One thing PR did, was stopped selfish, and noob'ish tactics. Like tk'ing for weapons, stealing vehicles, lone wolfing.
Tk'ing for weapons or stealing vehicles aren't really tactics. With these there'd be no reason to keep even playing. Obeying rules is a basic.
The very next question is about goals. I mean what are the goals for the average player in PR, what are the goals in FH2? Is it to win the map and to reduce the tickets to zero, for personal score or for acting together as a squad?
Let me elaborate this: I admit I do not pay the same attention to all of these points. For me it is most important to win the map, and personal score and obeying squadleader orders are subdued to this. If only I can prevent a flag from being capped by departing my squad, I will do for the time needed until my squadleader offers a even more attractive task. I think that is the biggest no-no on a PR server.
In my view FH2 public gameplay got a different approach on teamplay. Nobody is forced, thus squadleaders have to tease their members into gameplay(teamplay), which is not an easy job either. However it requires expirience. And it might fail more often in actually achieving teamplay.
I'd really like to suggest you post on the PR forums either, because you might actually find a lot of players there who are interested in exporting the PR idea of gameplay onto other mods and scenarios like WWII and FH2. Then you might get together enough people, because the FH2 crowd barely fills more than one or two servers. People join the most populated ones and care less about gameplay details and not at all about locked servers.