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Messages - Oberst

Pages: 1 ... 55 56 [57]
841
Where is the countdown timer on the main page?

I am afraid ligthning could be right   ;)

842
Off-Topic / Re: Picture of the Day
« on: 16-01-2011, 12:01:11 »
A +1 internetz to whoever guesses what this weapon is



maybe one of the cheap to produce weapons for the british home guard, the northover-projector mortaror something similar?

843


Kettcar, how long do u have this signature? And what secretsdo you want to share with us?

844
day of days, day of days, day of days!!!

845
FH2 Help / Support / Re: Guided missile screen
« on: 07-01-2011, 09:01:51 »
That's a common problem, with a solution:

Look here: Common Problems and solutions:

http://fhpubforum.warumdarum.de/index.php?topic=21.0

Problem 2)

846
Suggestions / Re: Reduce prone-deviation
« on: 04-12-2010, 14:12:33 »
First of all: The current system is better then before. I like the much higher prone deviation, then before. It was ridiculous sometimes, when u see people close to the fog range, they just instaprone and picked you off. Or even the other way around in ultra CQC. Of course, I was able to do it myself. After a short while playing FH2 you accepted it, as the standard way to move in this game (so it is just something, which you have to learn to play this game, it is just the gameplay).
Now it is different, the idea and how it is done feels much better. With the prone deviation the cover becomes more important, a guy who just prones in the open ground will be killed shortly, while a guy crouching or proning in cover has a much higher chance to stay alive (And this feels more real). Another thing are the SMGs or MGs get more important, as noone just can come around a corner, hit the ground and then hit you. So gameplaywise it is a better way for this mod.
People who still go prone, while I just stand/crouch and then pick them off in a the 3-4 seconds time frame, their crosshair needs to settle, makes me always lough.

There is only on thing which could be changed: A little more feedback then just the big crosshair. It just don't feels consistent with the rest of the very high quality mod! I understand that  a animation takes a very, very long time and much of work, so I can't be done instantly (and might never be done). But there might be other ways as Djinn brought up, to bring this to the player. There are a lot of possibilities and I am sure the devs thought about it already. Maybe even reducing the deviation or the time it stays only a very, very bit, maybe half of a second, can make the whole difference.
We have to learn to handle with this feature and a lot of people already do fine with it.


So all in all: I totally agree with the devs, who changed it for a good reason, but i also support the idea of making the system better and feeling more consistent, like Djinn brought it up.

My 2 Pfennig,
Oberst


PS: Another thing to a discussing process: Discussing is always good, a lot of people have a very wide range of opinions and its always good to hear it, but it is also of a very importance, that decisions have to be made and in the end all people should accept, that not always there idea could be the one. And a discussion should never become to emotional and offense people.



847
General Discussion / Re: MOTY 2010
« on: 02-12-2010, 20:12:59 »
voted and got one guy more, who voted, but its damn difficult to convince people to spent 3 minutes of time...

848
They play with us, as said several times before! The put some maps on the official, gamespy listed server, and give them names, where we can imagine new fronts, new weapons and everything. It's the same thing with the "Get ready... They're coming"-sigs and the glorious changelog. Of course, the truth is somewhere in between and some of the things we speculate here are right, but in the end it serves a second purpose, THEIR fun!

Oh, btw, i looked through the news archives and found that:

http://forgottenhope.warumdarum.de/images/news/172%20-%20finlandatwar.jpg

849
General Discussion / Re: I belive champage is in order....
« on: 25-10-2010, 18:10:17 »
Is the official enough to get a FH wikipedia page yet? Or does it need to be in print? :|

Why has pr a wikipedia page and FH not? Didnt even anyone tried to make one? Or will it be deleted, because it isn't of any general interest?

850
Write to your Team or better talk to your squad, if there see, where youu hit.

And don't change the angle too much while shooting. On most Servers you see people, that change the angle of the stuka on foot to strafe an area more effectily. But in fact, they shoot across the whole map. That decreases the effectiveness a lot. Try to shot all six rockets with no, or only a slight change of the angle.

851
FH2 Help / Support / Re: hard to zoom in
« on: 08-08-2010, 01:08:22 »

852
Bug Reporting / Re: Operation Cobra flag problem
« on: 07-08-2010, 20:08:29 »
So it is like it is, when it happens randomly and you can't solve it, then I won't post in this thread again.
But as I said, it seems for ME, it happens A LOT more at cobra at farm, then on any other map or occasion. And I have played a lot of Battlefield, but I have never seen it that much.

Nevertheless, thanks for your replies, maybe one day I will find a solveable bug, but I hope not, as most of the bugs get fixed before.

853
Bug Reporting / Re: Operation Cobra flag problem
« on: 06-08-2010, 13:08:49 »
I know, that this is a known Bf2 Bug and i have seen it before in vBF, but it was very very rare.

It happens quite often on cobra, so there might be something differences to other maps, which cause this problem, so it finally can be solved.

This two screenshots are from two differents rounds of cobra I played yesterday. And both times it happened!





EDIT:

Today I saw this:




Just thinking about, most times when it happens the spawn-apcs are around and Cobra is one of the maps, which has spawn-apcs. Could there be a connection?

854
Bug Reporting / Operation Cobra flag problem
« on: 29-07-2010, 16:07:17 »
When you play Op Cobra, sometimes the farm and the train station flag (I haven't seen it at another flag, but maybe happens there, too.) can't be captured by the US. The flag on the pole appears to be US, but on the map the flag still belongs to the germans. So the germans still can spawn but the americans can't take the flag. When the american evidence is killed, the germans can cap the flag. It goes white and when the cap is complete, it is "really" german and it is cappable for the US again.

Neither I have taken a screenshot (I will do, when I see it next time), nor I recognized the conditions, when or why this happens.

Still I haven't read anything about this bug, although I surf the forum quite frequently. So i decided to post.

<off topic>
This is my first post, hello guys!
</off topic>

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