No, I'm not touching the actual tank controls. I'm not about to change that. I like the way FH2 tanks handle, honestly.
I am rewriting the AI templates for the tanks. I am changing the instructions for the bots regarding how exactly to handle a tank, in other words.
I have so far somewhat reduced the pointless cycle of backing up,going forward,backing up....and on and on.
In the tanks I've been working with, I am seeing more actual turning in both forward and reverse, and the bots are making some actual course corrections in this process.
It is far from perfect, but I just ran a test on both Goodwood and Mareth Line, with and without my changes. I'm seeing better tank behavior on both maps with the new AI code.
I'm not limiting my changes to tanks, and have already rewritten the basic behaviors for all the vehicle types, but at this point I've only tuned the individual AI for most of the tanks and halftracks. I haven't started working on cars/trucks yet.
Interestingly enough, the only time I'm getting traffic jams on the Mareth Line bridges is when a truck sneaks in and blocks the way (backing up, going forward...) for the Crusaders and the Shermans.