Author Topic: Injury sounds  (Read 380 times)

Offline [KamiKaze] Destroyer

  • Jr. Member
  • **
  • Posts: 352
    • View Profile
Injury sounds
« on: 12-08-2012, 03:08:00 »
Anyone knows how do you change Injury sound? I been playing around with this for hours... cant seem to get it too work...

And how about the specific faction injury sounds? Do they even work? ;P
« Last Edit: 12-08-2012, 03:08:21 by [KamiKaze] Destroyer »

Offline jan_kurator

  • FH-Betatester
  • ***
  • Posts: 2.546
  • Magnificent Mustard
    • View Profile
Re: Injury sounds
« Reply #1 on: 12-08-2012, 08:08:37 »
And how about the specific faction injury sounds? Do they even work? ;P
You mean bf1942 sounds of injury/death? Then no, they don't work since 2.4 because they were replaced by the new ones.

Offline [KamiKaze] Destroyer

  • Jr. Member
  • **
  • Posts: 352
    • View Profile
Re: Injury sounds
« Reply #2 on: 12-08-2012, 12:08:32 »
I mean the 2.45 injury sounds =)

It seems that they are called through Kits (?), but that way makes it not possible to have specific injury sound per team? (I mean, if i set those sounds on kits which i have tried and it works, then if for exemple Germans would take the kit from a Pole they would start speaking Polish which would look terrible)...

I found something like this inside FH2 sound folder:

Code: [Select]
Sound.addSound S_Injury
ObjectTemplate.soundFilename common/sound/Die/ouch_01.wav,common/sound/Die/ouch_02.wav,common/sound/Die/ouch_03.wav,common/sound/Die/ouch_04.wav,common/sound/Die/ouch_05.wav,common/sound/Die/ouch_06.wav
ObjectTemplate.loopCount 1
ObjectTemplate.stopType 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 1
ObjectTemplate.reverbLevel 1

Sound.addSound S_Injury_GB
ObjectTemplate.soundFilename Common/Sound/FH2British/local/beinghit1.ogg,Common/Sound/FH2British/local/beinghit2.ogg,Common/Sound/FH2British/local/beinghit3.ogg,Common/Sound/FH2British/local/beinghit4.ogg,Common/Sound/FH2British/local/beinghit5.ogg,Common/Sound/FH2British/local/beinghit6.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.stopType 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 1
ObjectTemplate.reverbLevel 1

Sound.addSound S_Injury_DE
ObjectTemplate.soundFilename Common/Sound/FH2German/local/beinghit1.ogg,Common/Sound/FH2German/local/beinghit2.ogg,Common/Sound/FH2German/local/beinghit3.ogg,Common/Sound/FH2German/local/beinghit4.ogg,Common/Sound/FH2German/local/beinghit5.ogg,Common/Sound/FH2German/local/beinghit6.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.stopType 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 1
ObjectTemplate.reverbLevel 1

But is this even active? Or does all team speak only S_Injury?

And is there a way to call S_Injury sounds by "Soldier" instead of by "Kit"? :/
« Last Edit: 12-08-2012, 13:08:46 by [KamiKaze] Destroyer »

Offline [KamiKaze] Destroyer

  • Jr. Member
  • **
  • Posts: 352
    • View Profile
Re: Injury sounds
« Reply #3 on: 17-08-2012, 12:08:04 »
Soo, i manipulated the injury sounds, problem is that they sound only for the injured not for people around the injured. What i want is to make all people near hear when someone gets shot. How do i make this? =)

This is how it looks right now (My maps sounds.con):
Code: [Select]
Sound.addSound S_Injury_PU
ObjectTemplate.soundFilename Common/custom/xxx.ogg
ObjectTemplate.loopCount 1
ObjectTemplate.stopType 1
ObjectTemplate.is3dSound 0
ObjectTemplate.volume 1
ObjectTemplate.reverbLevel 1

So should i turn some settings on? turn off few?