Forgotten Hope Public Forum

Forgotten Hope 2 => Singleplayer and Coop => Topic started by: Zoologic on 16-07-2011, 15:07:24

Title: The FH2.4 Default SinglePlayer & CoOp
Post by: Zoologic on 16-07-2011, 15:07:24
This is quite an improvement compared to FH2.3. Hats off to Remick04 and team for the AI despite having to keep up with the main MP team to release the 2.4 in time. Other than the greatly improved gameplay, the singleplayer experience is golden on its own.

Bots can cross the bridge, though with some difficulties. At default difficulty settings, they have lousy aim, but okay. Tanker bots are now deadlier. And more...

So far, I found:

1. Player entering Hanomag (Sdkfz. i don't know which) in Eppeldorf cause the game to crash.
2. Meuse River will eventually CTD by itself for unknown reason (still investigating).

This is what happened in my rig, a 32-bit Windows XP SP3-running machine. There are no lag issues or whatsoever.

Have you guys found any in default FH2.4 SP?
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: bitje on 16-07-2011, 18:07:51
In Meuse River I find that the tank turrets are too well oiled.
They swagger from left to right and back.
It is very difficult to aim at a target.
The same goes for St Lo.

Too bad, that the other new maps are not for Singleplayer.
But perhaps they will be *adjusted* shortly.
I hope anyway.

I am 73 and don't mind being shot at, but hate being killed by the first available bullet.
Because I only play SinglePlayer, I use a trainer.
In Version 2.3 this worked fine.
However in Version 2.4 he cannot find Game in memory, when I start from the FH2 icon on the desktop.
When I start FH2 by using Battlefield 2 Mod Laucher, it works.
Strange.

Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: Remick04 on 16-07-2011, 19:07:57
I will take this opportunity to make excuses for the current state of singleplayer. :P

There are three main reasons that I only got 2 out of the 5 maps navmeshed. One, In the months between 2.3 and 2.4 I started an new full time job as well as an internship; I was involved as a representative at a national event; I wrote, put together and directed a short film; My younger sister got married; and I'm sure I'm missing a few things because the past 8 months have been a blur.

Secondly, several of the maps were still being worked on up until the last second. Vossenack almost didn't make it into 2.4 because the church model, among other things was still being worked on. And it is hard adding singleplayer to a map when it’s still in development, because things change and I'll have to redo all my work. Generally I'm stuck waiting until I hear from the mapper that they are done with terrain and static placement on a map before I attempt a navmesh. Which in a couple cases didn't happen until we had gone into release candidate mode and all new content was locked from being added.

Lastly, due to the size and complexity of some of the maps the work required to get them bug free and ready was greater. I did manage to generate a navmesh for Bastogne pre-release candidate (which took 50+ hours just to generate) But do to the complex terrain and thickly wooded areas, it was loaded with bugs that caused it to crash instantaneously upon start up. So, I've been working tirelessly but didn't get it done in time.

That being said, I'm glad you’re able to enjoy the 2 maps I did get done. I didn't want there to be a release with no new maps, and there are some minor improvements to ai, but mostly under the hood kindda stuff. We actually have some big things planned for Singleplayer in the future, only the foundation of which is in 2.4. It's unfortunate I couldn't get more done but we wanted to get a release out to the public sooner rather than later. So, I hope you guys can at least enjoy the new game play mechanics and what improvements to singleplayer are there, and hopefully that future won't be too far off. ;D ;)
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: btree05 on 17-07-2011, 23:07:43
I'm confused...is Eppeldorf supposed to be in SinglePlayer?  I'm not seeing it...all I have is Meuse River as SP from this go round for singleplayer...
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: djinn on 18-07-2011, 01:07:09
I'm confused...is Eppeldorf supposed to be in SinglePlayer?  I'm not seeing it...all I have is Meuse River as SP from this go round for singleplayer...

Its in COOP - Eppeldorf and Meuse are both in COOP - I dont think Eppeldorf has SP....

Can't wait to see Bastogne though... Although, I'm more keen on seeing Hurtgen tbh
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: hitm4k3r on 18-07-2011, 10:07:09
I'm confused...is Eppeldorf supposed to be in SinglePlayer?  I'm not seeing it...all I have is Meuse River as SP from this go round for singleplayer...

Its in COOP - Eppeldorf and Meuse are both in COOP - I dont think Eppeldorf has SP....

