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General Discussion / Re: Smaller maps?
« on: 18-05-2016, 00:05:11 »I believe to reason for Africa first was that the amount of statics and detail needed on maps was much less, thus making it an easier start point for the first release.It was, but that first release was disappointing for people coming straight from FH1 with its huge amount of theatres, maps, vehicles, weapons and pure fun. FH2 had a handful of wide open desert maps, anti-tank rifles as the AT class when we were used to fausts and zooks, no ships, barely any planes... FH2 was very dull in comparison to the original. And then it took a long, long time for new content to come. Almost all the people I used to play FH1 with got bored of FH2 quickly, NA and Euro alike. It killed the numbers and they mostly never came back. I was sick of playing the same few maps too by mid 2008 and ditched it for RO for a year or so but something drew me back to FH eventually.
Gaming has changed massively in the last few years though and I think that far from declining there's big potential for games like FH to grow now. A few years back you had to buy a copy of an outdated game to play it, and you couldn't demo FH before you spent your money on BF2. But now BF2 is free, FH2 has a slick updater and masses of polished content... just needs to be promoted to the right people and there could be many more players trying it out. Being niche can be a positive today in gaming, as long as the whole thing is free... people love free. There's still nothing of this quality where you can get 100 players blasting around a WW2 map - FH2 is in a league of its own.