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Messages - Ts4EVER

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The MAS 38 is actually ingame, you can use it on Flavion as the French or on Pegasus Bridge as the Germans.
You misunderstood me: I did not say that "effectiveness" makes a gun less interesting, but it being common and used by everyone makes it less special.
Also you are confusing historical accuracy with "realism" in gameplay. We don't care that much about realistic gameplay, because BF2 engine is not good material to build a military simulation. We do care about historical authenticity though, and having a big percentage of the infantry running around with scoped rifles is NOT an authentic WW2 experience, so we won't do it.

First of all, we don't care about polls, this isn't a democracy we are running here...
The reason sniper rifles are limited are:
1. Historically, with some exceptions like British paratroopers, these were company or platoon level assets, similar to heavy MGs or mortars. These weapons tend to be pickup only in FH2.
2. People always want to have more of "cool" assets on a map, but what they don't realize is that what makes these weapons "cool" is in part their rarity. If everyone can run around with them, a rare weapon system loses its appeal.
3. Gameplay-wise, unlimited snipers would slow down infantry combat by a lot and encourage tons of long range shooting with little movement. If 2 or 3 people do that with their sniper rifles, it is fine, but not too many.
4. Regarding the "memoirs" of veterans, note that many of them call any single rifleman shooting from a bush a "sniper" regardless of he had a scope or not. I looked at the original documents and can tell you that in the German or Russian army, far from everybody had a scope. It is not like in western armies today, where they hand those out like candy for every schmuck with an assault rifle.
5. You want 1- 4 sniper rifles in each team, but that is literally already the case on all of the 64p maps.

Announcements / Re: Meatgrinder - A Forgotten Hope 2 Update
« on: 25-01-2022, 17:01:40 »
Actually Motovskiy Bay, also by me, was the first winter EF map.

Announcements / Re: Meatgrinder - A Forgotten Hope 2 Update
« on: 24-01-2022, 16:01:45 »
Nice. I didn't know F/8s made it to Rzhev before the end of '42, wonder about the unit... ?

2nd Luftwaffe Field Division had 4 Stugs that took part. IIRC the Soviets managed to capture 2.

Announcements / Re: Meatgrinder - A Forgotten Hope 2 Update
« on: 24-01-2022, 14:01:49 »
The StuG IIIG is a stand in for a StuG III F/8 which was used in this sector. Will be replaced if someone makes that model.

Not possible because the tank crew is not rendered inside the tank. Doing so could lead to glitches due to netcode, like you can sometimes kill an M10 driver with an MG42 through the armor because it shoots fast enough.

Generally speaking: You should be aware that we developers are a lot smarter than you. If you can think of something, we have thought of it before. So logically the reason that it is not in is that it is not actually possible in the engine. So basically stop with these nonsense suggestions.

Maybe we will do this, but so far the only early 42 map is Motovskiy Bay, where there is no PTRD present.

The suppression effect in FH2 is already a repurposed tear gas effect from the BF2 special forces expansion. I don't think this could be applied to vehicles, only infantry.

You can change that by choosing "maximum number of votes per voter". Also, stop spamming those threads.

I think you are not understanding me: This phenomenon is not related to weapon recoil settings, but the game tickrate and how recoil frames are rendered. It is not something we can easily fix.

MP38 and MP40 are coded with identical recoil, but due to the quicker rate of fire the game doesn't render all the recoil frames on the MP40. This makes it fire smoother. We might fix that in the future, but it is non-trivial and also not part of weapon coding. It would require high level changes to the exe which only few people know how to do.

Is it possible that one of your developers, without your knowledge, improved something in the behavior of bots?

That is impossible, the only change made to 2.58 was to the launcher and the bren carrier crash fix on Port en Bessin. All other beta changes were held back. Also, nobody is working on AI and any change is shown in our automatic changelog. We also didn't change the MP40 recoil. It is all in your head, I'm afraid.

Singleplayer and Coop / Re: What AI skill level is 'best'?
« on: 04-08-2021, 00:08:25 »
AI skill is just a number that dictates how likely they are to hit you while wildly shooting from the hip and running towards you. Generally speaking, AI is pretty shoddy in this game and you should probably play MP ;)

General Discussion / Re: Headtracking allowed?
« on: 15-05-2021, 17:05:59 »
Consensus seems to be that it's fine, so knock yourself out.

General Discussion / Re: Headtracking allowed?
« on: 15-05-2021, 05:05:37 »
I will ask in the admin discord to see what they think. I don't know enough about flying to know if this is some kind of massive advantage tbh.

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