Author Topic: FH2.15 and BF2 1.5  (Read 22783 times)

Offline Admiral Donutz

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Re: FH2.15 and BF2 1.5
« Reply #75 on: 03-09-2009, 00:09:20 »
Can't say I care about 1.5. Mostly consists of useless crap....


FEATURES
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- Additional support for Windows Vista.
Meh, I have XP but I suppose it's useful for Vista users.  

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- Added Highway Tampa as a required map.
Useless. I don't play BF2, never did, never will....

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- Added a new map called Operation Blue Pearl.
Useless. I don't play BF2, never did, never will....

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GAMEPLAY TWEAKS
- Changes made to both the J10 and F35B to make them more balanced. Please note that the J10 is a superior dogfighter to the F35B and as such these two aircraft will never be equally matched.
Useless. I don't play BF2, never did, never will....

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- AA targeting tweaked to make it more effective.
Useless. I don't play BF2, never did, never will....

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- Added checks to prevent "runway grieving".
DOn't know what the hell this is suppose to mean. Doesn't sound like a new code that mods could use (or not use before) so... probably useless.

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- Various changes made to prevent cheating.
Depends on if they are changes to the source code to prevent cheating or not... ain't specified...  guess it's useful unless proven otherwise.

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- Tweaked the hit detection, hits will be more accurate to the model.
Mods (FH) have their own model so this is useless unless they tweaked the hit and network coding...

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- Added support for the Novint Falcon controller.
LOLOLOLOLOL

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- Added Widescreen support
Useful I guess ( I heard it's propper widescreen support?)

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- Added Euro Force and Armored Fury as free to play content for all Battlefield 2 players.
Don't care, only play mods (FH2). Hell it kinda stinks as this patch is much to large.

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- Allowed BF2.exe to use more than 2Gb RAM
Nice I guess, though I have 2GB ram...

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2Gb RAM    - Occasional connection drops after being on a server a couple of minutes - Fixed
Useful

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- Prevented use of mouse wheel to provide speed boost to vehicles
Huh?? Must be a BF2 thing? Useless....

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- Prevented use of mouse wheel to exploit parachutes
As above, huh? Don't know how BF2's shutes work and how much it matches FH2... might be either useless or useful... do FH2 shutes have (had) this exploit?

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- Players can now pass claymores by going prone
Don't care, mods already had this anyway.

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- Added Battlefield 2142 style prone deviation (going prone will now cause reduced accuracy for a brief period)
Nice.

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- Fixed the issue where picking up a players kit would cause CTD
Nice.

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- Updated ch_gas_station collision mesh on Dragon Valley to be consistent with other gas station buildings
Don't care

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- Fixed the issue where MEC artillery piece on Operation Clean Sweep changes to the USMC's control when they capture the Airfield flag
Don't care

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- Updated the Challenger2 HUD to show the correct icon instead of the M1A2 HUD icon
Don't care

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- Changed a PLA FAV to MEC FAV on Road to Jalalabad
Don't care

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Tweaked the artillery respawn time on Dragon Valley for to 360 seconds as other artillery uses
Don't care

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- Included a delay after weapon switch for the Bizon (PP-19) to 0.666
Don't care

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- Updated the F35B's lock delay to 1 second instead of 1.5 seconds to match other aircraft
Don't care

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Changed the Humvee camo on Taraba Quarry to be the correct design
Don't care

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- Increased the splash damage of the UH-60 (Black Hawk) guns from 0.25 to 1.5
Don't care

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- Updated the G36E HUD to react the same as other weapons during sprint
Don't care

Source: http://tech-reviews.co.uk/news/battlefield-1-5-patch-released/

Not mentioned:
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DOn't need to have CD in drive to play, uses sucU-Rom though...
I already use a cracked exe to play my legal copy of BF2 without CD. DOn't care about this no CD support really.. would be nice but FU securi-rom. I hate that, I try to avoid it like the plaque. A reason to hold the patch off till I have no other choice

Conclusion:
Some good features:
- Widescreen support
- Some exploit fixes (source code related I'd assume or it would be useless)
- propper prone and fire delay as in all other BF series games
- Vista fixes
- Above 2GB support
- connect and pickup kit discconection issues, nice.

Useless features:
- shitload

Pure evil:
sucurom. FU!

Disappointment:
- Alt-tab issue introrduced
- weapen magazine issue (1000 cap)

Remaining issues:
- What's the status on the various shader/graphic issues that were introduced a while back. Any fix for that from Dice or Nvidia?

Edit: Apparantly the final release is SucU-rom free. Excellent!
« Last Edit: 03-09-2009, 00:09:55 by Admiral Donutz »

Offline K.Cower

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Re: FH2.15 and BF2 1.5
« Reply #76 on: 03-09-2009, 00:09:40 »
How will U avoid SecuRom, if all servers (FH2 in future) will be 1.5?
Cook the Crack or what?  

Edit: Nevermind...


