Contrary to my original beliefs, once people got used to the map layout, it flies beautifully
Sure, you don't charges across the dock at some mg position, but there are large fights, usually when trying to cap the base overlooked by the sheer bluffs coming down from the trench base (I don't know their names yet), a squad may get assaulted by a single mg gunner (courtesy of an un-nerfed mg recoil system, bless yer souls devs, bless ya!), or a sniper.
Its also nice charging up the hill, sometimes under fire and assaulting the trench - And there are countless approaches which still keep teams together and not as lonewolfs
If you get to hold the trench base, the scenery of both the beach and the town is scenic!
I cannot think of any single issue with this map as yet - And contrary to may people's argument, this map still has the German-bias we all love :-)