Can't wait to see Bastogne though... Although, I'm more keen on seeing Hurtgen tbh

I think, Hurtgen Forst with bots will get a pain, because the bots will see you through the whole forest. Made this experiences with some forest maps for fh 0.7 and Norvegian Resistance. The bots were dumb as hell but the sniped you over the whole map. I think in Fh2 it will be the same.

As for the new Maps: Eppeldorf seems to ctd in general, when you enter a german vehicle. I just tried to play a round, but after I entered the JagDPanther, the game crashed after few seconds. I also read a comment from a guy, who made the same experience on this map (I think, this problem occurs for every german vehicle)

Until now, I didn't play Meuse River, but I will test it later. I think to create a proper singleplayer experience for Bastogne will be very difficult. It is the one map of v.2.4, I played most. This map is by far the most complex map, I've ever seen in a Battlefield mod. I played it some hours now, but I am not able to draw a map in mind. There are so many different spots in this map.
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: LHeureux on 18-07-2011, 10:07:06
In Meuse River I find that the tank turrets are too well oiled.
They swagger from left to right and back.
It is very difficult to aim at a target.
The same goes for St Lo.

Too bad, that the other new maps are not for Singleplayer.
But perhaps they will be *adjusted* shortly.
I hope anyway.

I am 73 and don't mind being shot at, but hate being killed by the first available bullet.
Because I only play SinglePlayer, I use a trainer.
In Version 2.3 this worked fine.
However in Version 2.4 he cannot find Game in memory, when I start from the FH2 icon on the desktop.
When I start FH2 by using Battlefield 2 Mod Laucher, it works.
Strange.
For the turret problems go in Options - Commands - Tank, then set the mouse sensivity to 0.10, it will be more easy to turn the turret without the "oiled" effect.
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: cannonfodder on 18-07-2011, 11:07:28
I'm confused...is Eppeldorf supposed to be in SinglePlayer?  I'm not seeing it...all I have is Meuse River as SP from this go round for singleplayer...

Its in COOP - Eppeldorf and Meuse are both in COOP - I dont think Eppeldorf has SP....

Can't wait to see Bastogne though... Although, I'm more keen on seeing Hurtgen tbh
No, for some strange reason, Eppeldorf's server.zip has no sp3 folder in it... ???

And no Goodwood-16 either... :P
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: bitje on 18-07-2011, 15:07:24
Tnx LHeureux.
Regarding the turrets, that helped.

This is a really good and helpfull forum.

Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: Remick04 on 18-07-2011, 19:07:40
Eppledorf isn't in the singleplayer menu because it was decided late in development for 2.4 that we are going to redesign singleplayer. No longer are we just going to copy and paste the gameplay files from Multiplayer and instead we are going to start designing gameplay experiences unique to singleplayer with a single player in mind. Coop mode will stay the same for those who want to play the multiplayer setup with bots, but we have an opportunity to design different experience with Singleplayer that are more focused and fun to play as a single player. Meuse River had already received its AI support before this decision was made but Eppledorf hadn't, so when adding it Coop got the usual copy and paste from multiplayer gameplayobjects, but there was no time for me to design the new SP gameplay. Thus it doesn't have any for the time being. I understand the confusion, I should have better defined it in the news post thread. All it said was that Meuse and Eppledorf have 'AI support' it didn't explain which AI gamemodes you can find them.

Bastogne is a beast. It has taken weeks to clean up because it keeps crashing my editing programs due to memory issues. It's almost designed to be played with more than 64 players. Even at 64, the combat is so spread out you spend a lot of time running around looking for someone to shoot. But it is still probably my favorite map in the new patch.

The only german vehicle I know of that is causing a crash in SP/coop is the sdkfz251_d_win, which the issue has already been resolved. None of the tanks should be causing a crash, but I'll look into it.
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: Ts4EVER on 18-07-2011, 21:07:06
Cool to hear about these sp plans. Anyway, all I can say is that I have played several rounds of coop Eppeldorf and Meuse on a local server and I can't recall a single crash.
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: djinn on 18-07-2011, 22:07:10
Eppledorf isn't in the singleplayer menu because it was decided late in development for 2.4 that we are going to redesign singleplayer. No longer are we just going to copy and paste the gameplay files from Multiplayer and instead we are going to start designing gameplay experiences unique to singleplayer with a single player in mind. Coop mode will stay the same for those who want to play the multiplayer setup with bots, but we have an opportunity to design different experience with Singleplayer that are more focused and fun to play as a single player. Meuse River had already received its AI support before this decision was made but Eppledorf hadn't, so when adding it Coop got the usual copy and paste from multiplayer gameplayobjects, but there was no time for me to design the new SP gameplay. Thus it doesn't have any for the time being. I understand the confusion, I should have better defined it in the news post thread. All it said was that Meuse and Eppledorf have 'AI support' it didn't explain which AI gamemodes you can find them.

