Author Topic: Weapon 3D ironsights/sway feedback  (Read 32554 times)

Offline Die Happy

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Re: Weapon 3D ironsights/sway feedback
« Reply #105 on: 08-03-2010, 12:03:08 »
@djinn:

i think the problem in bringing the weapon "closer" to the eye is it would start clipping, and you can see the inside of the model.

at least that was one of the problems with the MP40 and i guess other weapons too
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Offline Kev4000

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Re: Weapon 3D ironsights/sway feedback
« Reply #106 on: 08-03-2010, 12:03:40 »
@djinn:

i think the problem in bringing the weapon "closer" to the eye is it would start clipping, and you can see the inside of the model.

at least that was one of the problems with the MP40 and i guess other weapons too

This is why the field of view is limited to make it seem closer, and not the camera actually moved closer.

Offline djinn

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Re: Weapon 3D ironsights/sway feedback
« Reply #107 on: 08-03-2010, 13:03:02 »
ok, thanks... Just looking for a way of given a good aim is all - I do like FHs ironsights, don't get me wrong - Just wanted to see if we covered all our bases :-)

Offline Die Happy

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Re: Weapon 3D ironsights/sway feedback
« Reply #108 on: 08-03-2010, 14:03:12 »
you are not the only one thinking about stuff like that ;)

but you are right better ask before an opportunity is passed.
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Offline Excavus

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Re: Weapon 3D ironsights/sway feedback
« Reply #109 on: 09-04-2010, 09:04:53 »
Could we see a new picture of the Bren gun sights please?

Offline psykfallet

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Re: Weapon 3D ironsights/sway feedback
« Reply #110 on: 09-04-2010, 13:04:17 »
I kinda wish you wouldnt have the airplane sight up on the 300rpm BAR, it just makes it harder to see



Offline Die Happy

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Re: Weapon 3D ironsights/sway feedback
« Reply #111 on: 09-04-2010, 13:04:41 »
i m pretty sure it is not a sight for AA purpose
but i agree the sight blocks the view a lot

but wait for next version ;)
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Offline Steel_Lion_FIN

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Re: Weapon 3D ironsights/sway feedback
« Reply #112 on: 09-04-2010, 14:04:13 »
It's not AA sight, just a flip up tangent sight for looooonger ranges.

Even the Mosin-Nagant had one up to 3km.
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Offline :| Hi

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Re: Weapon 3D ironsights/sway feedback
« Reply #113 on: 13-04-2010, 05:04:56 »
It's not AA sight, just a flip up tangent sight for looooonger ranges.

Even the Mosin-Nagant had one up to 3km.

Link pl0x

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Offline Steel_Lion_FIN

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Re: Weapon 3D ironsights/sway feedback
« Reply #114 on: 13-04-2010, 11:04:30 »
It's not AA sight, just a flip up tangent sight for looooonger ranges.

Even the Mosin-Nagant had one up to 3km.

Link pl0x

Here you go:

It's actually up to 32*100m=3200m
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Offline Excavus

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Re: Weapon 3D ironsights/sway feedback
« Reply #115 on: 14-04-2010, 07:04:58 »
What the hell is the point of those sights? I doubt anybody can see a target at 3200m, let alone hit one.

Offline Steel_Lion_FIN

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Re: Weapon 3D ironsights/sway feedback
« Reply #116 on: 14-04-2010, 08:04:46 »
Shiggles. You remember this was also used in WW1? With this, anyone could be a sharpshooter, and having 500,000 of these in your army gives you 500,000 sharpshooters.
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Offline Die Happy

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Re: Weapon 3D ironsights/sway feedback
« Reply #117 on: 14-04-2010, 09:04:36 »
i know that the vickers MG was used for indirect fire.
meaning it sits somewhere in a trench and fires on ranges it cant see but with bullet drop/forward spotters etc they could hit inside trenches etc

now imagine 500k russians with nagats all firing indirectly at some target 3000m away.
volley fire :D (i dont think this is true but somewheat reminds me of that russian bomber with the 80 something downward facing ppsh smgs for starving runs.)

anyways most weapons have sight markings for ranges far beyond effective firing range, not sure why  though.
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Offline Paavopesusieni

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Re: Weapon 3D ironsights/sway feedback
« Reply #118 on: 14-04-2010, 13:04:36 »
Rifle caliber bullet isn't that lethal after 3200 meters :P.

Offline Die Happy

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Re: Weapon 3D ironsights/sway feedback
« Reply #119 on: 14-04-2010, 15:04:06 »
i know

but maybe explosive bullets :D
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