Author Topic: Universal Carriers  (Read 391 times)

Offline GeoPat

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Universal Carriers
« on: 07-10-2017, 04:10:06 »
The universal carrier/DT carrier/T 20 seem unrealistically fragile when travelling across certain kinds of terrain.  They seem to take a lot of damage and blow up quickly on muddy, wet, or bumpy terrain.  On this same terrain, jeeps and trucks perform just fine.  Tanks are fine too.  This seems wrong.  They should perform better than jeeps, IMO.  Maybe they are superior on desert maps for which they were originally developed, IDK.  I hope this is looked into so that they can be used effectively on EF maps in the future.

Offline Matthew_Baker

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Re: Universal Carriers
« Reply #1 on: 07-10-2017, 18:10:33 »
I agree and it would be nice if someone could code them to 'tilt' back and forth less. I think that might help slightly.

I think it happens because the UC is so close to the ground and tilts back and forth under acceleration/ braking. So when the main mesh (above the tracks) hits a piece of terrain, the terrain deals a lot of damage. (I guess terrain does a lot of damage so that if a vehicle flips, it will blow up instead of just being stuck)

The jeeps/ trucks never usually hit the ground with their main meshes.