Author Topic: Sun-Dried Generals: Forgotten Hope 2 Update  (Read 10875 times)

Offline Butcher

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Re: Sun-Dried Generals: Forgotten Hope 2 Update
« Reply #45 on: 06-12-2011, 00:12:45 »
also keep in mind that those tanks dont stay green with all the dirt. the green colour and the sand fit good into the bush/sand mix the landscape has. actually its rather good camo:



*edit: which brings us back to dirty tanks! :P
« Last Edit: 06-12-2011, 00:12:35 by Butcher »
He got banned for our sins. He was not the member FH forums deserved, he was the member we needed.

Offline sn00x

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Re: Sun-Dried Generals: Forgotten Hope 2 Update
« Reply #46 on: 06-12-2011, 01:12:54 »
hmm that is something the texturerer didnt think of obviosuly  :( no offense ofcourse.

Offline Kelmola

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Re: Sun-Dried Generals: Forgotten Hope 2 Update
« Reply #47 on: 06-12-2011, 13:12:18 »
Grant had thicker armour IIRC.
Ummm... IIRC the Lee hull was also uparmoured (to the British requirements) compared to the prototype, meaning that the turret was the only visible difference?

Offline THeTA0123

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Re: Sun-Dried Generals: Forgotten Hope 2 Update
« Reply #48 on: 06-12-2011, 13:12:09 »
Grant had thicker armour IIRC.
Ummm... IIRC the Lee hull was also uparmoured (to the British requirements) compared to the prototype, meaning that the turret was the only visible difference?
yep The Lee prototype was first made. The british inspected it, gave some redisgn details and=

-Thicker armour
-Redesigned radio location, eliminating a special trained radio operator(thus one man less required to man the tank)
-The british in turn designed a new turret and bustle to house the no 19 wireless radio. This is where the americans did not followed, they sticked to the origenal Lee turret. However the turret of the grant was better armoured then the turret of the lee.
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Offline Zoologic

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Re: Sun-Dried Generals: Forgotten Hope 2 Update
« Reply #49 on: 06-12-2011, 17:12:06 »
Nice! We are having moar Americans.

Let's not forget air maps.

Offline Michael Z Freeman

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Re: Sun-Dried Generals: Forgotten Hope 2 Update
« Reply #50 on: 06-12-2011, 23:12:05 »
First thing they reminded me of when I saw these tanks was well painted airfix models.

Managed to get 2.4 going after an absence. Coop is actually better without commander artillery with the 1.5 patch. I can fart around as much as I want without getting totally plastered ... well apart from mortars. Now back to my AI smoke screen. Just have to work out a way to test it.

Thanks for still being here FH team and players !

Offline djinn

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Re: Sun-Dried Generals: Forgotten Hope 2 Update
« Reply #51 on: 07-12-2011, 00:12:13 »
haha! Only been around since 2003... Some of us 2005 actually. Glad we didn't disappoint 

Waiting anxiously for your work, DJ. Take COOP to a whole new level for us SPers ;)

Offline Comrade Roe

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Re: Sun-Dried Generals: Forgotten Hope 2 Update
« Reply #52 on: 07-12-2011, 03:12:31 »
And now the US get to be slaughtered in North Africa, now cooked by the sun instead of their tanks.

On the bright side, this'll be awesome. Kasserine Pass! *man squee*

And balanced tank combat. I always found Panzer IVs and Shermans pretty balanced in the Normandy front so..

Offline THeTA0123

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Re: Sun-Dried Generals: Forgotten Hope 2 Update
« Reply #53 on: 07-12-2011, 10:12:44 »
And now the US get to be slaughtered in North Africa, now cooked by the sun instead of their tanks.

On the bright side, this'll be awesome. Kasserine Pass! *man squee*

Man i hope they send YOU to the front someday. And brush up that attitude
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Offline Marder

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Re: Sun-Dried Generals: Forgotten Hope 2 Update
« Reply #54 on: 07-12-2011, 15:12:37 »
I have no doubt M3 Lee will be in the next patch (i'm pretty optimistic). Some M3 Halftrack variants is what USA needs in NA imo. I dont know if that would require too much work...

Offline evhgear

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Re: Sun-Dried Generals: Forgotten Hope 2 Update
« Reply #55 on: 08-12-2011, 01:12:33 »
Half track with 57mm or 75mm could be a cool thing to add or the Willys with the 37mm gun :O

Offline Michael Z Freeman

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Re: Sun-Dried Generals: Forgotten Hope 2 Update
« Reply #56 on: 08-12-2011, 01:12:02 »
Waiting anxiously for your work, DJ. Take COOP to a whole new level for us SPers ;)

I hope so. 2.4 is much improved as it is for coop/sp. Thanks to all those FH coder devs working till early in the morning in smokey rooms ;)

Offline Zulnex

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Re: Sun-Dried Generals: Forgotten Hope 2 Update
« Reply #57 on: 10-12-2011, 01:12:09 »
Splendid update as always. 8) Many thanks.

