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Messages - John_Snow

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1
Hello.
So I've been getting into mapping recently, and heading on to the Forgotten hope mapping website I see that two links are dead, shown on the bottom image. Could somebody help me acquire with these? Maybe I can hop on discord, thank you.


2
Nevermind, it works now.
I had to edit Init.con inside a map folder and the line where it says

"run EDITOR/StaticObjects.con BF2Editor"

had to make it into "run StaticObjects.con BF2Editor"

Thanks for your help though.

3
Indeed, I've checked the Mod Manager and everything seems to be ticked.
StaticObjects.con is inside a map file ,in this case Port_Bavaria.
Object folder is within bf2142 mod folder, and it contains the StaticObjects.
Now, it may be on my end or I missed something completely.
Inside the original 2142 installation there is an objects folder which contains .zip files, for example I extracted StaticObjects_client.zip into StaticObjects folder.

4
Hi there.
To keep this simple, I am unable to see any static meshes in the already existing 2142 maps.
Any map I edit it basically doesn't show anything but the terrain itself and shadows of these models.
I have extracted required files and they are in their proper place.
Any help will be appreciated in advance.

5
Modding / Re: Need help with UV/ applying textures
« on: 16-03-2017, 15:03:41 »
Thanks

One other issue I had is when using the PoE2 tools in 3ds Max, how do I manage to import these meshes?

The last time I did this it appeared to create some script errors it seems, "undefined".
Is this due to lack of files, or a wrong directory placement?

6
Modding / Re: Need help with UV/ applying textures
« on: 14-03-2017, 19:03:22 »
Right you are.

Now to be clear, I am not making my own mod and I am not going to use any existing work without permission and so forth.

7
Modding / Need help with UV/ applying textures
« on: 11-03-2017, 23:03:58 »
Greetings FH community, as a big fan of both mods I am happy to make my first post here.

I'd like to mention an issue I'm having here,

being that when I open a .staticmesh in this case in Bf2MeshView, it comes with couple of materials, sometimes one material with 3-4 textures.

I manage to export, get the textures and import the mesh in another program.
However, the texture does not match the mesh in any way shape or form.

I want to have a single texture for a mesh if it's possible and I am asking for a detailed explanation on how I can resolve this and not make the meshes look like an omelette in the end.

Thanks in advance.

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