Forgotten Hope Public Forum
Forgotten Hope 2 => Germany => Feedback => Vossenack => Topic started by: Toddel on 16-07-2011, 22:07:37
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"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"
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Usually, this map la-la-la-la-la-la-la-lags and stutters like nothing I've ever seen. I assume I have beefy enough PC so that can't be the reason, and sometimes, it does run quite smoothly. Several players complain of this, at the same time some players can be lagging and some not. The lag is usually the worst in the round start, but sometimes persists throughout the round.
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do you mean yesterday on hslan?
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Yesterday, the day before yesterday, the day before that... and yes, I have played almost exclusively on hslan apart from a couple of 128 rounds and the GN.
If it's a serverside problem, then why does it affect only some clients?
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I experienced rubber-banding on the French server (French community?) as well...
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Is there any historical reason or something along these lines that the Germans have G43 ZF as sniper?
I think the map doesnt fit the G43 ZF. At least the two G43 ZF spawning at the bas should be replaced with K98 ZF.
I know of quite a lot of sniper positions where the G43 ZF becomes pretty useless, because it just lacks the range.
The G43 ZF at church is allright, because in a city its superior to the K89.
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G43 has the same calibre as the K98k as well as the same zoom, so the smaller range is in your head I'm afraid ;)
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I am pretty sure the G43 has much less zoom than the K89 one!? Where can we look it up?
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Come to think of it, you might be right. I think K98k ZF might be 6x and G43 ZF 4x
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Allright to sum up my criticism about the map.
Again about the sniper rifles:
G43 ZF at church: Its the right rifle for city fight. The spawn point could be relocated (on the middel of the street!?) - for example in the chruch as usual, or to make difference in some house near the capzone (not to far north so allies cant steal it when the round starts, because most of the time the attack from north.
G43 ZF at the base: On G43 is alright. Replace the other on with a K89 ZF. As I said above, many parts of the map are far to open for the G43 ZF (since you are shooting on far distance)
An other point for at least one K89 ZF is that the Allies have a sniper rifle with a bigger zoom than the Germans - makes sniper duels quite imbalanced.
Btw yes I checked it: G43 ZF and K98 ZF have differnt zooms K89 ZF is way superior on hgher ranges. And the higher firing rate of the G43 ZF cant compensate it, because many targets you cant possibly hit with its zoom (No not a noob sniper talking look at 762 ranking)
Come to think of it, you might be right. I think K98k ZF might be 6x and G43 ZF 4x
My next pickup related topic are the Faust kits. Love the new way of mapdesign, lots of ammo boxes and usefull pickup kits (not like the ones on Afrika maps).
There are two Faust kits in the German base, which are used quite scraecly, maybe at the beginning of the round. Yes maybe sometimes someone will spawn in the base and get himself a Faustkit and then drive of with on of the Kübels. But two Faustkits are just unessecary.
Therefore I suggest to plase one of those Faustkits at Oberdorf (I am quite sure there is non today)
It would help the Germans to fight the tanks AND help the Allies, because they would of course get a Bazzoka to help fighting the German big cats when thereare already near there base.
The other big issue: Backcapping.
Okay I am not going to wirte a ton about giving the map a pushcode, but I still think it would be the best solution, having Unterdorf/Oberdorf getting capped when the front line is far away just makes no sence. The (infantry) feeling of the map is a steady fight for the next farm and this is just broken by the current backcapping - of both sides!
But is the devs dont want to change it atleast help stopping the symptoms. Less Küblewagen/Jeeps
right now there are two Kübels at the German base -unnessecary in my opinion. Dont know about the Jeep. Reduce them to one on each side, maybe replace one by a truck.
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I hope this map has been fixed, as it had a lot of lag problems. Haven't played this after release :(
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Played 762 a few times & have not experienced any lag.
However i would like to see a Vosseneck-Revisited version with more flags.
8)
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we have some lag problems month ago on hslan, after restart the server the problems are gone.
more flags? ;D
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we have some lag problems month ago on hslan, after restart the server the problems are gone.
What? Vossenack hasn't been on maplist at all during 2012, how did you play it on hslan month ago ???
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i was talking with the hslan SA about
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Still has the incorrect Willys (British).... unless that's intended of course.
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2.46 changelog for Vossenack 64
- Doubled the tickets number for both teams to 500.
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Would it be possible to make some of the bots spawn at the German base and fix the position of the StuG at Kall trail, maybe closer to the house? The bots seem to get stuck between the StuG and roof pillar (and they won't even touch the StuG).
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12-04-2014
one day too late? ;)
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I realize Vossenack is not top priority right now, but just a small fix.. maybe from 'a small patches team'? Again, I'm really impressed with what the devs and testers have accomplished with the 2.46 - much appreciated.
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The secret is not to defend 3 paths. Only the 2 ones you need.
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The secret is not to defend 3 paths. Only the 2 ones you need.
Hurtgen?
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Hi, is this black cart an object error or my graphics error? I thought it was a object/lightmap error, mainly because all the rest are rendering out just fine. ;)
(http://i.imgur.com/hVlPj66.jpg)
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2.5 changelog for Vossenack 64
- Replaced German player models with camo versions.
- Replaced the limited G43 rifleman kit with an unlimited K98k one. The G43 was moved to the scout kit instead.
- Fixed the British Willys spawning for Americans (as reported by McCloskey (http://fhpubforum.warumdarum.de/index.php?topic=15802.msg267264#msg267264)).
- Fixed a sniper kit spawning on the road at the church, moved it to the church tower instead.
- Fixed the US mortar spawned for Germans in the Unterdorf - Church trenches.
- Fixed few places where players could get stuck, mostly around the church.
- Many other gameplay and cosmetic fixes, including black wagons, floating static Pak 40 and ammo boxes, better lighting for overgrowth, and so on.
- New loading music - Lale Andersen - Es geht alles vorüber.
Minimap for reference:
(http://i64.tinypic.com/4qkcuf.jpg)
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New loading music - Lale Andersen - Es geht alles vorüber.
why??
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Because it didn't have custom loading screen music. Some of the maps that used generic FH2 loading screen music got new tunes in the last patch ;)
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How about making Oberdorf and Unterdorf cappable only when you have Church? This would be a really great map except for the annoying sneaking people that just drive from allied main to Unterdorf and capping it. Same goes for Oberdorf. This means the allies can only cap Unter when they hold the church aswell and that axis would be able to cap Ober only if they hold church aswell. This would limit the backflag cappers atleast a bit and they'd still have 2 flags they can sneak into!
I would love to fight forward on this map...but the constant back flag capping makes the battle just jojo between church and unter, or church and ober, or church and hof....... back and forth back and forth the whole round.
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How about making Oberdorf and Unterdorf cappable only when you have Church?
I think it would work better if Hof was the one made to require church because there is often a good amount of fighting between Kall trail and Oberdorf, but the map could benefit from some form of push.
I'd actually be okay with both Hof and Unterdorf being removed altogether and replaced with forward infantry spawns, since they're kind of in a weird spot where I'm not sure if it's even a good idea for the opposing team to backcap them. Hof has this problem less so, but I regularly see games where allied squads are sitting in Unterdorf getting camped by German armor and losing way more tickets than they gain by bleed. Allied infantry that do spawn there also can't easily head anywhere else, since the area around Unterdorf is relatively open, likely full of German armor, and it's a long walk to other flags. This is all combined with a lack of AT emplacements, allowing German armor to bypass the whole area if they want to go somewhere else on the map, and it really feels like the flag is strategically useless except as a distraction for tankers who want easy kills.