« Last Edit: 03-09-2009, 00:09:29 by Kurt_Cower »
Sinn Féin

Offline theUg

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Re: FH2.15 and BF2 1.5
« Reply #77 on: 03-09-2009, 00:09:38 »
They won't do (for 2.15).  It's unnecessary. "Hslan" stay as it is - on 1.41 til' release 2.2
It’s unnecessary if you only play FH2. There are plenty BF2 haters here (weird, without DICE, they wouldn’t even have gameplay model that we all love), but there are still plenty of people who play vanilla and/or, other mods. I too shall update as soon as PR releases the hotfix.

The last thing this mod (or any other) needs is to needlessly split its small player base because of incompatibility issues. Everyone should be on the same page.

So, then, nobody is willing to give up when 2.2 will be out, but there has to be some sort of ball park. If it’s couple weeks, we can wait, if there’s still months of waiting, then absolutely there should be a hotfix.


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Offline Professor Anthrax

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Re: FH2.15 and BF2 1.5
« Reply #78 on: 03-09-2009, 00:09:15 »
They won't do (for 2.15).  It's unnecessary. "Hslan" stay as it is - on 1.41 til' release 2.2
It’s unnecessary if you only play FH2. There are plenty BF2 haters here (weird, without DICE, they wouldn’t even have gameplay model that we all love), but there are still plenty of people who play vanilla and/or, other mods. I too shall update as soon as PR releases the hotfix.

The last thing this mod (or any other) needs is to needlessly split its small player base because of incompatibility issues. Everyone should be on the same page.

So, then, nobody is willing to give up when 2.2 will be out, but there has to be some sort of ball park. If it’s couple weeks, we can wait, if there’s still months of waiting, then absolutely there should be a hotfix.

Agreed

Offline Lobo

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Re: FH2.15 and BF2 1.5
« Reply #79 on: 03-09-2009, 00:09:47 »
Nobody will wait months around here

Offline Professor Anthrax

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Re: FH2.15 and BF2 1.5
« Reply #80 on: 03-09-2009, 01:09:49 »
Nobody will wait months around here
Hallelujah  ;D

Offline Hockeywarrior

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Re: FH2.15 and BF2 1.5
« Reply #81 on: 03-09-2009, 01:09:54 »
Nobody will wait months around here
And waiting for the crush....

So, the release won't take more than a month? lol you said we won't wait "months" plural so there for FH 2.2 will be released on October 2nd 2009! 100% guaranteed.

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Offline Ekalbs

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Re: FH2.15 and BF2 1.5
« Reply #82 on: 03-09-2009, 01:09:32 »


Quote
- Allowed BF2.exe to use more than 2Gb RAM
Nice I guess, though I have 2GB ram...



lol i have had this since i fixed the toolbox :p
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Offline HappyFunBall

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Re: FH2.15 and BF2 1.5
« Reply #83 on: 03-09-2009, 01:09:57 »
If 2.2 were months away they would probably release a hotfix for BF1.5. They are not doing that though, instead we are told to sit tight until the release of FH2.2.

That speaks volumes on how close they think they are.

Offline Hockeywarrior

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Re: FH2.15 and BF2 1.5
« Reply #84 on: 03-09-2009, 03:09:23 »
If 2.2 were months away they would probably release a hotfix for BF1.5. They are not doing that though, instead we are told to sit tight until the release of FH2.2.

That speaks volumes on how close they think they are.
as I said ... *waiting for the crush*

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Offline LtJimmy

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Re: FH2.15 and BF2 1.5
« Reply #85 on: 03-09-2009, 03:09:35 »
Nobody will wait months around here
And waiting for the crush....

So, the release won't take more than a month? lol you said we won't wait "months" plural so there for FH 2.2 will be released on October 2nd 2009! 100% guaranteed.
Oh this is a simple crush: It won't take months... It will take years!
BWAHAHAHAHAHAHA!
Okay I've had my moment.

Offline Specht

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Re: FH2.15 and BF2 1.5
« Reply #86 on: 03-09-2009, 03:09:29 »
Can't wait to take a Focke Wulf for a ride ;D

Offline AncientMan

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Re: FH2.15 and BF2 1.5
« Reply #87 on: 03-09-2009, 03:09:30 »
Good to hear that you fixed your problem :D

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Re: FH2.15 and BF2 1.5
« Reply #88 on: 03-09-2009, 08:09:39 »
Kind of a pain of the ass, not because I can't play BF2 (Because it's terrible) but because I can't play other mods like EoD2 or this weird Knights and Barbarians mod.

Offline NoCoolOnesLeft

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Re: FH2.15 and BF2 1.5
« Reply #89 on: 03-09-2009, 09:09:05 »
One or two alpha channels might be bugged because they changed the TV missile crosshair/HUD. My guess is this had a knock on effect with the others. Why, or how, I don't know. But like I explained earlier, the Chinese AA HUD is borked, but all the others seem fine.

Found another fun bug last night - flashbangs cause your screen to flicker. Badly. And I mean really bad.

I just hope this problem doesn't pass on to the mods.

Can any of the devs confirm that FH2 has it's own hit-detection, or is it just the same as vBF2? The one thing that stands out for me in this patch is the massive difference between hit detection in vBF2 1.41 and 1.50. You'd have to play it to believe it.