Ok people.


I did some test whit the LefH18 vs Matilda and what gun can destroy it.

I made a fast map whit all the GB Vehicles and all the GE Vehicles.


So... guess what? LefH18 can take down a Matilda whit a single shot.. on its side. Its kinda hard to kill him at long distance whit manual aiming.. but you can do it.


Frontal shots will take alot.. LefH 18 will do minimal damage to the MkII in the Front.. others like the Semovente and L6.. 0 damage on Rear.


So.. theres 2 ways to take a matilda in my map. One is by using the "Checkpoint" flag. Since its a road or a valley.. whatever.. you can fortify the psition whit a good combination of M13's and Mines. Plus AT Guns.


L6 can destroy a Cruiser tank.. shoot in on the Sides - Wheels whatever.. empty an entire "mag" (20 20mm Rounds) and hes Down.


For some reason the Vickers Mk VI takes almost 2 mags of 20mm Rounds. I dindt tested the Semovente.. yet. But i guess is a sucky tank because the Cannon its not good.. the Turret... what turret? the cannon movies EXTREMLY slow.. so you have to turn the tank to aim and shoot.


Bad News are.. it seems that the Static tank wont work.. i spawn a PzIII J and sunk it in the ground.. but the tank starts to Jump untill he reaches the Surface.. pretty bad.


I still got a plan.. trap it whit Sandbags.

Well.. i guess the LefH 18 its really good now.. now i dont need any Flak 88
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 05-04-2009, 06:04:54
SCHEISSE SCHEISSE SCHEISSE!

sry for caps but.. my damn map its WORKING

I cannot.. repeat.. CANNOT belive this!

I took a picture...

Sadly.. i had to use a very outdated where a big part of the map is empty... but anyways it works.. and in 1:30 i will fill it whit the "new" Stuff.

I want to say.. thanks alot guys.. specially to Azreal.. who helped me alot whit this Project.. i know..  --now you can ignore my PM my friend.. theres nothing to worry about sir.--


Ok here are the pics.

(http://screenshot.xfire.com/screenshot/large/bf23ff8d0f14358efb9b104aea6f340a49592e2d.jpg)

L6s are ready for Combat.

(http://screenshot.xfire.com/screenshot/large/d80f6f6618c1d3527793e073d885f6230b2e453b.jpg)


(http://screenshot.xfire.com/screenshot/large/f731679151a47772cb9ab252c71a4255eab909d0.jpg)

Artillery!.. war inturrumped Tea Time :/

(http://screenshot.xfire.com/screenshot/large/58d92bff28757f474bcf8163f7106152dd84ee56.jpg)
Title: Re: [WIP] Battle of the Camps
Post by: azreal on 05-04-2009, 18:04:30
Quote
I want to say.. thanks alot guys.. specially to Azreal.. who helped me alot whit this Project.. i know..  --now you can ignore my PM my friend.. theres nothing to worry about sir.--

Was planning on it anyways :P Good to see you got your map working.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 05-04-2009, 23:04:33
Alright.

progress has been made.. im starting to thikn who are going to be the Testers.. i will announce it in a month.


Well.. i gotta work alot more on the Dug in tanks.. they keep jumping until they reach the Surface,, damn. Ok.. it seems that the LeFH18 its pretty good.. the bad thing is that you cant aim correctly.. i mean.. firing manually its damn hard.


The L6 can beat a Vickers VI whit 4 shots.. maybe 5 if you want an Insta kill. Bunkers for the Checkpoint are beign added. Trenches and 2 Paks are about to be Placed.

Bofors Added in the Allied Airbase, among whit a 2 Punder and Lewis to prevent base raping.

Deployable mortars will be added for the Brits.. i will be making test.. if it makes to game crash.. i will find another way.

Matilda MkII respawn time set to 10 Minutes plus Delay at Spawn thingy.


What to do:

Test: L6 vs Cruiser
Matilda vs Everything.
Power of the Flak 38.
Thinking about a second Hurricane MkII.
Convert Mp3 Music to Ogg. format.
Add Description and Background pic.
Minimap (I need a volunteer)
Surrounding Terrain (1/4 done)
2nd Defensive Line
Make Allies vehicles for Allies and Axis Vehicles for Axis.
make UK Airbase and UK Main uncaps.