Bastogne is a beast. It has taken weeks to clean up because it keeps crashing my editing programs due to memory issues. It's almost designed to be played with more than 64 players. Even at 64, the combat is so spread out you spend a lot of time running around looking for someone to shoot. But it is still probably my favorite map in the new patch.

The only german vehicle I know of that is causing a crash in SP/coop is the sdkfz251_d_win, which the issue has already been resolved. None of the tanks should be causing a crash, but I'll look into it.

Great! I did mention in the Feedback to the Devs thread that we need static guns to spawn their replacement counterparts when destroyed... Also, I strongly suggest Hyacinth 64 having destructible objectives like Hyacinth 32 for CQ. They DO need to code the vehicles to be spawn-entered by bots to make them targets the enemy will be interested in though. But it will certainly be super fun to have. This is an excellent decision, Remick.

Please PM me on what we spoke of some time back. I am a bit anxious since I haven't heard from all parties involved.

Please post general issues noted in Singleplayer/ COOP here (http://code.google.com/p/forgotten-hope-singleplayer/issues/list)

A few underlines though...

1. Totalize STILL crashes, as does Olympus, and around the same time they used to; as does Purple Heart Lane
2. El Alamein spawns part of the German main flag atop the ridge opposite to kidney, noted instantly by the uncap flag there, and a LeFH howitzer spawned in midair some ways off.
3. Do Germans use the Gabellte ladung at all? Or still no...

Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: cannonfodder on 19-07-2011, 11:07:38
Did all the map fixes (and the Lafette fix) in the DL sticky make it into the release?
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: Asator86 on 19-07-2011, 12:07:21
Did all the map fixes (and the Lafette fix) in the DL sticky make it into the release?

Played PHL yesterday and had a crash, so I had to "install" the lafette-fix. Played another 2 rounds without CTD since then.
I think the sticky DLs didnt make it into the release. The crash occurs (at least on my PC) when the Americans reach the 3rd flag near the bridge.

I have to say that the overall singleplayer-perfomance has improved. Stable FPS-rate and only few CTDs (on Totalize and Cobra).
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: djinn on 19-07-2011, 14:07:14
Did all the map fixes (and the Lafette fix) in the DL sticky make it into the release?

Played PHL yesterday and had a crash, so I had to "install" the lafette-fix. Played another 2 rounds without CTD since then.
I think the sticky DLs didnt make it into the release. The crash occurs (at least on my PC) when the Americans reach the 3rd flag near the bridge.

I have to say that the overall singleplayer-performance has improved. Stable FPS-rate and only few CTDs (on Totalize and Cobra).

Well, the Lafette Fix WOULDN'T make it into the release, and why should it? Devilman never explained to anyone, Remick04 included what the hell the fix actually did, us being too amateurish to comprehend it. What I did notice was that bots hardly used the Mg34 or 42 after that, so there is one thing that happens. Until  that code can be reverse engineered to understand what it does and implemented internally into the lafette code without needing a FIX archive added to the game files, it will always be just that - A fix.

As for the other concerns, like Remick already said, rl work meant he didn't have the time to do as much as he would have liked. Hopefully, once the FH Fan project gets underway, and hoping Void is still with us, we should be able to bring FH2 to a new level of glory, with enough new fixes that Remick can use for the next build.
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: Zoologic on 19-07-2011, 15:07:26
Hi Remick, take your time. We would surely enjoy your work.

There are more and more people getting their hands into navmeshing custom FH2 fanmaps. I'm sure all of these great new releases are getting navmeshed soon.

I've found out that it was the snow-camouflaged Sdkfz.251 Hanomag that caused crash, and the bots seem reluctant to use them. Probably the template that was available for other Hanomag camouflage didn't make it to the snow one.
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: atikabubu on 19-07-2011, 15:07:31
Dunno how it is in 2.4, but in 2.3 there is a church in St. Lo 64p. Whenever a bot mans the MG42 facing north, it's doomsday. Sniping him down is a real feat, because he is on the verge of visibility, and pounding everyone within 500 meters.

TL;DR: remove the church MG in St. Lo 64p, please :P
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: djinn on 19-07-2011, 15:07:23
Dunno how it is in 2.4, but in 2.3 there is a church in St. Lo 64p. Whenever a bot mans the MG42 facing north, it's doomsday. Sniping him down is a real feat, because he is on the verge of visibility, and pounding everyone within 500 meters.

