Author Topic: Battlefield 3  (Read 236502 times)


Offline THeTA0123

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Re: Battlefield 3
« Reply #1516 on: 12-10-2011, 22:10:17 »
What is it these days with half finished games being released?
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Offline Kelmola

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Re: Battlefield 3
« Reply #1517 on: 12-10-2011, 22:10:57 »
The server pricing is just there to ensure that people will migrate into Battlefield 4 when it comes (in two years at most), instead of staying with the old version. They do not want to repeat the BF2 mistake where people play the vanilla game and mods long after the "best before" date without paying extra.

Offline luftwaffe.be

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Re: Battlefield 3
« Reply #1518 on: 12-10-2011, 23:10:15 »
they just want the community to hack it and go illegal, don't they ?

128, here I come (and prolly much cheaper then EA's 64 player 'server')

Quote
What is it these days with half finished games being released?



It's much more profitable to release a half assed game and then charge people when you install "fixes" and "extra content trough DLC. In the old days, you bought entire games. These days you buy the frame of the game, but you have to fill it in with extra €€€
« Last Edit: 12-10-2011, 23:10:02 by luftwaffe.be »

Offline NTH

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Re: Battlefield 3
« Reply #1519 on: 13-10-2011, 00:10:30 »
Is it "pounce on BF3 day" today? Are you really nagging about the pricing concept of two providers? Please guys save something for when you go to your retirement homes.

Here some indication of prices per month, don't tell me you are shocked to hear that a 64 players server costs more then a 32 player:

http://www.i3d.net/battlefield-3-ranked-game-servers.php




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Offline G.Drew

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Re: Battlefield 3
« Reply #1520 on: 13-10-2011, 02:10:22 »
tbh, I really think that the unlocks on vehicles is big bullshit. Noobs should be given the same opportunities then the 14 year old that play this game everyday
I concur.
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Offline cannonfodder

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Re: Battlefield 3
« Reply #1521 on: 13-10-2011, 05:10:18 »
@Leopardi: You're scaling the BF3 map down using the runways as a reference, but how do you know they're the same length?

Seems to me that if the BF3 jets are that much slower, they're obviously going to need more runway to get off the ground.

Offline HadrianBT

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Re: Battlefield 3
« Reply #1522 on: 13-10-2011, 07:10:11 »
The speed of jets is irrelevant to the length of the runway. It just depends on how you code to pull-up characteristics of a plane. So it can be longer or shorter.

However I agree with the idea of scaling with A-10 model. So the second picture actually seems about right. Although I still would like it to be bigger. As a final note, Tampa was released several years after the initial release. Maybe we will see much bigger maps later on (with DLC or, you never know, sponsored by Intel like Tampa or completely free with no ads like Jalalabad).

So far , EA has been quite reasonable with add-on pricing. I bought all of them (green, blue and orange) and I think it is quite fair. Let's hope they keep with that...
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Offline Natty

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Re: Battlefield 3
« Reply #1523 on: 13-10-2011, 10:10:55 »
you cant fly a plane in Bf3 and time it and think it covers the same distance at that "same" plane in Bf2.
it doesnt work like that.

also, what difference does it matter what the servers cost? it's not like anyone here is planning on hosting a server anyway, or? and if there is, whining about prices? really? It's business, you gain about as much complaining about server prices as you do complaining about gas prices.. wanna drive? buy gas. wanna run a bf3 server? buy months from the R.S.P.s.. Simple.
Would it be better for you if they were 50% cheaper? duuuh.... yea?

Also: unlocks/perks etc have proven to be the best way to keep players interested in games, that is why simply: the more stuff to unlock (earn) by playing, the better.
Players whined complained on BC2 that they reached end-game too fast. That's why DICE is now setting the one-year goal for you to reach end-game state. Pretty cool eh? listening to players requests and giving it to them  8)



Offline Thorondor123

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Re: Battlefield 3
« Reply #1524 on: 13-10-2011, 11:10:57 »


Also: unlocks/perks etc have proven to be the best way to keep players interested in games
Explains why a game from 1999 with no unlocks has more players than any other FPS ;)
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Re: Battlefield 3
« Reply #1525 on: 13-10-2011, 11:10:30 »

Players whined complained on BC2 that they reached end-game too fast. That's why DICE is now setting the one-year goal for you to reach end-game state. Pretty cool eh? listening to players requests and giving it to them  8)

I understand that fully.

The problem for me is that vehicle's basic stuff like co-axial MG, sights (zoom), smoke screen and flares are in my opinion not supposed to be unlockable. Extra armor - sure, depleted uranium ammunition - go for it, tank "radar" - why not. However, co-ax MG and flares etc. should really be available from the start.

If you Natty looked at it from your personal view point, would you rather have some of the stuff already unlocked or like it currently is? Even though you work for the same company and understand the ideas behind many of their decisions, you must still have some things you'd like to see different, right?

Offline DLFReporter

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Re: Battlefield 3
« Reply #1526 on: 13-10-2011, 11:10:34 »
You mustn't forget nostalgia in that equation. Without it, I doubt that the numbers would be the same. I tried said game a while back and it just didn't live up to what I expected...

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Offline Leopardi

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Re: Battlefield 3
« Reply #1527 on: 13-10-2011, 12:10:20 »
I wonder why some seem to think that running 120m from flag-to-flag is less "battlefield" than doing a jeep-race 250meters... you can have a great sense of scale even with shorter distances between flags. And most players don't want to spend most of their game time just travelling.
The greatest battles I remember have happened way outside of flag areas. With 64 players you can afford having distances because there naturally will be battles everywhere. Low number of flags like El Alamein makes sure there will be enough players between the flags throughout the map.

Offline DLFReporter

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Re: Battlefield 3
« Reply #1528 on: 13-10-2011, 12:10:57 »
Damn I'm siding with Natty... all these discussions must have made my brain melt. ^^
On Caspian Boarder I actually had quite a few battles outside of the flag zones, which was very BFish and nice. True the flag layout could be optimized, but nevertheless, the map had a BF feeling to it.
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Offline Leopardi

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Re: Battlefield 3
« Reply #1529 on: 13-10-2011, 12:10:57 »
Damn I'm siding with Natty... all these discussions must have made my brain melt. ^^
On Caspian Boarder I actually had quite a few battles outside of the flag zones, which was very BFish and nice. True the flag layout could be optimized, but nevertheless, the map had a BF feeling to it.
nowhere near El Alamein feeling... caspian is supposed to be one of the biggest maps. It's more like Bocage, but with all outer areas that could be used for unseen flanking closed.