*Extra*

(http://screenshot.xfire.com/screenshot/large/a368db525963138b8fdef3df2a796c351c3ab740.jpg)
Title: Re: [WIP] Battle of the Camps
Post by: azreal on 06-04-2009, 01:04:19
can I offer you a suggestion torenico...?

Your worrying about vehicle loadouts way to much. You should only have a few placeholder vehicles on your map to begin with. The things you need to work on first are your heightmap, textures, and static objects, and general flag layout as they will be the things that dictate what vehicles will work on a map.

For example, Mr Cheese's map Leibsey has undergone more changes in terms of flags and vehicles than I care to count.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 06-04-2009, 02:04:26
Im working on that.. im adding statics for the flags so i will take care of the Vehicles later.

And by Heightmap.. you mean the Surrounding terrain? if you dont paint it you will see a big green sea? Well..i've done 1 of 4.. very stressfull but the good thing is that the Speed its really good.. when you are making the default terrain, thres a big of lag when you paint the terrain.

Im working on the flags and other spawnpoints.
Title: Re: [WIP] Battle of the Camps
Post by: Fuchs on 06-04-2009, 20:04:26
Progress is going well I see. About vehicles: adding Hurricane is historical correct, I would counter it with some Flak 38's  :P
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 07-04-2009, 04:04:16
Looking DAMN good!

Now i can spawn M13/40.. not by the Normal "Object Spawner".. but just changing a single option in Tweak>default>Vehicle Team 1.

Oh shit i love this editor so much.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 09-04-2009, 03:04:47
Ok good progress i say.


Im working in the Surrounding terrain and the Random Tool.. wich is pretty good. I wonder who is Azreal64, PR forums, who posted a Tutorial about the Random tool. I wonder.. you are Azreal 64, Azreal heheh.

Alright.. i only took this pic... wich is old. Showing nothing but the greatness of Italy.

It seems that the UK its pretty Doomed. Italy has more vehicles than the Brits. Gotta keep an eye on that.

(http://screenshot.xfire.com/screenshot/large/e340feb4da4d0951fbb12951d577d2df63032328.jpg)

(http://screenshot.xfire.com/screenshot/large/ab8480af3678e2b3d1eb6269ac8125216ed93372.jpg)


I gotta get rid of that "La Partida empezara cuando se unan 1 Jugador"
Title: Re: [WIP] Battle of the Camps
Post by: Sir Apple on 09-04-2009, 04:04:23
Sky looks nice  :).
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 09-04-2009, 04:04:47
And IMO will look awesome when i make the Lightmap.
Title: Re: [WIP] Battle of the Camps
Post by: corsair89 on 10-04-2009, 13:04:35
Your map looks promising. That's just a pity that static tanks don't work, I found this to be a very good idea.
Title: Re: [WIP] Battle of the Camps
Post by: Ts4EVER on 10-04-2009, 15:04:27
You could try to wall them in with sandbags to make them static.
Title: Re: [WIP] Battle of the Camps
Post by: Fuchs on 10-04-2009, 16:04:35
Yes, that is an idea actually. But if you place them straight up it will have a change to escape. Make a small hole in the ground place the tank in it and place sandbags around it like this: / tank \
Maybe that will do the job. I hope.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 10-04-2009, 19:04:46
Hmm.. sadly it wont. Azreal said "you can" but i cant. Right now i dont have pics of these experiments.. sadly. But well.. thats a little thing.. i can hear the n00bs sayin "This map socks gimme karkand" but i will do my best.
Title: Re: [WIP] Battle of the Camps
Post by: Moku on 10-04-2009, 19:04:15
This looks interesting idea for a map and I defintely like that sky you chooced Torenico! I have soft spot for Italians and their poor tanks so I can't wait to play this one.

Keep up the good work. :)
Title: Re: [WIP] Battle of the Camps
Post by: Fuchs on 10-04-2009, 20:04:54
Hmm.. sadly it wont. Azreal said "you can" but i cant. Right now i dont have pics of these experiments.. sadly. But well.. thats a little thing.. i can hear the n00bs sayin "This map socks gimme karkand" but i will do my best.
What are the test results Tor? Hehe it's starting to sound like some chemistry experiment. What happens when you enter the tank?
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 10-04-2009, 22:04:47
Well, tank spawns and it starts to "jump".. so its kinda buggy and doesnt works properly. Tank is ok but hes out of the "spot".

