Author Topic: What's your favorite map?  (Read 4250 times)

Offline Slayer

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Re: Whats youre favorite map?
« Reply #15 on: 06-07-2009, 13:07:21 »
Can I say this? ... aww I'm gonna say this... I'm just gonna come right out and say it...

I'm getting a bit bored of the current maps.

I know what you mean, yet I still seem to enjoy a good night of gaming. For example: a few nights back I played Siege of Tobruk and Crete and both maps were played out very, very badly by axis. Since I was axis, I wasn't enjoying the game.

Yesterday night I was playing Supercharge and Mareth Line as allies and both squadplay and teamplay were good. I really liked the way allies capped both Tells and Sidi on Supercharge quickly and then fought out the match, repeatedly capping and losing Ghazal Station. Then afterwards Mareth Line was played out very well too, capping all flags but the Gabes ones, surrounding the remaining axis forces in the town.

Unluckily, my game crashed when playing Tunis.

Oh, and I must add that I really like Supercharge lately too. Attacking or defending Tell el Aqqaqir is epic.

Offline THeTA0123

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Re: Whats youre favorite map?
« Reply #16 on: 06-07-2009, 14:07:58 »
El ala, Supercharge, mareth, fall of tobruk and tunis are still maps i always look forward to

Especialy mareth and FoT
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Offline Professor Anthrax

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Re: Whats youre favorite map?
« Reply #17 on: 06-07-2009, 20:07:13 »
My favorite maps are Fall of Tobruk, Giarabub and Sfakia. Fall of Tobruk is always such an epic battle. And it's hard not to appreciate that awesome fortress city that is giarabub. Sfakia especially has withstood the test of time. It was in the original 2.0 release and I still find it both beautiful and fun to play.

Offline Eat Uranium

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Re: Whats youre favorite map?
« Reply #18 on: 06-07-2009, 23:07:48 »
Favourite map for what?  For a particular task, I have different maps that I like the best.

I think Gazala is the best for tanking; Fall of Tobruk, Gariabub and Skafia for urban combat; Crete for general infantry fighting; Mareth Line for combined arms; and Hyacinth just for the atmosphere.

Having said that, I would gladly play any map - except for Aberdeen.  I hate that map for 2 reasons: one is that it is bland and cringe worthy; the second is that it is before FoT in hslan's map cycle, so disconnecting for it means I miss my upmost favourite 9 times out of 10.

Offline Ts4EVER

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Re: Whats youre favorite map?
« Reply #19 on: 07-07-2009, 02:07:57 »
Wall of text time. Instead of just posting my "favourite" I will give a short review and comment to EVERY map currently in the build (brace yourself).

Bardia
This map was never announced and apparently ended up in the 2.0 build on very short notice. Many have commented on its allegedly inferior looks, however, I don't think it's that bad, although the map stands out a bit in term of style (perhaps because of the overuse of those little palm like plant thingies). The gameplay is fast, tactical and reasonably balanced. The central theme is hunting down the heavy australian tanks in the confined spaces of the city. One point of critic from my side is the small size (might even be the smallest map in the build?) that often leads to an "all cap" situation, cutting short the round. But over all a most enjoyable map.

7/10

Siege of Giarabub
A map that has seriously earned a special place in my heart. It's labyrinthic interior and the apparently limited combat area conceal the fact that this map is extremely well thought out. If you play it the first time it is hard to see it as more than a series of bottlenecks, but the more you play it, the more you realise that this is:
a) the only map in FH2 with serious "vertical" gameplay
b) a perfect example of channeling players into the right direction without ending up with Tunis-like hose gameplay
Instant Fan favourite

10/10

Siege of Tobruk
This is a rather luckless map. Remember the days when everybody whined because the Germans got their asses kicked every round? Well, those days are certainly over, because now it's the Australians who are simply overrun here. The map sure has it's moments (especially with a good aussie squad) but also a lot of issues (bofors rape ftl). Graphically it's not too hot either.

4/10

Invasion of Crete
This map can be either terribly frustrating or completely awesome, hit or miss. I still maintain that there are too many Bofors. Once the Germans have a foothold, it is epic long range infantry fighting all the way. The flags are perfectly designed and ensure dynamic battles with lots of tactical options for a good squad. Many have said it looked "unfinished" but that's the price for high view distances like that.

