i SEE what you mean, Donutz
Sure would be nice to have em built from scratch... but we know how that argument goes...
And like Natty said, there ARE some unforseen consequences that can't be catered for...
Bf2 lacked RANDOM since it was made for a war that the developers felt didn't need much random
BF2 macked engine-cease
BF2 was made heavy on PC resources - Till, now many stuanch FH fans STILL can't play it for that very reason
BF2 lacked Byonet with gunfire since, well, in modern warfare it was expected that byonets won't be used @ all....
And that's just BF2.. Imagine what BFBC won't HAVE
I do think it is a bit unfair though to conclude that BFBC sucked so it is a no-no
If you've played FH1, you naturally see things through tinted lenses... If you were there from the begining or @ aleast 0.6, you'd know how drastically different FH felt from BF.... And going back, you'd realise how arcade BF42 all was comparing
Now, FH3 if it was ever on the Frostbite engine for PC with extra addition for say, 64 players will rock... FACT
Its about changing values.. I know for a fact, the devs wont leave buildings to be brought down by grenades... In the same way they removed grenade damage to tanks or allowed tanks to pass partially immersed in water, where that was a quick-damage-death in vanilla
Sure, everything WILL be destructible in a tenatative FH3, but will require a hellish bombardment for that... It will definitely have more good than bad - Strategy for each map will have countless variants depending on which areas are leveled and which are still intact, one battle might be a street to street fight one day, a rat-war the next
But like Natty said, learning curve and a lack of any public announcement of mod support means its only a big what-if....
Sure, don't forget the intensely pretty graphics either... I guess its always the mod's curse to be a tad behind the graphic curve since they are built on an engine that is tried and tested...that is, well aged, usually