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Messages - Al Rhino

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1
Suggestions / Re: My option after play FH2
« on: 06-12-2010, 19:12:13 »
1. Bullet hit wall/ground sound like whip. not too nice when hear it
That's not an impact sound, it's the sound that bullets make when they pass nearby.
2. Why almost all map when ally have tank to rush and bazoka in menu, german not have panzerschreck in menu? german need search it and have limited number. Really not fair.
The Panzerfaust may only have one shot, but first it's more powerful that the bazooka and second Germans get a rifle, while the Americans only have a pistol. Sounds pretty fair in my opinion.
3. Jump too short. Even short wall is hard to jump it. Make jump a little more high.
4. Please make when run then jump then prone available.
This will probably make lots of people here want to kill you.
5. Since when machine gun can damage armored vehicle? Please change that
They can damage lightly armoured vehicles in the game, because they can in reality. Simple as that.
6. AI for bots not too aggressive to capture flag.
I don't play with bots as I find it ridiculously boring, so I can't say anything about that. Why don't you play online, too?
7. Make tank can't capture the flag
Why?
8. can you give shortgun for engineer?
Forgotten Hope is a mod that tries to stick as close as possible to reality concerning kit loadouts. You wouldn't have found many engineers equipped with shotguns during World War II, so it's gonna stay a pickup kit in the game.

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Suggestions / Re: "Role play" tournament?
« on: 05-12-2010, 21:12:38 »
Alright guys, I'll open up a forum and open up an advertising thread in the Clans and tournaments section once it's ready. Anyone who's interested is welcome to join up and things will be discussed there.

3
Suggestions / Re: "Role play" tournament?
« on: 05-12-2010, 18:12:02 »
it might be fun but I just don't have the time or motivation to do more than pop into a game of Fh2 once a weekend or so.
Then you're not part of the audience, which would be those who already have been playing in tournaments or those who are in search of highly organized tactical gaming.

4
Suggestions / Re: Reduce prone-deviation
« on: 05-12-2010, 14:12:26 »
I'm with djinn on this one. The problem is not that it's unrealistic per se, but that it's lasting too long. As said before, there are situations where you don't go prone to avoid fire but to engage an enemy at long range and in these situations it's overly annoying to have to wait that long until the crosshairs close. I don't see why so many people insistently ignore the fact that when actually planning a shot, it shouldn't take that long to get ready IRL. You go down on your knees, then on your elbows, align your sights, voilĂ . We even had a guy with real life experience in this affirming it. So why does everyone keep on bashing those who are for adjusting it and accusing them of being dolphin divers? All we're asking for is reducing the duration, it would still hold off dolphin divers and enhance gameplay for those who use it to take long range shots (as I do).

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Suggestions / Re: "Role play" tournament?
« on: 05-12-2010, 14:12:22 »
I'd sure be willing to contribute to such a thing, but it couldn't be run by one man only. People with web and graphic design experience would be needed, as well as players who have been leading units in tournaments before. I am actually one of those, but that's obviously not enough. Administrative tasks I'd volunteer for would be structuring the forums and companies, creating information threads, writing texts and such things. So, as I said before, if there's anybody else willing to contribute, feel free to contact me.

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Suggestions / Re: "Role play" tournament?
« on: 05-12-2010, 06:12:18 »
I know this has nothing to do with the mod itself, but obviously this is the place where most players can be reached.

As I said, I am aware of the fact that PRT is pretty similar to what I described, but I like the WWII scenario a lot more.

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Suggestions / Re: "Role play" tournament?
« on: 05-12-2010, 05:12:49 »
Fantastic idea, 'tis something I've thought of quite a lot as well. I'd love to join it, though I'm not sure exactly how much is feasible. For example the only two tanks rule, that might require some restructuring of the map. But the rest seems within reasonable boundaries. If it is ever organized count me in.
You got me wrong there, I said one or two tankers in every platoon, which would be the individual units. So there's no limitation in numbers, but every unit had a tanker (and not just any tanker, but their very own who they know very well) in their Teamspeak channel. I've made the experience that it makes communication between infantry and tanks a lot more complicated if all the tankers are in a seperate Teamspeak channel. As tanks are there to support infantry and coordination between the individual tanks is hardly to not necessary, this would make a lot more sense to me. The infantry could scout the area and report enemy armour, then the tank leaves his cover to engage, just one example. Providing a base of fire during assaults is an important thing, too.

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Suggestions / "Role play" tournament?
« on: 05-12-2010, 04:12:20 »
Hey there guys,

This is my first post on these forums, but I've been playing Forgotten Hope for more than six years now and I've been a member of Forgotten Honor since the very first campaign, so I know what I'm talking about here.

During all these years I have wished for a tournament that strives for simulation rather than being "just" a gaming community. I know we have F|H and BFE-WaW for those of us who like tactical gaming, but I'd like to see a more, let's say, radical implementation of military structures, tactics and communication. I'm not quite sure how to explain myself thoroughly, so I'll just write down my ideas, some are more profound, some less, but I hope you get an image of what I mean.

What I have in mind is a tournament with two companies, not divisions, because this military unit conforms the actual size of tournament "armies". According to this, the highest ranking officers are a Captain and his staff members. The individual units are platoons, led by Lieutenants. There are no seperate armoured units, but there are one or two tankers in every infantry platoon. This should improve infantry-armour cooperation dramatically. Only air force has its own unit.

What I find most important concerning ranks is that they should actually matter. Private should be the highest possible rank for anyone who doesn't want obligations. Every NCO or CO rank, be it Corporal or Captain, must be earned and requires commitment and taking over responsibility, including, for example, moderator status in the units forums. This automatically means respect for higher ranks, as promotions are hard to achieve. Also only very experienced members should be allowed into NCO and CO ranks. Talking inadequately to a superior on the forums or ingame is punished consistently.

To make sure only motivated players join the tournament, signups are opened and closed similar to the PR tournament. Inactive players or those who don't show enough commitment are REMOVED in order to make room for new recruits.

Another idea that would enhance the realistic experience in my opinion would be chosing real names instead of gamer aliases (for example: Pvt. Johnston). This is just cosmetics but I'd like this a lot on the forums and ingame.

New recruits must go through bootcamp, where basic techniques are teached. This doesn't need to involve real training methods, as obviously they don't apply to the game. But things that are useful ingame like shooting on targets moving horizontally, cover usage, shouting out enemy units, squad strategies for close quarters combat et cetera. There are standardized methods to test the members' skills and bootcamp is supervised by staff members. Tankers and pilots must go through special trainings and tests.

Battle intervals are two weeks or longer. This leaves more time for preparations and probably more players will be willing to sign up as not too many people want to spend a whole weekend's night in front of the computer. A general strategy is worked out by the staff and handed over to the platoon commanders. This also involves kit and vehicle assignments. The platoon staffs then develop the strategies for their individual objectives in detail, which means, for example, attack stages or individual defensive positions and kits. These strategies are tested under realistic conditions by other platoons taking over the enemy role during the trainings.

Communication is adjusted to military standards, as long as it increases effectiveness. No unnecessary talk on the radio.

I think this was all that was on my mind for now. Much of this has by now been realized by the Project Reality Tournament, so there is a place to go, but I like the WWII scenario a lot more than modern ones. I'd like to know if there's an interest for such a highly organized "role play" tournament and if there would be people willing to contribute to it.

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