You will see.. the M13/40 is damn stronger!
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 15-04-2009, 00:04:20
Project on Hold.
Title: Re: [WIP] Battle of the Camps
Post by: azreal on 15-04-2009, 01:04:26
Project on Hold.

don't tell me its b/c of that PR mapping contest?
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 15-04-2009, 03:04:38
Nope.

It because im short of time now.. i will continue this map this weekend.
Title: Re: [WIP] Battle of the Camps
Post by: Slayer on 16-04-2009, 00:04:35
Wow, I totally missed this, but I'm impressed! Good job, torenico! I don't know anything baout mapping, but I do know something about testing shit, so if you need one more, I'm ready!
Title: Re: [WIP] Battle of the Camps
Post by: VonMudra on 17-04-2009, 05:04:07
Wow, I just caught this too...great work Tore!!! :D
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 17-04-2009, 06:04:12
Ye thanks guys.

Well.. reality SUCKS.. i gotta work on the "Surrounding Terrain"... Wich sucks.. but i wont let any FH'er to play whit a Map where the surrounding terrain or outside the combat zone is a big sea of a green terrain.

Well.. this is almost over.. theres some things to do.

Push mode wich is really hard. Maybe a Dev can help here?
Terrain tweaks.. minors.. the random tool did some shit and the vehicles hurts themselves whit the ground..
Surrounding Terrain.. i dont wanna talk about it
Lightmap.. Same as above.
Secret Lafette
Kits... tons of Kits.


And maybe some fixing in the Spawn points.. sometimes, the Bf2 engine decides to give u a hard time.. and u spawn under the Bunkers.
Title: Re: [WIP] Battle of the Camps
Post by: VonMudra on 17-04-2009, 07:04:05
LAFETTE!!!!!!!!!!!!!!!!!!!!!!!!! WHERE! O__O
Title: Re: [WIP] Battle of the Camps
Post by: azreal on 17-04-2009, 12:04:46
Quote
Well.. reality SUCKS.. i gotta work on the "Surrounding Terrain"... Wich sucks.. but i wont let any FH'er to play whit a Map where the surrounding terrain or outside the combat zone is a big sea of a green terrain.

You will love me after you get this to work.
http://forums.gamestrafe.com/network/battlefield-2/modding/30072-increase-brush-size-past-s-limits.html
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 18-04-2009, 04:04:49
Quote
Well.. reality SUCKS.. i gotta work on the "Surrounding Terrain"... Wich sucks.. but i wont let any FH'er to play whit a Map where the surrounding terrain or outside the combat zone is a big sea of a green terrain.

You will love me after you get this to work.
http://forums.gamestrafe.com/network/battlefield-2/modding/30072-increase-brush-size-past-s-limits.html

Oh god!! thats awesome dude! thanks

About the Lafette.. i dont think it will happen but.. hey! Easter Eggs are fun!
Title: Re: [WIP] Battle of the Camps
Post by: Schism-RvtL on 18-04-2009, 13:04:12
You can use bftpaint to texture the surrounding terrain as explained here http://bfeditor.org/forums/index.php?showtopic=6916.

It’s better not to rely too much on the surrounding terrain because they will never look as good as the normal terrain. Which IMO undermines their only purpose.

And I think you’re missing the point of an easter egg… ;)
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 19-04-2009, 05:04:56
Oh god! i have a super idea for a map.

I discovered the Ships.. and the Lifeboats. Well, i know the current FH2 Carrier is movable.. it has 4 Swordfish.

I would like to make something like Op.Husky now hehe.. we got ships, carrier, landing boats.. WOOOW!

But i think i will stop this project and concentrate in the new one. This one is boring.. i mean.. im sick of the Saving times :P..

Maybe i can make the 2 maps at the same time?

Schism-RvtL: Thanks dude :D

Azreal: I wonder why,, but i that progra doesnt works.. it doesnt open BF2Editor.
Title: Re: [WIP] Battle of the Camps
Post by: kettcar on 22-04-2009, 13:04:24
Nice Map, thx for the Pics. I hope we see more soon ;)
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 26-04-2009, 06:04:02
I may upload a beta for a few members.

I will select 8.. all of them will get the Map If they want.


Progress is slow for now.. i just installed FH2.

A question... to Fenring (If he even checks this thread haha), Toddel or Azreal.. what happens if i do the Lightmap now?.. i mean.. i can re do it later?