5/10

The Battle for Sfakia
A splash of green color in sand yellow 2.0. Graphically among the best maps, vacation feeling par excellence. I don't think I know every corner or detail on that map, and I have played it since the first day of 2.0. The gameplay is fast, hectic and balanced, but sometimes degenerates into a flag hopping orgy. Then again, the map would probably not work without it's fast tempo.

9/10

Sidi Rezegh
Graphically among the best maps, but the balancing is seriously off. I have seen the Germans holding the airfield for the whole round and still lose. The fights on the airfield are awesome, but frustrating and pointless because of the balancing issues. Needs a rework.

3/10

Gazala
By far the best tank map, and the only one that really achieves a balance between infantry and tanks. The strange lighting and moonlike landscape make for a graphically spectacular map. The removal of Bir Hacheim in 2.15 was the right decision and "tightened" the map, making it much more action packed. 150th box is the single best flag in the mod period. I could attack and defend it for hours.

9/10

Operation Aberdeen
I hate this map. It's vanilla, frustrating for infantry and always takes waaayyy too long.

0/10

Fall of Tobruk
Clearly among the best maps in the mod. Graphically spectacular with varied gameplay. The height differences between streets give it a nice vertical quality at times and tony of custom buildings add to the overall awesomeness. Tank hunting in the ruins, clearing the underground tunnels, assaulting the church and sniping from the Admiral building are my personal favourite activities on this map. This is how an infantry map should look (and play) like!

10/10

Mersa Matruh
Many people don't like it, but I think it's really well done. It was the first map I ever played online. It's big strenght is its variety: tanks, infantry and planes all play important parts in the battle. Its big weakness are graphics. Especially compared to other city maps it just looks rather ugly, however it sports an impressive view distance. One might also argue that it is quite prone to spawn raping. The gameplay and balancing however are rock solid.

7/10

Alam Halfa
LAAAAAAAG. I lag on the first british flag (I think it's the static smoke). I think it favours the Germans to much, mostly because of heavy reliance on static AT-Guns. Because of the intricate push mode it's arguably the map with the most teamwork, but also the map with the most spawnrape, especially in the second line of defense. It's also one of those hugeass desert maps that scares of most of our newbs.

5/10

Operation Hyacinth
Many people don't like nightmaps. I do. What bothers me about Hyacinth is the weird layout of the city, which turns into a tunis-like rape-tube and is then mostly backcapped by exploiting. Not the way I picture a surprise raid. A more open layout would probably improve the map a lot. Also the Italian flags still have german names and pickup kits.

6/10

El Alamein
Prototype of the big open tank map. I think Gazala wins hands down in the same class, mostly because infantry is of more use. Although it is big, it plays out surprisingly linear and there seems to be less room for variation than on Gazala. The more modern tanks are a plus point and with a competent squad it is almost always good fun.

7/10

Supercharge
The first map ever to be announced... and a perfect example of push mode being done wrong. Lately the map always ended in boring stalemates, with the same flags being contested over for what felt like a good hour. There is simply not much variation. The terrain looks very unreal at times, especially those huge dunes between the flags, you almost expect rocket worms to shoot out there. Plus point are the well done flag zones, that always bring about some good fight, but even there variety is lacking.

3/10

Mareth Line
Much has been said about the Tiger. I never drove it (but I killed my first one last week) and it seems to be the biggest selling point of the map. However, let me name some more:
- tons of custom statics
- well balanced after 2.15
- strong focus on combined arms
On the other hand there is the god damn bunker flag with the weird spawn points and the totally immersion killing hinking assaults over the ridge and the smacktard camping for the tiger (only to be strafed to death repeatedly).

8/10

Tunis
The only thing putting this above Aberdeen are its graphics (which are awesome). The gameplay is simply frustrating and brainless: run die repeat. It feels like running down some endless tube only to be raped by the German MGs. Let's hope for the announced rework.

1/10

Offline sheikyerbouti

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Re: Whats youre favorite map?
« Reply #20 on: 07-07-2009, 03:07:54 »
 My absolute favourite has got to be Siege of Giarabub 16 or 32 player

Close second place goes to Fall of Tobruk as long as both teams know what they are doing. My only reservation with Fall lies in the fact that when the teams are inexperienced or imbalanced, the lack of an Allied uncappable mainbase makes for very short and frustrating games.

