Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - mft004

Pages: 1 [2]
16
Singleplayer and Coop / 3 Menu Questions
« on: 12-12-2017, 20:12:29 »
Hello there,

I have 3 random questions for a wizard out there, on game settings chosen prior to a battle.  I'm asking these questions primarily because I'm making loads of tweaks to files and have to keep going into a battle to test them, so hopefully answers to the below will speed up the process overall.

1) Currently, when I click on the 'Multiplayer' tab, the first sub-tab loaded up is 'Join Local'.  Is there a way to change that so that clicking on 'Multiplayer' will bring up 'Create Local' first? 

2) When I click the 'Create Local' sub-tab, the first battle type I see listed is 'Conquest'.  Is there a way to change that to bring up 'Coop' battle types first?

3) Is there a way to change the default team loaded at the start of an SP (coop) round?  At the moment it will put me on the Allied team, to choose an Allied kit/spawnpoint etc.  Is there a way of starting out, by default, with the Axis?

17
Modding / Locking zoom rather than variable zoom
« on: 23-11-2017, 21:11:27 »
Evening,

I'm trying to see a further distance when using the gun sights on a tank (test is PzIVF2). So I added the lines of text starting: rem ---BeginComp:DefaultZoomComp --- to the tank's .tweak file and then added an extra ObjectTemplate.zoom.addZoomFactor, in this case 0.05. When I loaded up FH2 and tried this out, yes the sights did zoom in with the Alt-Fire function, but this also fired the tank's secondary weapon (machine gun). It looks like both the secondary gun and the scope function are hard-coded to be the same key and there's no way round this. So then I thought I'd just remove this line of text from the .tweak file: ObjectTemplate.zoom.addZoomFactor 0. I asssumed that by doing this, I'd be left with a tank that was always zoomed in on the scope, so to speak. But when I loaded up Bf2 again, I still had to zoom in to get the increased zoom and of course that meant that the machine gun went off when I right-clicked.

Does anyone know the best way round this? Is there really a way to lock a gun's zoom function to the maximum zoom?

Thanks again to anyone who can help here.

Mark

18
Modding / SP - Sound sync on Reload
« on: 18-11-2017, 10:11:23 »
Hello again,

I have a second question for the wizards when they're free. 
For my SP project, I've reduced the reload time of the MP40, to 2 seconds.  However, although the reload is complete in 2 seconds and the next mag can be used, the sound of the reload continues to play at the old speed. 
According to the MP40's .tweak file, the sound file for the reload is objects/weapons/handheld/mp40/sounds/mp40_reload_1p3p.wav.  However, I can't see that sound file in the MP40's folder within objects_weapons_server.zip. 
Would anyone know where the sound files are actually stored, or am I looking for the wrong file here?

Many thanks to anyone who can assist with this.
Mark

19
Modding / SP - major Vehicle Speed changes
« on: 18-11-2017, 10:11:00 »
Hello there,

I'm continuing with the task of modding FH2 SP for my own battles.  One of you wizards kindly helped me get third person views back on tanks.  I now have a more difficult question: how do I change the speed of vehicles?  Basically I want to make all land vehicles faster and all planes slower. 

I thought that it was a case of finding 'ObjectTemplate.setMaxSpeed' in the .tweak and increasing the numerical value, but A) I'm finding several of those lines in the same .tweak and B) I'm not sure which of 3 values I should change. 
Take the civilian bicycle for example.  There are 8 instances of 'ObjectTemplate.setMaxSpeed' in the bicycle .tweak, for Framedummy, Frame, Kickstand, Nav_Fl_RotationRpm, Nav_Fr_RotationRpm, camera_RotationRpm, Handlebars, ZMotor_RotationRpm.  Should I change just ZMotor?  ZMotor's current MaxSpeed value is: 0/0/50.  Should I increase 50 to a higher value, or change one of the 0s, or both?

Many thanks to anyone who can shed some light on this.
Mark

20
Singleplayer and Coop / External tank views for SP
« on: 05-07-2014, 17:07:52 »
Hi,

few months back I asked how to get external tank views for 2.45.  A developer responded with the correct answer and I've loved playing SP since.  Today I've finally gotten round to removing 2.45 and getting 2.47; back to interior/top view of tank only in SP.  Can a mod/developer/peer please respond and tell me how to get external views for tanks in 2.47?  With 2.45 it was a case of adding some text to config.py, but there is none in 2.47.  Thanks for any help.

21
General Discussion / 3rd Person Tanks for SP
« on: 15-09-2013, 13:09:31 »
So I'll update you on what I've done so far. 

I found out, from a developer's old post on the forums, that to get 3rd person views tankwise on singleplayer could be done by editing gameplayplugin.py, adding the word 'testing' to one of the lines of text, after the word spawnwave.  However, since that post, the developers made the file a .pyc file which was humanly unreadable. 

So I managed to find an online decompile tool to make the file readable again, pasted that text into a notepad file, added the word 'testing' in the right place and called the file gameplayplugin.py. 

Now that's all well and good, but I'm guessing that if I replaced that .pyc file with the .py file in the relevant FH2 folder, the game just wouldn't work.  I guess it's got to be converted back into a .pyc file.  That's where you guys come in.  Please tell me how I could do that.

Better yet, maybe one of the developers could quickly edit and send me another .pyc file that allows for SP 3rd person tank views already. 

Many thanks.

22
Singleplayer and Coop / Crashing and Tanks
« on: 15-08-2013, 15:08:05 »
Hello sirs,
so two issues.

I installed Bf2, then 1.5 patch, then FH2.  I head over to FH2 to play Singleplayer maps (I don't use Multi, bad connection issues).  But with several of the maps I'll click to play/join game and the game just closes back to the desktop.  HP Laptop with IntelHD4000, 6GB RAM, Windows 8, 750gb HDD.

Second issue; I see that others have asked about this but I want to make sure what the correct answer is.  I want to see the tank I'm driving it from the outside.  I press the 'c' button and, to my immense frustration, nothing happens!  Please help.  Remember, this is for Singleplayer games only.  To repeat yet another poster's findings, the file which appeared to have the answer was gameplayPlugin.py, but that no longer exists - it's now gameplayPlugin.pyc with strange characters etc.  Solve this mystery!

Many thanks.

Pages: 1 [2]