About the minimap.. jesus.. i need it now!.. but no idea about it.
Title: Re: [WIP] Battle of the Camps
Post by: azreal on 26-04-2009, 06:04:53
Yea, lightmaps in BF2 can be re-done as much as you want, as they are seperate from the texture files unlike in BF1942.

As for minimap, when you have the move tool selected in the "Level Editor" on the right column there should be a button that allows you to render the minimap. Its under "Minimap" or something and its labeled "Show".
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 26-04-2009, 07:04:50
Yea  i knew that about the minimap.

Shows the terrain and the road.. but doesnt shows the houses or other statics.. strange?

Pics pics piics!

(http://img14.imageshack.us/img14/2835/wip20.png)

(http://img24.imageshack.us/img24/2094/wip21.png)

(http://img4.imageshack.us/img4/2061/wip22.png)

(http://img4.imageshack.us/img4/7019/wip23.png)

(http://img14.imageshack.us/img14/1206/wip24.png)

(http://img22.imageshack.us/img22/8272/wip25.png)
Title: Re: [WIP] Battle of the Camps
Post by: corsair89 on 26-04-2009, 14:04:28
Do you have an overall view of your map ? I can't really see how the whole map looks like.

I hope you'll finish it before moving to a new one, it looks great  ;)
Title: Re: [WIP] Battle of the Camps
Post by: Fuchs on 26-04-2009, 22:04:44
Looking good Tor!  :) Like the defensive lines.
Title: Re: [WIP] Battle of the Camps
Post by: Schism-RvtL on 26-04-2009, 22:04:25
How to make a proper minimap:
http://bfeditor.org/forums/index.php?showtopic=10926

FH2 standards for a minimap:
http://fenring.bf1942.cl/tutorials/mappingstandards.php
(scroll down)

I don’t think you need to generate lightmaps for the objects if you are still working on the map. Lightmaps for the terrain will make a bigger difference and takes about 10 minutes (medium quality).

Are you going to add undergrowth and overgrowth to the map?
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 26-04-2009, 23:04:11

Are you going to add undergrowth and overgrowth to the map?

Thats my main question.. i think im going to add them, but i will give the map to some members so i can recive feedback and say if the map needs undergrowth or overgrowth.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 28-04-2009, 06:04:52
Bad news.

Maps not working again.. trying to fix it.

I think it doesnt works because..

PR Installed.. i dont think thats the main problem.. but it stopped workin when i installed it.

Red Reality or Porject Red Storm PR minimod.. i am working on it so i need it.

BF2 Assault Mod.. i think that messed up my Mods folder.. or i messed it up by myself?


I've confugred BF2 Editor to work whit PR, i did some stuff and for some reason PR is all grey.. well.. i think a new install of BF2 will solve this i guess
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 03-05-2009, 00:05:13
I noticed everything is fuckd up when i loaded this dead project.

Vehicles are dug in the ground.. map still crashes. Im doing vague intents to save this... if you see that this thread is Closed.. is because this map never made it.
Title: Re: [WIP] Battle of the Camps
Post by: Slayer on 03-05-2009, 14:05:53
I sure hope you'll be able to salvage it, torenico.
Title: Re: [WIP] Battle of the Camps
Post by: Ts4EVER on 03-05-2009, 23:05:10
Too bad... how do you manage to screw up your maps all the time?
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 03-05-2009, 23:05:53
dunno.. dunno wth is going on..
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 25-05-2009, 04:05:31
Would someone.. like to fix this.


By someone i meant someone. Dont let ma baby die, well its not dead but, it just doesnt open in game, like in the early test.
Title: Re: [WIP] Battle of the Camps
Post by: Schism-RvtL on 26-05-2009, 11:05:41
At what percentage does it crash while loading or what error message do you get?
It could also help to list the things you modified since the last time the map worked.
Title: Re: [WIP] Battle of the Camps
Post by: Fenring on 26-05-2009, 13:05:38
Add me on MSN and ill see if i can fix it.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 27-05-2009, 02:05:59
At what percentage does it crash while loading or what error message do you get?
It could also help to list the things you modified since the last time the map worked.

i cant remember quite well, but i think it was a couple of Mg's. Crashes in 16% or around that, just no errors. I think i had this problem back whit my first vBF2 map, it was something whit the Init.con


Add me on MSN and ill see if i can fix it.