 I really liked Gazala when it included Forteresse Bir Hakeim but it was never utilized to its' full potential. I have a dream that some day, the 16 player version of Gazala will be modified to revolve around the heroic fight that the Free French fought there. The 32 and 64 player versions are great fun as they are but 16 player Gazala with only one flag to capture is kind of a spam-fest.

 The only map that I don't like would have to be Sidi Rezegh in 64 player version, the canalized battlefield and long distances to cover make for a very drawn out map at times, especially when people aren't fighting over the blockhouse that much. Alam Halfa 64 can also be boring but only when the Germans can't push past the front line of flags.
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Offline General_Henry

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Re: Whats youre favorite map?
« Reply #21 on: 07-07-2009, 10:07:31 »
Supercharge : Epic battles (especially defending as Germans) 

Siege of Tobruk : it's fun to be both sides, bully the British with panzers, or resist the panzers as British

Girabub : the great infantry map, especially with a lot of explosions.

Sfakia 16 : intense infantry battles

Alam Halfa : Epic Battles , whatever side is enjoyable

Offline Flippy Warbear

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Re: Whats youre favorite map?
« Reply #22 on: 07-07-2009, 13:07:19 »
Quote
Bardia
Many have commented on its allegedly inferior looks, however, I don't think it's that bad, although the map stands out a bit in term of style (perhaps because of the overuse of those little palm like plant thingies). The gameplay is fast, tactical and reasonably balanced.

7/10

It's butt-ugleh!


Quote
Siege of Tobruk
This is a rather luckless map. Remember the days when everybody whined because the Germans got their asses kicked every round? Well, those days are certainly over, because now it's the Australians who are simply overrun here. The map sure has it's moments (especially with a good aussie squad) but also a lot of issues (bofors rape ftl). Graphically it's not too hot either.

4/10

Whaaaaaaat? But SoT is absolutely fantastic on both sides. Even thought I admit I am an axis player, I still enjoy this on Aussies too as long as there are people playing and not monkeys. And graphically not hot? Meh, it has good looks.


Quote
Sidi Rezegh
Graphically among the best maps, but the balancing is seriously off. I have seen the Germans holding the airfield for the whole round and still lose. The fights on the airfield are awesome, but frustrating and pointless because of the balancing issues. Needs a rework.

3/10

Sidi Rezegh has some issues with the balancing, true, and it is being looked at for 2.2. But the gameplay of this map is pure awesomeness. I really enjoy this map, even thought it is so infantry based.


Quote
Operation Aberdeen
I hate this map. It's vanilla, frustrating for infantry and always takes waaayyy too long.

0/10

Im still waiting for the announcement of this map being either totally redone from scratch or removed from the mod...

Quote
Mersa Matruh
 Its big weakness are graphics. Especially compared to other city maps it just looks rather ugly
7/10

Why do people complain this map looks ugly while it aint ugly? It's less detailed, sure... but the graphics are good imho. But then again, everyone has their own taste, said Fluffy and kept licking his balls.


Quote
Operation Hyacinth
Many people don't like nightmaps. I do. What bothers me about Hyacinth is the weird layout of the city, which turns into a tunis-like rape-tube and is then mostly backcapped by exploiting. Not the way I picture a surprise raid. A more open layout would probably improve the map a lot. Also the Italian flags still have german names and pickup kits.

6/10

Originally there werent supposed to be that much of city fighting around because it was planned out as objective. But then the objective version of this map got changed to the 32p version which of course never gets played and the weight was put on the 64p "infantry mayhem" which puts me off. Variation is what we need and instead of having an excellent objective map, we have an "OK" infantry map.

Quote
Supercharge
perfect example of push mode being done wrong. Lately the map always ended in boring stalemates,

3/10

How would you do the push? Then again, this should go to the feedback forum instead.


Quote
Tunis
The only thing putting this above Aberdeen are its graphics (which are awesome). The gameplay is simply frustrating and brainless: run die repeat. It feels like running down some endless tube only to be raped by the German MGs. Let's hope for the announced rework.

1/10

Already been stated a good few times on these forums that Tunis has gone major overhauling for 2.2.

