I mean the 2.45 injury sounds =)
It seems that they are called through Kits (?), but that way makes it not possible to have specific injury sound per team? (I mean, if i set those sounds on kits which i have tried and it works, then if for exemple Germans would take the kit from a Pole they would start speaking Polish which would look terrible)...
I found something like this inside FH2 sound folder:
Sound.addSound S_Injury
ObjectTemplate.soundFilename common/sound/Die/ouch_01.wav,common/sound/Die/ouch_02.wav,common/sound/Die/ouch_03.wav,common/sound/Die/ouch_04.wav,common/sound/Die/ouch_05.wav,common/sound/Die/ouch_06.wav
ObjectTemplate.loopCount 1
ObjectTemplate.stopType 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 1
ObjectTemplate.reverbLevel 1
Sound.addSound S_Injury_GB
ObjectTemplate.soundFilename Common/Sound/FH2British/local/beinghit1.ogg,Common/Sound/FH2British/local/beinghit2.ogg,Common/Sound/FH2British/local/beinghit3.ogg,Common/Sound/FH2British/local/beinghit4.ogg,Common/Sound/FH2British/local/beinghit5.ogg,Common/Sound/FH2British/local/beinghit6.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.stopType 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 1
ObjectTemplate.reverbLevel 1
Sound.addSound S_Injury_DE
ObjectTemplate.soundFilename Common/Sound/FH2German/local/beinghit1.ogg,Common/Sound/FH2German/local/beinghit2.ogg,Common/Sound/FH2German/local/beinghit3.ogg,Common/Sound/FH2German/local/beinghit4.ogg,Common/Sound/FH2German/local/beinghit5.ogg,Common/Sound/FH2German/local/beinghit6.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.stopType 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 1
ObjectTemplate.reverbLevel 1
But is this even active? Or does all team speak only S_Injury?
And is there a way to call S_Injury sounds by "Soldier" instead of by "Kit"? :/