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Messages - DaWorg!

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16
General Discussion / Re: Conspiracies Thread Mk II
« on: 08-12-2013, 22:12:27 »
Just make the grappling kits, pick up ones, maybe one at each spawn point for the aussies.
This would be in if it was possible, but since it doesn't work (see some earlier posts about this) they aren't in anymore.

Grappling hook kits on PDH seem to be working just fine

17
Finally the climate in Middle Earth has been calculated.

http://www.bristol.ac.uk/news/2013/10013-english.pdf

Most important result:

Quote
Much of Middle Earth would have been covered in dense forest if the landscape had not been altered by dragons, orcs, wizards etc

I misread it as Middle East

18
Also probably spotting targets on the map. There's never enough spotters and 3rd person view from Beau is crappy so it can help even the pilot to seek out targets/get warned about incoming fighter

19
Suggestions / Re: American super tank
« on: 04-12-2013, 08:12:49 »
Kinda strange that it got modeled for the mod, guess devs had different priorities back then :P

I'm not sure, but i think it is model ported from FH 1

20
Gaming / Re: First official GTA V screenshots & wishlist
« on: 28-11-2013, 00:11:23 »
And that's why i hate consoles

21
Off-Topic / Re: In the news...
« on: 27-11-2013, 00:11:34 »
Is it true Angola actually banned Islam?

oh my god and I thought there was no country worse than Turkey xD


I don't see that exactly as bad. Here in Czech Republic, we have rather small muslim community. Very few mosques. Yet there are already leaked videos from half of the mosques about local immams preaching hate. I have yet to see/hear about at least one good thing within Islam. But i hear/read about bad stuff done by muslims every day.




22
Gaming / Re: First official GTA V screenshots & wishlist
« on: 26-11-2013, 23:11:52 »
Damn. Finally in GTA 4 i got driving model i finally began to like in GTA. Anyways, is there any info on PC version yet?

23
Off-Topic / Re: Historical Vandalism
« on: 14-11-2013, 18:11:20 »
Another example from Czech Republic, military museum Lešany


24
General Discussion / Re: Development progress?
« on: 12-11-2013, 14:11:22 »
Maybe a shout box in the forum would be good, to initiate quick games.

This post is worth suggestions forum

25
Developer Blogs / Re: Tanksystem Update
« on: 12-11-2013, 13:11:57 »
But majority seems to be happy and non-complaining  ;D

26
Developer Blogs / Re: Tanksystem Update
« on: 11-11-2013, 15:11:36 »
I just hope the devs would drop the "tank fight should last longer" obssession which turns FH to vanilla BF style.

As much as we would like to emulate real life where mostly 1 penetration was enough for the crew to think "f*** this" and GTFO, we can't (actually I think the average for Shermans for example was 1.27 or 1.4 or sth like that, as I read in one analysis)... For the simple reason that the maps are scaled down, the numbers involved are even more scaled down and the tank fights have to be scaled down too... Meaning sometimes one hit should not be enough, because we can't have a real battle of Prokhorovka where over 500 (number is of course, debatable, but still) Soviet tanks were destroyed or damaged. There isn't enough time, tickets or tanks to emulate this. That's why damage sometimes simply needs to be scaled down a bit... But 2.45 went over the top as we had tanks at a range of 30 m shooting at each other for a few minutes until one of them finally went up in a fireball, even with hits to sides and all other kinds of "weaker" spots.


I don't think that tank fights need to be scaled down to last longer. It was fun when they didn't. Besides, what about poor AT gunners? Tanks might start surviving 2-3 shots, but Pak 40 won't...unless magical deflect happens.

27
Developer Blogs / Re: Tanksystem Update
« on: 06-11-2013, 13:11:46 »
Only thing i'd like to see changed regarding tanks vs. infantry is return to pre-2.4 HE shells. At least i think it was 2.4 when their splash damage was nerfed.

28
I still remember him telling me what i do want, and what i don't  ;D

Anyways for the topic:

Totalize, Bastogne, Sidi Bou Zid, El Alamein and Mareth Line got my vote. I like the vehicles on those maps and terrain of those maps aswel as the looks. But i'd probably vote for all maps if i could, apart from Bardia, Tunis and Fall of Torbuk. Gameplay on these maps somehow doesn't feel enjoyable to me. But still, only map that can possibly make me quit a server is Tunis due to CoD 2 feeling and infantry only gameplay

29
Developer Blogs / Re: Tanksystem Update
« on: 01-11-2013, 19:11:12 »
Very excited about this.
If it's as good as it sounds it could draw quite a number of old players back I think.

I believe so. At least i'm coming back with tanking fixed. (yeah i know i'm not old timer celebrity  ;D)

[
This change is so big that it deserves full scale news update. I'm afraid it won't get enough attention here. We should communicate this to all FH2 fans, those who don't use or stopped visiting this forum too! ;)

Good idea. Everyone needs to know this!

30
Gaming / Re: Traction Wars
« on: 30-10-2013, 02:10:22 »
MP-44 is a lie

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