I once suggested this kind of a deal:
- xxx [weapon] yyy kill messages at upper left corner of the screen would be removed.
- xxx [teamkilled with zzz] yyy kill messages at upper left corner of the screen would stay.
- You killed xxx / you were killed by yyy -message at lower part of the left side would stay.
You want it like in BF:Heroes then. There you see who killed you (and what weapon he had) and you see the name of the guy you killed (and ofcourse you know what weapon you use...)
Why keep the TK message if you don't want the killmessage?
Anyway: here is a scenario:
- you are allied, on Luttich. You just got fragged by a german panther at the Farm flag. You respawn in the mainbase because the flag was greyed out at Farm. Now, the Eastern Mortain flag is being greyed out but the Farm is back to allies. The killmessage shows you that a teammate killed the panther with a bazooka.
Instead of hopping in to a tank and drive to the Farm, you instead hop in to a jeep and races towards the grey Eastern Mortain flag.
Without killmessage, you would probably hop in a tank. drive to the Farm flag and look for the Panther, and waste precious gaming time.
Having no killmessages will make the allready somewhat unfocused gameflow in FH2 completely random and pointless. Guys would run around looking for enemies, tanks without doing anything. The pace would be lost, the action would turn in to some weird "find the enemy" play. This feels way more fitting in for ex Project Reality or Operation Flashpoint. Not in a WW2 actiongame.
Battlefield awareness, the split-second decisions, the pumping action and back n forth conquest over controlpoints, 64 guys fighting at once and the constant updates of kills is the core here. Remove killmessages and that core would be crippled, simple as that.
People complain when DICE did 32 player games like BC2 and BF1943 because "the feeling of being part of a big battle will be gone" now you want to remove the battlefield awareness, one of the key things that makes FH2 feel like a big battle?