Ok, nice, thanks :) Let me deal whit something whit the MSN and ill add you
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 30-05-2009, 01:05:29
i havent been able to open the MSN, i got a sync error.

IF you have Xfire..
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 31-05-2009, 19:05:47
Got you on MSN fen.

Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 06-06-2009, 23:06:56
Hell yeah.

Thanks to Fenring, now i can continue this map.

Now, BF2Editor needs some fixing..


When im done, i will post some pics.
Title: Re: [WIP] Battle of the Camps
Post by: Slayer on 07-06-2009, 00:06:08
Good news!
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 20-06-2009, 18:06:25
Just working around whit the Village Statics, but thats nothing important now.

Im also working, on the "Surrounding Terrain". And taking pics of that its not important too.

But well, i took 3 pics of the "Checkpoint".. or the Matilda Grave.

I love this Bunker, you just have a small reticle and you can see the whole area. Its awesome for an Experienced Rifleman or a SMG.

(http://img44.imageshack.us/img44/2756/screen009.png)

Just tell me one thing, the "hills" on the Left and Right Side. They should have a different Texture, but wich?

(http://img32.imageshack.us/img32/631/screen007.png)

And the Checkpoint
(http://img30.imageshack.us/img30/6338/screen008c.png)




Tips for Checkpoint

Checkpoint is the Easiest place to defend. It has many Bunkers, some AT Guns and Tank Traps. The Italians will have the bring Armor from the Mainbase and place Mines in the Entrance.

1: The Italians have an Advanced Trench 200 Meters from the Flag, use it. It has a Breda and you can stop Soft Vehicles from there. A good place to delay the British Advance.

2: The Checkpoint is a strong position, i recommend: An "Tamwork" style squad have to defend it. I recommend, SMG Soldiers in the Bunker whit the little Reticle, AT Soldeirs in the trench, ready to ambush the Tanks.

3: This position needs tanks, but not many. The tanks would have to show up in the Hills or in the Village. Here, i recommend the Italians to send 2 L6/40 and one M13/40, maybe whit the Semovente. This last tank, would have to bein the Checkpoint and the Hill. I recommend the Tank Commander to stay in a "Static Position" or "Ambush Position" for a while, since the Tank Cannon cannot move fast and its a Tank Destroyer.



These are the Basic Tips. More to come for different flags.



And sorry for the Big Size Image, where are the spoilers  ;D
Title: Re: [WIP] Battle of the Camps
Post by: Xp_killz on 20-06-2009, 19:06:10
this looks realy cool dude, like the description of the frontline trench shounds like a killer' asalways keep up the good work and as for the hill texture i am not to shure, i didnt get that far when i trued map makeing in FH1
Title: Re: [WIP] Battle of the Camps
Post by: Fenring on 21-06-2009, 10:06:44
Theres a program called Bf2HeightmapGenerator, it mirrors your primary terrain as surrouding, imho you dont need to model surr terrain often, just in very special cases.
Title: Re: [WIP] Battle of the Camps
Post by: Natty on 21-06-2009, 12:06:45
To make trenches blend with terrain:

-Open the trenches texture in photoshop
-Paste in the detail texture you use for sand in to the field where the skirt is (it is the top texture on that sheet)
-paste another layer with the colormap you use on sand
-use blendlayers to mix these two nicely
-rename it _yourmap.dds
-suffix in init "yourmap"
-edit lightsetting so the static blends with the ground next to it
-pack your mod before looking in game.

(if you want Editor to show you this texture, overwrite the original trench txture in FH2 with your edited one)
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 21-06-2009, 20:06:12
Oh,.. you mean the Trench "Dirt" or Skirt. Hmm, sounds good, but i have no Photoshop skills or any Photoshop around  ::)

I might change that Terrain, i mean, it has some Black Patches. I think is the El Alamein Terrain.
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 11-07-2009, 20:07:51
Map may be ready for testing in a few days, and WIP release next week if my BF2Editor is fixed :)
Title: Re: [WIP] Battle of the Camps
Post by: Krätzer on 12-07-2009, 14:07:26
nice =)
Title: Re: [WIP] Battle of the Camps
Post by: Stonechater on 03-08-2009, 20:08:18
When will we be able to see it on hslan?  ;D
Title: Re: [WIP] Battle of the Camps
Post by: Torenico on 06-08-2009, 05:08:39
When will we be able to see it on hslan?  ;D


No Words for that... maybe... sometime after normandy..