Author Topic: Falaise Pocket 2.26  (Read 3390 times)

Offline bf109e4

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Re: Falaise Pocket 2.26
« Reply #15 on: 08-09-2010, 06:09:56 »
I hav taken some pic for u to c wht's going on

After taken the first two location(destroyed battery, church)as German and taking some causality, this is wht happen when the german bot respawn at the destroyed battery.

http://i990.photobucket.com/albums/af21/majest08/screen001-1.png

They just keep banging their head into the wall!!! And this is wht happen some manage to get through the wall through the small opening...

http://i990.photobucket.com/albums/af21/majest08/screen002.jpg

They still get stuck by the small rock at the opening....Of cuz after many bot try to push and squeeze, a few bot did manage to "move" to the next location(church).

This is wht happen at the church...

http://i990.photobucket.com/albums/af21/majest08/screen005-1.png
http://i990.photobucket.com/albums/af21/majest08/screen003-1.png
http://i990.photobucket.com/albums/af21/majest08/screen004-1.png

They r all stuck in this God for seek place and ending up I am fighting the rest of the map...... >:( >:( >:(

By the way, this is how it look in the minimap...
http://i990.photobucket.com/albums/af21/majest08/screen006.jpg

Any help?


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Offline aserafimov

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Re: Falaise Pocket 2.26
« Reply #16 on: 08-09-2010, 06:09:03 »
Hi man,

Probably you played the original version of Falaise 2.26 with infantry navmesh for Falaise 2.25, due to that your bots have stucked on these places. Also on your screen I see teamSP error....on my version it does not appear.

I personally have not experienced this when I played this map.

Please, download my version of Falaise Pocket 2.26 and try it(there is available vehicle + new infantry navmesh).
Instruction:

"HOW TO INSTALL:
Aserafimov's map DL's contain the whole level folder, so first and most important thing: RENAME THE LEVEL FOLDER!!!

E.g: Rename 'C:\Program Files\EA Games\Battlefield 2\mods\fh2\levels\lebisey' to '...\fh2\levels\lebiseyORIGINAL' or something like that.

Then just extract the files you DL'ed into: 'C:\Program Files\EA Games\Battlefield 2\mods\fh2\levels' and that's it."

DOWNLOAD LINK

http://www.4shared.com/file/tp0sF7XY/falaise_pocket_v1.html
« Last Edit: 08-09-2010, 06:09:28 by aserafimov »

Offline bf109e4

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Re: Falaise Pocket 2.26
« Reply #17 on: 09-09-2010, 05:09:41 »
Hi man,

Probably you played the original version of Falaise 2.26 with infantry navmesh for Falaise 2.25, due to that your bots have stucked on these places. Also on your screen I see teamSP error....on my version it does not appear.

I personally have not experienced this when I played this map.

Please, download my version of Falaise Pocket 2.26 and try it(there is available vehicle + new infantry navmesh).
Instruction:

"HOW TO INSTALL:
Aserafimov's map DL's contain the whole level folder, so first and most important thing: RENAME THE LEVEL FOLDER!!!

E.g: Rename 'C:\Program Files\EA Games\Battlefield 2\mods\fh2\levels\lebisey' to '...\fh2\levels\lebiseyORIGINAL' or something like that.

Then just extract the files you DL'ed into: 'C:\Program Files\EA Games\Battlefield 2\mods\fh2\levels' and that's it."

DOWNLOAD LINK

http://www.4shared.com/file/tp0sF7XY/falaise_pocket_v1.html

Marvellous!!! It works perfectly, all problem gone and I find tht it become a easy map(even I play in expert mode)becuz of the Panzer(stug)

thx for u help...... ;D ;D ;D
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Offline CBCRonin

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Re: Falaise Pocket 2.26
« Reply #18 on: 11-09-2010, 00:09:30 »
aserafimov----> You have done a wonderful job.

Many paths, constant action (on defense or offense), balanced armor (though you might want to replace a Sherman or two with Cromwells, due to Canadians already having fixed AT guns).
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There was one AT gun that the Canadians didn't man, between the second and third flag far off the road (on the German approach). I didn't see any bots using a route that passed it (so I guess there isn't a path near it), most were crossing the field or using the road.


Offline aserafimov

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Re: Falaise Pocket 2.26
« Reply #19 on: 12-09-2010, 15:09:52 »
you are right...I also did not see any bots using it.
I added it to secure the road(check screen) against German panzer.
if I remember correctly, there should be has path to the gun...
........
yes, I could replace some Shermans with Cromwell, Stugs->Panther


Offline CBCRonin

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Re: Falaise Pocket 2.26
« Reply #20 on: 12-09-2010, 17:09:17 »
That is the at gun I was referring to.

I have no idea why the bots are not manning it if a path exists, though I did notice that the ground there is in a slight defilade (which results in reduced range coverage). The German tanks usually take the road on the approach to the next flag, which is behind the raised field in front of the gun.
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A Panther might be good, but I would use the one without track plating if you decide to use it. The Canadians are already limited by having the piat and lack of tank destroyers (with the alternate ap rounds for tackling the front armor).

The current Stugs and Pnz4 usually dominate every game I have played, at least until they approach the last base (partly due to the bottlenecks between the tight building placement).
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(I also played your villers bocage pathing and was impressed as well, I'll head over to that thread and comment)