Im curious though, why do you prefer to be killed and look at the spawnscreen more and spend more time in the back bases than out in the fights?
I prefere the old 1S1K system because it forces you to work together as a team and not drive a tank as a one man army. Covering your flanks and so on while moving ...
2.4 hit this spot on with it's system, 2.45 is a step too far though. 1S1K keeps the battle dynamic and fluid and doesn't lead to camping fests. It is much more intense for me when I know that I have only one single chance. Atm I drive around with the Shermans like in a heavy tank because I know that I can stand 2 or more hits. You just have to give the player enough room to move so that the spawn die, spawn die problem doesn't occur. Totalize is a good example how this should work. It is simple as that.
Btw, to say that most players like the current system is pure arrogant and I would like to see the source you base your argumentation on.
All people I talked to ingame aswell as in TS and many people here in this threat, see this system the same way: it just doesn't work and leads to ridicioulous results. It is just sad to see, that you won't change the direction of the mod for the sake of the allready spent hours. It is time for the devs to confess that the effort to change the tank system to the current one failed and learn something with this experience. Mistakes can happen, but it would be nice if some people could start to stop refusing the reality. The playerbase is shrinking or atleast stagnating and not growing every day, don't know whether you have noticed this.
Just to remind you what FH2 is about:
"Forgotten Hope 2 is an award-winning not-for-profit World War II modification for Battlefield 2TM and is based on the original Forgotten Hope, a modification for Battlefield 1942TM, one of the most popular multiplayer games ever. Battlefield 1942TM featured land, sea and air combat in a way never before seen. It was the goal of the development team to maximize the game experience by adding both a
realistic and
enjoyable gameplay to FH and now to FH2."
Atm it fails in terms of both things too often and the words of wisdom are "arcadish" and "frustrating".
Please wake up, dear devs