Author Topic: The Road to Forgotten Hope 2.56  (Read 3808 times)

Offline Eat Uranium

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The Road to Forgotten Hope 2.56
« on: 10-05-2020, 17:05:19 »
Yeah, yeah, this is the one you've been waiting for.

Going live at 1800UTC today!

http://forgottenhope.warumdarum.de

Offline Matthew_Baker

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Re: The Road to Forgotten Hope 2.56
« Reply #1 on: 10-05-2020, 19:05:03 »

Offline nysä

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Re: The Road to Forgotten Hope 2.56
« Reply #2 on: 10-05-2020, 20:05:38 »
"Niki" looks great, nicely done cam as well.

Offline CptdeS35

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Re: The Road to Forgotten Hope 2.56
« Reply #3 on: 11-05-2020, 10:05:28 »


Damn too fast !

Finally it's coming !!
FH2 Dev (wait seriously ?)


Offline batistadk

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Re: The Road to Forgotten Hope 2.56
« Reply #4 on: 12-05-2020, 23:05:27 »
Wow!

Magnificent content, everything looks damn good. Unfortunately, not a single word about SP/COOP support. Life can be rough sometimes. Well, most of times...

Nevertheless, amazing job!

Warm regards,

batistadk

Offline Matthew_Baker

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Re: The Road to Forgotten Hope 2.56
« Reply #5 on: 13-05-2020, 00:05:41 »
I believe we may have some stuff with singleplayer in the changelog. nothing major, but there is someone with that knowledge on our team who is trying to add support.

Offline batistadk

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Re: The Road to Forgotten Hope 2.56
« Reply #6 on: 13-05-2020, 01:05:45 »
Hey Matthew, that's great news! I wish the best for this guy and the whole team!

Waiting eagerly for some treats in the future.

Offline Oberst_Kroenen

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Re: The Road to Forgotten Hope 2.56
« Reply #7 on: 13-05-2020, 01:05:52 »
I believe we may have some stuff with singleplayer in the changelog. nothing major, but there is someone with that knowledge on our team who is trying to add support.

This sounds interesting. Also I believe Ts mentioned in one of his videos that Motovskiy Bay has official bot support so we co-oop guys have something to look forward to as well. Anyways the update is looking really nice so thanks a lot for your hard work team.
« Last Edit: 14-05-2020, 16:05:41 by Oberst_Kroenen »

Offline jan_kurator

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Re: The Road to Forgotten Hope 2.56
« Reply #8 on: 13-05-2020, 14:05:45 »
Yes. Motovskiy Bay will get bot support.

Offline K.Cower

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Re: The Road to Forgotten Hope 2.56
« Reply #9 on: 13-05-2020, 20:05:00 »
I'm very glad to return to old roots... Thank you Developers and testers for this gift!
Sinn Féin

Offline tempest

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Re: The Road to Forgotten Hope 2.56
« Reply #10 on: 13-05-2020, 23:05:30 »
Yes. Motovskiy Bay will get bot support.
That's exciting!  I actually know nothing about that battle, so I'm excited to read the loading screen and learn a little :)

Offline batistadk

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Re: The Road to Forgotten Hope 2.56
« Reply #11 on: 14-05-2020, 18:05:16 »
Just a side note...

Polish Cromwells in Totalize? Are the Poles arriving in Normandy in 2.56?

Vehicles' page easter egg...

http://forgottenhope.warumdarum.de/fh2_vehicles.php?country=7&type=1

Offline tempest

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Re: The Road to Forgotten Hope 2.56
« Reply #12 on: 14-05-2020, 18:05:19 »
Just a side note...

Polish Cromwells in Totalize? Are the Poles arriving in Normandy in 2.56?

Vehicles' page easter egg...

http://forgottenhope.warumdarum.de/fh2_vehicles.php?country=7&type=1
Probably in the same capacity as the Italian vehicles that Germans get in, say, Gazala?  I doubt they'd wholesale swap the Canadian army for the Polish one on Totalize.

Offline Matthew_Baker

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Re: The Road to Forgotten Hope 2.56
« Reply #13 on: 14-05-2020, 19:05:39 »
Yea sorry, no west front Poles as their own faction atm. But when doing the textures for the Cromwell, I tried to make each map use their own historical set of markings, and the Polish Division fits perfectly on Totalize.

Feel free to check out the map threads in the feedback section for more unique textures. I posted screens in there :)

Offline nysä

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Re: The Road to Forgotten Hope 2.56
« Reply #14 on: 15-05-2020, 05:05:57 »
Feel free to check out the map threads in the feedback section for more unique textures. I posted screens in there :)

Impressive work with the textures.
Could you consider overhauling the StuG III Ausf G late? The model itself is pretty much dead on, but it could use a factory ex scheme by Alkett, introduced in October 1944 (remained unchanged until the end).