Online Matthew_Baker

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Re: Sun-Dried Generals: Forgotten Hope 2 Update
« Reply #58 on: 22-03-2013, 01:03:27 »
The ULTIMATE NECRO-BUMP

Sorry but I didn't know where else to post this and not really sure in what context I wanted to post it in :P If nobody really wants to necro bump this thread I can post it in another thread like general questions or something but this one seemed appropriate. (and I didn't want to start a new thread for something that just turned out to be a random thought that needed some clarity)

So after watching Zero Dark Thirty (I make a point to watch all Academy Award Winning Movies and don't want to start an argument about how awesome/shitty it is here) I wondered why in most scenes the American Flag on the uniforms was facing the wrong way (because I'm an uneducated military geek wanna-be :P).

e.g.

After a quick google search I came across this.

Quote
Army Regulation 670-1, Wear and Appearance of Army Uniforms and Insignia, is the governing authority for the wear of Army uniforms. Paragraph 28-18 governs the wear of the United States Flag on Army Uniforms.
The flag may only be worn on the utility and organizational uniforms (such as the camouflage BDU). The flag may only be worn during joint-duty and multinational deployments. When the servicemember returns to home station, the flag must be removed. (Guide Note: A message went out in February 2004 changing this restriction, and making the U.S. Flag a mandatory uniform componant for all soldiers, effective October 1, 2005).

Chapter 1, Title 4, United States Code, provides for the design of the U.S. flag and specifies the colors as red, white, and blue. Colors other than red, white, and blue violate the U.S. Code; therefore, subdued-colored flags are not authorized for wear. Joint commanders have to make the decision as to whether or not the wear of a full-color flag, for morale purposes, is more important than having all aspects of the uniform camouflaged.

When approved for wear, the full-color U.S. flag cloth replica is sewn 1/2 inch below the right shoulder seam of the temperate, hot-weather, enhanced hot-weather, and desert BDU; the BDU field jacket; and the cold-weather uniform. The flag is worn on the right shoulder, because, in the military, the "place of honor" is to a military member's right.

The full-color U.S. flag cloth replica is worn so that the star field faces forward, or to the flag’s own right. When worn in this manner, the flag is facing to the observer’s right, and gives the effect of the flag flying in the breeze as the wearer moves forward.

The rule dates back to the Army's early history, when both mounted cavalry and infantry units would designate a standard bearer, who carried the Colors into battle. As he charged, his forward momentum caused the flag to stream back. Since the Stars and Stripes are mounted with the canton closest to the pole, that section stayed to the right, while the stripes flew to the left.

http://www.marlowwhite.com/faq/f-why-is-the-flag-patch-reversed.html

Seems legit, and it's pretty interesting to a skinner who's into military uniforms, markings etc like me. Essentially the rule states that the stars should always be in a place of honor, and that place on a moving object, be it person or vehicle, is the upper right side of the flag when its being worn on the right side.

I then obviously went to my first historical military uniform (and church) simulator, FH2 ;D to see if American Flags were displayed this way in their game.

The only vehicle currently plastered with an American Flag ingame is the M3A1 on Sidi Bou Zid


And as you can see it looks as if this post is the troll of troll suggestions ;D to have PointBlank go back and change his skin for one minor inaccuracy. But that's not what I'm trying to do :P

Instead I wanted to post this here because ik that this forum is teaming with WW2 historians who could tell me for real if this rule was practiced in WW2 or not (although it seems to have been around since 1776, or earlier)
   
Now alot of things can factor into how these things actually looked IRL, proper decals not being available, (although for Operation Torch I'm assuming they were all new) inability of units to put them on properly, etc..

Also I want to drive home the point that I'm in no way suggesting that this be changed immediately because it destroys my immersion and FH2 is a lie because of it [/rage]
I just found it to be a very interesting fact and a small possible oversight that could be discussed and clarified here. (and possibly resolved later if PointBlank still has the .psd and time to make such a small change)

Offline Korsakov829

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Re: Sun-Dried Generals: Forgotten Hope 2 Update
« Reply #59 on: 22-03-2013, 04:03:31 »
Doesn't seem like that flag should even be there on the right side of the tank. The majority of all photos I've seen of the Stuart only have it on the left side, but most painted models of the Stuart do have it on the right side. Having it on the right side of the tank seems completely optional, considering that there are roundels of the front back and side, with US flag already on the left.