Author Topic: Teamwork!!!  (Read 3447 times)

Offline von.small

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Re: Teamwork!!!
« Reply #15 on: 31-01-2011, 14:01:03 »
I don't want FH2 to be like PR, ... PR is boring... but I do want to get rid of tards on FH2... Oh wait, most of them came from the MoY results, ... and PR.

True story.  ;)
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Offline elander

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Re: Teamwork!!!
« Reply #16 on: 31-01-2011, 17:01:25 »
I don't want FH2 to be like PR, ... PR is boring... but I do want to get rid of tards on FH2... Oh wait, most of them came from the MoY results, ... and PR.

True story.  ;)

We shall be glad that we get new players.. Sure some are smacktarding but they can learn, and pr guys are often very good teamplayers which is very good for fh2

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Offline djinn

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Re: Teamwork!!!
« Reply #17 on: 01-02-2011, 00:02:30 »
Heres my thought on the original post

There are series of things that can be done to improve teamwork. The design is composite in nature i.e. a combination of concepts work together, not by themselves...

1/ Adding 2-speeds on vehicles to give them the option of working alongside infantry
2/ Overhaul of the commo-thing to a commo-rose that encompasses all the basics a person needs including a comprehensive voice over set that allows all said commo-rose options to be verbal, including taunts, audible command calls and a clear distinction between voice over and radio over and who has which
3/ More assets for the commander
4/Using the single tanker kit next to each tank and the repair kit next each AT gun cause internal repairs of tanks, so that other crew in the tank will see reason to use them. Limit cap speed for repair to avoid exploits.
5/ A different view point for arty so that arty gunners can understand spots in context
6/ Support for VOIP, eg. FH2's own version of Mummble and an easy guide to using it
7/ A better system for suppression fire, to include camera shake and bullet-level blur to aid more use of suppress/ flank infantry tactics.
8/ Longer firefights - Be it deviation or sway, or whatever the devs want to use to rationalize it, regular GIs didn't have the kind of perfect aim we have ingame, and it would make for realistically long firefights. Currently, I don't think its so.

to mention but a few.

 
« Last Edit: 01-02-2011, 12:02:35 by djinn »

Offline Torenico

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Re: Teamwork!!!
« Reply #18 on: 01-02-2011, 00:02:18 »
This is a Thread about Teamwork, not PR v FH2.

I don't mind having a Public Teamwork Server.. but sometimes i need a break from Teamwork and i just, lonewolf or go Hero with a Tiger or something.


Offline Dukat

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Re: Teamwork!!!
« Reply #19 on: 01-02-2011, 01:02:59 »
One thing PR did, was stopped selfish, and noob'ish tactics. Like tk'ing for weapons, stealing vehicles, lone wolfing.

Tk'ing for weapons or stealing vehicles aren't really tactics. With these there'd be no reason to keep even playing. Obeying rules is a basic.

The very next question is about goals. I mean what are the goals for the average player in PR, what are the goals in FH2? Is it to win the map and to reduce the tickets to zero, for personal score or for acting together as a squad?

Let me elaborate this: I admit I do not pay the same attention to all of these points. For me it is most important to win the map, and personal score and obeying squadleader orders are subdued to this. If only I can prevent a flag from being capped by departing my squad, I will do for the time needed until my squadleader offers a even more attractive task. I think that is the biggest no-no on a PR server.

In my view FH2 public gameplay got a different approach on teamplay. Nobody is forced, thus squadleaders have to tease their members into gameplay(teamplay), which is not an easy job either. However it requires expirience. And it might fail more often in actually achieving teamplay.

I'd really like to suggest you post on the PR forums either, because you might actually find a lot of players there who are interested in exporting the PR idea of gameplay onto other mods and scenarios like WWII and FH2. Then you might get together enough people, because the FH2 crowd barely fills more than one or two servers. People join the most populated ones and care less about gameplay details and not at all about locked servers.

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline Jobabb Jobabbsen

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Re: Teamwork!!!
« Reply #20 on: 01-02-2011, 16:02:42 »
Stealing vehicles are bad, and TK for weapons/vehicles are extremely bad, and should be punished as strict as possible. But if anyone wanna be a lone wolf, let him. Sometimes all the reasonable squads are full, and you may only join 1 stupid squad, or youre simply too tired to really be a good squad player. Or you wanna snipe or do other tactical good actions which only require one player. To be punished for beeing alone would be ridiculous.

Offline Pascucci the Whiner

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Re: Teamwork!!!
« Reply #21 on: 01-02-2011, 18:02:58 »
I'd be up for it, sounds like fun. This would prove whether it's the mentality of the players or the mod. We could learn alot.

Offline TrollingThunder

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Re: Teamwork!!!
« Reply #22 on: 07-03-2011, 04:03:40 »
Maybe it's just me and my friends, but we set up a squad in a coop server where we manned the supply lines and artillery for Villers Bocage. The SL and I (engineers) rode around in the supply truck repairing and rearming the Tigers and Stugs, while the rest of the squad grabbed the Wespe and Stuka Zu Fuss and parked in a defensible position behind our front lines and hit whatever the other players spotted.

Offline Natty

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Re: Teamwork!!!
« Reply #23 on: 07-03-2011, 19:03:13 »
Teamwork isn't needed when you have 128 players  8)

Offline Kelmola

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Re: Teamwork!!!
« Reply #24 on: 07-03-2011, 20:03:38 »
Teamwork isn't needed when you have 128 players  8)
Yes it is. If anything, 128 just highlights bad tactics (eg: driving a 52 low and slow into a wall of Boforses).

Offline Flippy Warbear

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Re: Teamwork!!!
« Reply #25 on: 07-03-2011, 20:03:06 »
...or taking an eight seated truck and leaving seven comrades waiting for a new truck to spawn

Offline LHeureux

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Re: Teamwork!!!
« Reply #26 on: 08-03-2011, 06:03:14 »
Teamwork isn't needed when you have 128 players  8)
Yes it is. If anything, 128 just highlights bad tactics (eg: driving a 52 low and slow into a wall of Boforses).

I was there LOL.

Btw 128 = WAY more teamwork than before
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Offline Erwin

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Re: Teamwork!!!
« Reply #27 on: 09-03-2011, 09:03:26 »
Teamwork = Win

I hate when players jumping in a Fireteam named "Teamwork" and drive tanks in completely different direction. If you are going on your own, why are you wasting a spot?  >:( ;D
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Offline RN_Max

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Re: Teamwork!!!
« Reply #28 on: 09-03-2011, 10:03:53 »
Yes, teamwork = win, but in FH2 it is also choice = win and everyone has their "me time" occasionally.

Vive la difference.

Offline Tim270

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Re: Teamwork!!!
« Reply #29 on: 09-03-2011, 18:03:31 »
...or taking an eight seated truck and leaving seven comrades waiting for a new truck to spawn

I think giving trucks/light vehicles a warm-up time before they can move (like the tanks, engine getting turned on etc) for a second or two may help to circumvent this. At least them people will have a chance to try and get in the truck, if the driver wants them in or not.