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« on: 28-03-2011, 02:03:04 »
What improvements i'd like to see:
Hill 331, Good map taken from CoH and adapted to this game, problem is that the play area is quite small actually. Instead could be reworked as 1km map employing only the Hill 331 map from CoH, with starting locations being identical to the ones in Coh. Also have the Hill 331 flag spawn some AT guns when captured by either side, remove one of the Tigers, replace with 2 PZ4's, add 2 75mm shermans and 1 76mm Sherman.
Could be used as 2km map as well too, would add some flags (ie crossroads would be one good option)
With extra space in the full sized 331, you could put in some more smaller houses around with ammo packs or a hidden pickup kit on a forest edge's small cabin.
Crete: Too much of the map goes unused and vehicle wise bit strong on ground level for British due to Crusader Mk1, Crusader Mk1 CS and Matilda MK2 vs PZ4D, PZ3 J Early (i think?) and PZ2. In terms of air-power Germans got an edge though thanks to the 190 vs hurricane/spitty.
Should be considered to build as a double-push map for both sides, British would be needing to capture the hill 137 on south-western side of the map, Germans having to capture the farms on eastern side before the fight would take place on 3 flags (Monastery, the Defense guns and the British rearguard). Having 5 flags to cap draws out the fighting and this would make it bit more concentrated, thanks to the rally point system you guys have.
On vehicles I would suggest to remove the 190 and Matilda, being replaced by valentine and 109.
Maybe adding a naval flag as well would be in order, to make the ships more valuable asset.
Caen outskirts (was it?): Replace one of the Sherman V's with a Cromwell and add another Churchill. Extra Stug IV for Germans. Map is quite small for aircraft so not sure are they that useful in the map. I would keep this as infantry / tank based map. The forests give nice ambush possibilities for the lighter tanks to get to the sides of panthers / tigers.
Dome of Death could be considered on some maps to prevent baserape and slight tone down on plane spawn times, which is utterly long vs tank spawn time (roughly a minute or so vs about 20 seconds for a tank? *applies only to some maps*)
These maps were the only ones that really gave me some opinions on how the maps could be better, though that is only an opinion. Final judgement is on the mappers themselves.