Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Alubat

Pages: 1 [2] 3 4 ... 40
General Discussion / Re: FH2 uses ENB Amazing effect´╝ü
« on: 11-12-2019, 20:12:22 »
Would the devs consider a similar official HUD overhaul in the future?

I'd keep the compass though, it's still useful sometimes...
Yes. HUD overhaul is being considered. Compass in on the bottom of your screen in Ekiso's HUD.

Would it be possible to get rid of the kill information on the top left corner? I don't think it is very useful and it destroys immersion.
The problematic thing is that the text spreads (chat as well) out as if it's a 4:3 screen, just squeezing it more would help a lot.

Its possible to move text box up and out of screen if kill feed is not wanted

Chat/killfeed/ is fixed for 16:9 in the Ekiso Hud mod

Suggestions / Re: More Public Events Needed.
« on: 01-10-2019, 20:10:49 »
I like the Idea of snow maps during x-mas as on 762 a couple of years ago :-)

I think this year so far had most Public Events for a long time..
FH2 game nights
CMP campaigns
Public map test events

Suggestions / Re: The Minor Suggestions Thread
« on: 14-08-2019, 20:08:04 »
maybe not possible to do, but
When dead and watching other players -> key to switch between 1p and 3p view

General Discussion / Re: Post your FH2 Screenshots
« on: 06-08-2019, 00:08:59 »

Also to add to the guide. Many players have noticed that with X-Fi hardware (as well os the X-Fi MB3 software) some maps have distorted reverb and EAX. This is due to a missing "Sounds.con" ...

1. The level should have this file (for example) "D:\SteamLibrary_Win10\steamapps\common\Battlefield 2\mods\aix2ex_mm\Levels\Dalian_plant\\Sounds.con". If it does not add it to the level "".


The file contains ...

Code: [Select]
rem ------------------------------- Global Reverb ------------------------------
rem -----------------------------------------------------------------------------
sound.setReverb "common/sound/levelambients/Openlandscape.eax"
rem -----------------------------------------------------------------------------

This file defines the EAX setup.

2. Make sure the all important "Openlandscape.eax" is in "D:\SteamLibrary_Win10\steamapps\common\Battlefield 2\mods\bf2\\Sound\LevelAmbients\". There is also "City.eax" for maps that have a more enclosed city environment.

Some have accused BF2/X-Fi/EAX being "bugged" when it comes to BF2 EAX. However this is not the case as I've seen this problem cleared up in multiple maps now using the above fix. Before, the reverb is distorted with sounds being heard right across the level. After the fix is applied this goes away and EAX is back with environmental reverb and sound occlusion.

Thx - You should have a medal!!

This is the solution I been looking for.
Adding Sounds.con fixes my audio issues (bathroom sound experience) in Custom maps like Berlin

General Discussion / Re: Post your FH2 Screenshots
« on: 16-07-2019, 19:07:08 »

Modding / Re: Berlin
« on: 05-06-2019, 15:06:33 »
Different weather/skyboxes in each layers 16/32/64 = Problem solved :-)

Modding / Re: Berlin
« on: 03-06-2019, 21:06:30 »

General Discussion / Re: Post your FH2 Screenshots
« on: 14-05-2019, 20:05:53 »

I got it working without Alchemy enabled. ( Stll thinks it use Alchemy settings some how )

I have found the proper Sens_oal files from and windows folders look like

OpenAL32.dll 120 KB
Sens_oal.dll 1.85 MB
( - not needed Ct_oal.dll 1.85 MB )
( - not needed wrap_oal.dll 455 Kb )

OpenAL32.dll 107 KB
Sens_oal.dll 1.572 KB
wrap_oal.dll 435 KB
( not needed Ct_oal.dll 1.572 KB )

Moved game to C:\Program Files\EA GAMES\battlefield 2
Copied dsound.dll from C:\Program Files (x86)\Creative\ALchemy into \Battlefield 2 folder
(soft_oal.dll 966 KB) - Download & extract Newest soft_oal.dll file to a temporary folder and copy the file soft_oal.dll from inside bin\Win32\ to \Battlefield 2 folder (ex. needed when recording game incl. audio)

after gaming and quit I get a dsoundlog.txt in gamefolder
Logging Time : 30/4/2019 at 17:34:50

Using Creative Software 3D Library
DirectSoundCaptureEnumerateA - Passing to real dsound.dll
DirectSoundCaptureCreate - Passing to real dsound.dll


Game works, but I have to try out some more settings :-)

Modding / Re: Berlin
« on: 10-04-2019, 18:04:31 »

No Biergarten or Adult Entertainment ? :-)

General Discussion / Re: Post your FH2 Screenshots
« on: 24-03-2019, 11:03:39 »

General Discussion / Re: Post your FH2 Screenshots
« on: 17-03-2019, 23:03:53 »

General Discussion / Re: Post your FH2 Screenshots
« on: 10-03-2019, 15:03:09 »

10240 x 2880 pixels

7680 x 2880 pixels

General Discussion / Re: Post your FH2 Screenshots
« on: 03-03-2019, 20:03:11 »
Nice pics.

Pages: 1 [2] 3 4 ... 40