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Topic: Vossenack 16 (Read 1051 times)
Eat Uranium
Tea Drinker
Global Moderator
Posts: 4.569
Today's news will contain [REDACTED]
Vossenack 16
«
on:
14-07-2012, 00:07:43 »
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
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Kwiot
Jr. Member
Posts: 793
POLISH ACE
Re: Vossenack 16
«
Reply #1 on:
05-09-2012, 15:09:49 »
I think the spawnpoints should be reworked - the team which has church flag, spawns sometimes between the church flag and enemy spawn what makes it difficult to cap the flag. I suggest to give fixed spawns for Americans and other fixed for Axis.
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Roughbeak
Science of Hooting, PhD
Developer
Posts: 1.438
Re: Vossenack 16
«
Reply #2 on:
10-04-2014, 20:04:23 »
Is it possible to add singleplayer to this?
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https://www.artstation.com/micahreigstad
gavrant
(Almost) retired dev
Developer
Posts: 598
Re: Vossenack 16
«
Reply #3 on:
10-04-2014, 20:04:52 »
It's possible, but why Vossenack 16? It's a king of the hill map, so most of the time you'll defend a single flag which is rather boring in singleplayer, IMO.
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Roughbeak
Science of Hooting, PhD
Developer
Posts: 1.438
Re: Vossenack 16
«
Reply #4 on:
10-04-2014, 22:04:01 »
True, but defending a church/castle - there is nothing like it.
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https://www.artstation.com/micahreigstad
gavrant
(Almost) retired dev
Developer
Posts: 598
Re: Vossenack 16
«
Reply #5 on:
08-02-2016, 19:02:25 »
2.5 changelog for Vossenack 16
Fixed broken spawning around the church.
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