Offline von.small

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Re: Whats youre favorite map?
« Reply #23 on: 07-07-2009, 14:07:37 »
Wall of text time. ...

Nonsense <3 your post! Well thought out.  ;)
HadrianBT - Why the hell would "Germany" attack pigmy ppl??!!
Thorondor123 - I agree that people are not wearing enough hats

Offline sknight

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Re: Whats youre favorite map?
« Reply #24 on: 23-07-2009, 11:07:21 »
Pavlov's House in FH1, or whatever it's called. Got to be the most fun CQ map EVER created. The thrill of running through that house, which had enemies around it and on every floor was amazing. Also liked the modified Iwo Jima(bar 1918 abuse)

Offline elander

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Re: Whats youre favorite map?
« Reply #25 on: 23-07-2009, 12:07:23 »
 Sfakia

>Totaly!

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Offline GoldFingero

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Re: Whats youre favorite map?
« Reply #26 on: 23-07-2009, 13:07:27 »
Crete + Fall of tobruk + Giarabub = ;D

Offline THeTA0123

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Re: What's your favorite map?
« Reply #27 on: 23-07-2009, 17:07:23 »
Fall of tobruk.It is so nice seeing those German squads rush

and then you and Mister Thermos  ;D ;D

NjahahAHAHAHHAHAHHA  i totally lose it when i see that  ;D ;D
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Offline Cin3k33

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Re: What's your favorite map?
« Reply #28 on: 23-07-2009, 18:07:07 »
-Mareth Line 10/10- as for me only map when tanks and infantry can teamwork each other.
-Fall of Tobruk 9/10- fanstastic as 64 or 16, 32 is unballanced, brits have too easy.
-Supercharge 8/10- this map is just cool.
-Alam Halfa 7/10- I start to like it when germs capture 2nd line of defences.
-Hiacynth 8/10- love chevy runs and few secret passes.
-Crete 4/10- too many bofors, good map when germs have few flags.
-El Alamein 8/10-  when one side is holding all flags it is just boring, when you have to attack, great map.
-Siege of giarabub 10/10- Indiana kit!!! just great map
-Bardia 7/10- when brits ahve one good squad it is impposible to win as italiano
-Sidi rezegh 7/10- good when brits have tanks.
-Sfakia 8/10- biutyful map, love fights for monastery.
-Gazala 9/10- hurricane with 40mmm, I don`t need more.
-Mersa Matruh 5/10- just don`t like this map
-Aberdeen 0/10 -...
- Siege of Tobruk 3/10- the most boring map ever.

Special:

-Tunis 10/10- on the begining of 2.15 I hated this map, now this is one of my favourites, I always play as brits and fighting for market flag is just something amazing, only this map make me smile when I capture flag. It is something epic. I saw (my squad did) 2 times capturing all flags, when we did it, in our teamspeak was as many happines as after wining nations cup. It is special map, I am sad that in 2.2 map will change.
If you don`t like this map, look for Toilet team I will make you "respect" this map.
« Last Edit: 23-07-2009, 18:07:48 by Cin3k33 »

Offline djinn

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Re: What's your favorite map?
« Reply #29 on: 23-07-2009, 19:07:13 »
Mareth, if it ever had single player.... Otherwise, Sfakia for now - Not only is the map gorgious, but it is beautifullyt laid out


yer, Supercharge for me, is a good idea arranged wrongly... The deadly 88s gaurd... the edge of the map (Would have been nice if they were achallenge that the Tommies HAD to cross), the caves are not intricate and extensive enuff to mae them fun, and the town is basically 2 roads and rape-fest waitintg to happen and the dunes sometimes feel a bit too high - But its one of the only 2 maps that have heavier tanks than PZIIIs so I'm grateful

What, for me, will really do it is the bots using AA to attack infantry - In MP, it actualyl makes Seige of Tobruk worth my while, especially when I'm Brit desperately trying to recap bases...


I think Sidi Rezeigh will really shine if its flag cap value (When armies start to bleed and how many flags is required) are changed and perhaps the Jrries get tanks to counter-attack once all the cappable bases are in the hands of the Brits... beats chasing the Jerries back to their bases, I think

The devs should consider RJ51's night maps to add to the mix officially, might really make a difference in which maps are prefered - And would add more maps with minimal effort *hint*hint*