Although I think the deployables SHOULD have the fix-gun code. Bots tend to bail, sometimes without firing a shot, which means the gun dissapears forever - The bot can remain on till killed or TKed by the player to reacquire the gun (Just note never to displace them or the game CTDs... Many of these bugs are not SP, but with the very weapon code themselves). I've been trying so hard to get bots to use the Browning .30cal. Seems some mgs like the mg34 and vikers are much prefered to the mg42, and most deployables, which sadly means, the most tactically placed guns don't get used
Also, Remick, have you included the custom raised perspective for deplyable mortars. They make such a big difference in maps like PHL, where bots get slaugtered by grenatewerfer and it balances alot when I can deploy our own mortars and have bots slug it out, if nothing at all, to get the enemy mortar pointing else where to allow our boys to cross the bridge. Really tactical, those deployables....
Sigh.. I stil play PHL just to try and savor every bit of Drawde's excellent work. If the game is magnanimous enough, you actually get a situation where, once the Yanks get too close to the 88 for it to hit them, the grenatewerfer begins to blast away.. And sometimes the nebelwerfer... Not to mention, the flank mgs.... Quite the thrill... Cole eint got sh** on me when I'm leadingh THAT advance :-)
I'm making a new thread directed specifically at the AI in 2.3...