TL;DR: remove the church MG in St. Lo 64p, please :P

He-ELLL no! Its all part of the challenge. You need to flank or move in with armored cover. Coming off the Chateau, its easy. Make it to the guard tower without getting shot by him and lobe riflegrenades or fire Zook rockets at em.

Or use the buff on the left side for cover and charge him through the break in the fence. You can then climb up and finish em with knife if it serves your vindictive nature.

The problem IS, now with that low wall, all navmeshes in that area are FUBARed, and bots run into them with vehicle and on foot and the battle ends.
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: atikabubu on 19-07-2011, 15:07:47
Infantry is on a silver plate before that MG, but a single HE shell from a M10... ::)
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: djinn on 19-07-2011, 16:07:33
Infantry is on a silver plate before that MG, but a single HE shell from a M10... ::)

Its usually a grenadelauncher that takes it out. Bots tend to fire at anything that is firing at them first, especially if the volume of fire is great.

that single mg is attacked by multiple infantry coming from 3 bases by the time the church is in site, mostly because IT is firing at everyone, pissing them off. By so doing, it fires at each person randomly rather than at one section.

Add deviation that bots face and the fact that its firing from direct front, it tends to be rather ineffectual. Eventually, and ALWAYS, it gets overrun, by bots who manage to make it to rifle-grenade range and hit it successively until its gone.

The issue arises when it is attacked by less than a good number of people, which is fine also. That mg works well to keep bots attacking bases and capping them in order.

You dont cap the church until the road and the chateau are capped, and then you get the numbers required to fan out and overwhelm it.

Remove that and you get Purple Heart Lane-style running gun battles with repetitive cacophony of small arms until the end. That mg adds tactics to an otherwise bland map (SP-wise)
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: cannonfodder on 20-07-2011, 12:07:44
Well, the Lafette Fix WOULDN'T make it into the release, and why should it?...
::)



I've tried Meuse a few times, the longest round was 20 minutes before CTD.

Flag on the outer left suffers from the double-cap problem.

I saw the bots using the Hanomags, one of the passenger/gunner seats must have a problem... :-\
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: djinn on 20-07-2011, 14:07:51
Surprising. Meuse has NEVER Crashed for me.

Eppeldorf has done so once, but that's when things get heated, especially since I'm running the game with 80 - 90 bots normally, and 64 at minimum.

The hanomag in Meuse i.e. the Autumn painted one DOES NOT have an issue, its the fully white one which does. Bots avoid that one, so I think it has no code whatsoever. The autumn one is fine as far as I know. And I haven't really noted a double cap in either map.

But then again, most flags tend to be capped by few people, so they wont be tested often enough for me to see the double cap, which occurs when the flag is swarmed by cappers, especially in vehicles.
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: Zoologic on 20-07-2011, 16:07:10
So far I haven't see any double cap issues (the clear evidence is that the flag raised during your capture was the enemy's flag, while appearing grey on map).

So confirm on that snow-camouflaged Hanomag having issues.

Crash on Meuse River is also experienced by me. Eppeldorf crahsed when I tried to enter the snow Hanomag. The rest of it are perfectly fine.
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: cannonfodder on 22-07-2011, 11:07:10
Yeah, when I was capping that Farm flag, it was just me and a halftrack at first, but by the time we'd almost capped it we'd been joined by another halftrack, a couple of tanks and half a dozen or so infantry.


And where exactly on Meuse is this mystery Hanomag?

Unless I've gone blind, there's only one type of Hanomag on Meuse: sdkfz251_d_ard
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: djinn on 24-07-2011, 19:07:28
Yeah, when I was capping that Farm flag, it was just me and a halftrack at first, but by the time we'd almost capped it we'd been joined by another halftrack, a couple of tanks and half a dozen or so infantry.


And where exactly on Meuse is this mystery Hanomag?

Unless I've gone blind, there's only one type of Hanomag on Meuse: sdkfz251_d_ard

The hanomags on Meuse are Autumn painted, those on Eppeldorf are the whiter versions of this. The latter causes a CTD if entered - However, Meuse does CTD by itself eventually. Eppeldorf does too, but that CTD feels more like the random ones other maps get sometimes

Anyone ever noted the issue where FH2 simply closes down... as in, not closes completely, but you get back to desktop and have to click the FH2 tab to return?


Also, a change in El Alamein's GPO needs to be done to fix the issue it currently has with howitzers appearing in midair overlooking Materiya ridge and the German uncap base appearing at the edge of the ridge opposite Kidney ridge. My fixed GPO link is here
http://www.gamefront.com/files/20591861/El_Alamein_GamePlayObjects.rar

and a 2.4 Mersa Matru GPO with Static guns for bots to use is here
http://www.gamefront.com/files/20591864/Mersa_Matru2.4_GamePlayObjects.rar
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: cannonfodder on 25-07-2011, 10:07:50
Played a few rounds of Eppeldorf, no CTD yet, but it plays terribly.

US gets smashed everytime... :P


@djinn: Yeah I get that minimizing crap from time to time too. Got no idea what causes it, but I do know it's a BF2 thing, not just FH... :-\
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: Zoologic on 25-07-2011, 11:07:00
Eppeldorf is pretty much unbalanced for US team, if I don't go rambo on the German bots. The German bots marched the open field in numbers, overwhelming the US defenders in most cases. The US tanks rarely help the poor men.

However, playing as the Germans, you'll notice how slow the bots advanced, they are pretty much stuck after capturing that first flag (the farm). If only I had not destroyed the Quad .50, they won't be able to enter the town. They also did this without that Tiger tank, only that silly car Sdkfz.222 and their 20 mm guns do occasionally appear. They run around and shooting mindlessly before getting owned by zooks and quad .50.

The bots navigate around the woods finely, however not so in the cities, especially with vehicles. Some do get stuck in buildings. In short, despite having a number of tanks, most of the fights in this map are mano-a-mano.
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: Plattfuss on 11-02-2012, 23:02:15
Meuse River and Eppeldorf crashes on our COOP-Server.

Is there still asolution to fix this?
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: Void on 12-02-2012, 05:02:07
Meuse River and Eppeldorf crashes on our COOP-Server.

Is there still asolution to fix this?

Can you be more specific about the crash? Try and run a local coop server in windowed mode; take note of the error message given when it does crash.

For me at least, I need more information before I can produce a fix. If you can give specific info on it please report the issue in the singleplayer bug tracker; SP bugs of course apply to coop as well, and vice versa.
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: Plattfuss on 15-02-2012, 17:02:20
This might be difficult. We are running a dedicated linux server. Where can i get a crashlog or something else that might help you?
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: Void on 15-02-2012, 18:02:03
surely someone has a wintendo setup to actually play on? Just run a server locally on that is all I can say.

you can play sp on a local server so you only need one person to try it; just add the line sv.numPlayersNeededToStart 1 to serversettings.con

Since your last post I have been made aware of a non ai supported vehicle on Eppeldorf, and that would indeed lead to a crash. A fix for that particular issue is coming in the next fh2 patch, but I will release it on this forum for all of you if it gets done before the patch is ready.

I have forgotten most of what I used to know about 'nix so not sure where you could look for crash/debug logs on your dedicated server setup.
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: cannonfodder on 16-02-2012, 09:02:11
Don't use the white Hanomags.

You may have to remove them from the map (or swap them) to stop the bots from using them, but I don't know if that will solve the crash as I haven't tried it.

Even if it does fix it, the AI on Eppeldorf is an absolute shocker.


And AFAIK, the cause of Meuse crash is still a mystery.
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: Tankbuster on 16-02-2012, 09:02:26
IDK, the AI german AI assaults the Primary objectives pretty effectively. If left to their own devices they stop the bleed within 15 minutes, so its not all bad.
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: Void on 16-02-2012, 19:02:08
Quote
Don't use the white Hanomags.

not an acceptable solution; if a bot gets in the vehicle you still get a crash.

I've already given AI to this vehicle. cF, I can post it in your download sticky if you like; next patch won't be too far off but still, the sooner players get this the better.
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: cannonfodder on 20-02-2012, 08:02:19
I can wait...but if anyone else wants it, post it and I'll add it to the sticky.
Title: Re: The FH2.4 Default SinglePlayer & CoOp
Post by: eldiablo on 08-03-2012, 10:03:58
Quote
Don't use the white Hanomags.

not an acceptable solution; if a bot gets in the vehicle you still get a crash.

I've already given AI to this vehicle. cF, I can post it in your download sticky if you like; next patch won't be too far off but still, the sooner players get this the better.

Did you post it? I´d like to try it before our LAN party. Eppeldorf is a great and fun map, but it is raher same that it will crash when white hannomag is used.

Thanks.